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mylingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import { FBXLoader } from "./loaders/FBXLoader"; import { Bone, Light } from "three"; import { forceGet } from "@lincode/utils"; import cloneSkinnedMesh from "../cloneSkinnedMesh"; import { handleProgress } from "./bytesLoaded"; const cache = new Map(); const loader = new FBXLoader(); export default async (url, clone) => { const [group, noBone] = await forceGet(cache, url, () => new Promise((resolve, reject) => { loader.load(url, (group) => { const lights = []; let noBone = true; group.traverse((child) => { if (child instanceof Light) lights.push(child); else if (noBone && child instanceof Bone) noBone = false; child.castShadow = true; child.receiveShadow = true; }); for (const light of lights) light.parent?.remove(light); resolve([group, noBone]); }, handleProgress(url), reject); })); if (clone) return cloneSkinnedMesh(group, noBone); return group; }; //# sourceMappingURL=loadFBX.js.map