mylingo3d
Version:
Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
91 lines (90 loc) • 3.98 kB
TypeScript
import { Point3d } from "@lincode/math";
import { Object3D } from "three";
import { Cancellable } from "@lincode/promiselikes";
import { LingoMouseEvent } from "../../../interface/IMouse";
import EventLoopItem from "../../../api/core/EventLoopItem";
import IStaticObjectManager from "../../../interface/IStaticObjectManaget";
import MeshItem from "../MeshItem";
import "./raycast";
export declare const idMap: Map<string, Set<StaticObjectManager<Object3D<import("three").Event>>>>;
export default class StaticObjectManager<T extends Object3D = Object3D> extends EventLoopItem<T> implements IStaticObjectManager {
dispose(): this;
protected _id?: string;
get id(): string | undefined;
set id(val: string | undefined);
protected addToRaycastSet(set: Set<Object3D>): Cancellable;
private _onClick?;
get onClick(): ((e: LingoMouseEvent) => void) | undefined;
set onClick(cb: ((e: LingoMouseEvent) => void) | undefined);
private _onMouseDown?;
get onMouseDown(): ((e: LingoMouseEvent) => void) | undefined;
set onMouseDown(cb: ((e: LingoMouseEvent) => void) | undefined);
private _onMouseUp?;
get onMouseUp(): ((e: LingoMouseEvent) => void) | undefined;
set onMouseUp(cb: ((e: LingoMouseEvent) => void) | undefined);
private _onMouseOver?;
get onMouseOver(): ((e: LingoMouseEvent) => void) | undefined;
set onMouseOver(cb: ((e: LingoMouseEvent) => void) | undefined);
private _onMouseOut?;
get onMouseOut(): ((e: LingoMouseEvent) => void) | undefined;
set onMouseOut(cb: ((e: LingoMouseEvent) => void) | undefined);
private _onMouseMove?;
get onMouseMove(): ((e: LingoMouseEvent) => void) | undefined;
set onMouseMove(cb: ((e: LingoMouseEvent) => void) | undefined);
get name(): string;
set name(val: string);
protected getRay(): import("three").Ray;
pointAt(distance: number): Point3d;
rayIntersectsAt(target: StaticObjectManager, maxDistance?: number): Point3d | undefined;
rayIntersects(target: StaticObjectManager): boolean;
intersects(target: StaticObjectManager): boolean;
get clientX(): number;
get clientY(): number;
get bloom(): boolean;
set bloom(val: boolean);
get outline(): boolean;
set outline(val: boolean);
private _visible?;
get visible(): boolean;
set visible(val: boolean);
get frustumCulled(): boolean;
set frustumCulled(val: boolean);
protected _castShadow?: boolean;
get castShadow(): boolean;
set castShadow(val: boolean);
protected _receiveShadow?: boolean;
get receiveShadow(): boolean;
set receiveShadow(val: boolean);
protected refreshFactors(): void;
private _metalnessFactor?;
get metalnessFactor(): number | undefined;
set metalnessFactor(val: number | undefined);
private _roughnessFactor?;
get roughnessFactor(): number | undefined;
set roughnessFactor(val: number | undefined);
private _opacityFactor?;
get opacityFactor(): number | undefined;
set opacityFactor(val: number | undefined);
private _envFactor?;
get envFactor(): number | undefined;
set envFactor(val: number | undefined);
private _adjustColor?;
get adjustColor(): string | undefined;
set adjustColor(val: string | undefined);
private _reflection?;
get reflection(): boolean;
set reflection(val: boolean);
private _illumination?;
get illumination(): boolean;
set illumination(val: boolean);
private _toon?;
get toon(): boolean;
set toon(val: boolean);
get frustumVisible(): boolean;
lookAt(target: MeshItem | Point3d): void;
lookAt(x: number, y: number | undefined, z: number): void;
onLookToEnd: (() => void) | undefined;
lookTo(target: MeshItem | Point3d, alpha: number): void;
lookTo(x: number, y: number | undefined, z: number, alpha: number): void;
getWorldPosition(): Point3d;
}