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mylingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import { Point3d } from "@lincode/math"; import { Object3D } from "three"; import { Cancellable } from "@lincode/promiselikes"; import { LingoMouseEvent } from "../../../interface/IMouse"; import EventLoopItem from "../../../api/core/EventLoopItem"; import IStaticObjectManager from "../../../interface/IStaticObjectManaget"; import MeshItem from "../MeshItem"; import "./raycast"; export declare const idMap: Map<string, Set<StaticObjectManager<Object3D<import("three").Event>>>>; export default class StaticObjectManager<T extends Object3D = Object3D> extends EventLoopItem<T> implements IStaticObjectManager { dispose(): this; protected _id?: string; get id(): string | undefined; set id(val: string | undefined); protected addToRaycastSet(set: Set<Object3D>): Cancellable; private _onClick?; get onClick(): ((e: LingoMouseEvent) => void) | undefined; set onClick(cb: ((e: LingoMouseEvent) => void) | undefined); private _onMouseDown?; get onMouseDown(): ((e: LingoMouseEvent) => void) | undefined; set onMouseDown(cb: ((e: LingoMouseEvent) => void) | undefined); private _onMouseUp?; get onMouseUp(): ((e: LingoMouseEvent) => void) | undefined; set onMouseUp(cb: ((e: LingoMouseEvent) => void) | undefined); private _onMouseOver?; get onMouseOver(): ((e: LingoMouseEvent) => void) | undefined; set onMouseOver(cb: ((e: LingoMouseEvent) => void) | undefined); private _onMouseOut?; get onMouseOut(): ((e: LingoMouseEvent) => void) | undefined; set onMouseOut(cb: ((e: LingoMouseEvent) => void) | undefined); private _onMouseMove?; get onMouseMove(): ((e: LingoMouseEvent) => void) | undefined; set onMouseMove(cb: ((e: LingoMouseEvent) => void) | undefined); get name(): string; set name(val: string); protected getRay(): import("three").Ray; pointAt(distance: number): Point3d; rayIntersectsAt(target: StaticObjectManager, maxDistance?: number): Point3d | undefined; rayIntersects(target: StaticObjectManager): boolean; intersects(target: StaticObjectManager): boolean; get clientX(): number; get clientY(): number; get bloom(): boolean; set bloom(val: boolean); get outline(): boolean; set outline(val: boolean); private _visible?; get visible(): boolean; set visible(val: boolean); get frustumCulled(): boolean; set frustumCulled(val: boolean); protected _castShadow?: boolean; get castShadow(): boolean; set castShadow(val: boolean); protected _receiveShadow?: boolean; get receiveShadow(): boolean; set receiveShadow(val: boolean); protected refreshFactors(): void; private _metalnessFactor?; get metalnessFactor(): number | undefined; set metalnessFactor(val: number | undefined); private _roughnessFactor?; get roughnessFactor(): number | undefined; set roughnessFactor(val: number | undefined); private _opacityFactor?; get opacityFactor(): number | undefined; set opacityFactor(val: number | undefined); private _envFactor?; get envFactor(): number | undefined; set envFactor(val: number | undefined); private _adjustColor?; get adjustColor(): string | undefined; set adjustColor(val: string | undefined); private _reflection?; get reflection(): boolean; set reflection(val: boolean); private _illumination?; get illumination(): boolean; set illumination(val: boolean); private _toon?; get toon(): boolean; set toon(val: boolean); get frustumVisible(): boolean; lookAt(target: MeshItem | Point3d): void; lookAt(x: number, y: number | undefined, z: number): void; onLookToEnd: (() => void) | undefined; lookTo(target: MeshItem | Point3d, alpha: number): void; lookTo(x: number, y: number | undefined, z: number, alpha: number): void; getWorldPosition(): Point3d; }