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mylingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import { Point3d } from "@lincode/math"; import { Object3D } from "three"; import ISimpleObjectManager, { OnIntersectValue } from "../../../interface/ISimpleObjectManager"; import PositionedItem from "../../../api/core/PositionedItem"; import StaticObjectManager from "../StaticObjectManager"; import { Cancellable } from "@lincode/promiselikes"; import MeshItem from "../MeshItem"; import AnimatedObjectManager from "../AnimatedObjectManager"; import Nullable from "../../../interface/utils/Nullable"; import SpawnPoint from "../../SpawnPoint"; declare class SimpleObjectManager<T extends Object3D = Object3D> extends AnimatedObjectManager<T> implements ISimpleObjectManager { getRayIntersectionsAt(id: string, maxDistance?: number): [StaticObjectManager<Object3D<import("three").Event>>, Point3d][]; getRayIntersections(id: string, maxDistance?: number): StaticObjectManager<Object3D<import("three").Event>>[]; listenToRayIntersection(id: string, cb: (target: StaticObjectManager, pt: Point3d) => void, maxDistance?: number): Cancellable; getIntersections(id: string): StaticObjectManager<Object3D<import("three").Event>>[]; listenToIntersection(id: string, cb?: OnIntersectValue, cbOut?: OnIntersectValue): Cancellable; private onIntersectState?; private onIntersectOutState?; private intersectIdsState?; private initIntersect; get onIntersect(): OnIntersectValue | undefined; set onIntersect(val: OnIntersectValue | undefined); get onIntersectOut(): OnIntersectValue | undefined; set onIntersectOut(val: OnIntersectValue | undefined); get intersectIds(): string[] | undefined; set intersectIds(val: string[] | undefined); get scaleX(): number; set scaleX(val: number); get scaleY(): number; set scaleY(val: number); get scaleZ(): number; set scaleZ(val: number); get scale(): number; set scale(val: number); get rotationX(): number; set rotationX(val: number); get rotationY(): number; set rotationY(val: number); get rotationZ(): number; set rotationZ(val: number); get rotation(): number; set rotation(val: number); translateX(val: number): void; translateY(val: number): void; translateZ(val: number): void; placeAt(object: MeshItem | Point3d | SpawnPoint | string): void; moveForward(distance: number): void; moveRight(distance: number): void; onMoveToEnd: Nullable<() => void>; lerpTo(x: number, y: number, z: number, alpha: number, onFrame?: () => void): void; moveTo(x: number, y: number | undefined, z: number, speed: number, onFrame?: (y?: number) => void): void; } interface SimpleObjectManager<T extends Object3D = Object3D> extends AnimatedObjectManager<T>, PositionedItem<T> { } export default SimpleObjectManager;