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mylingo3d

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Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

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import { Vector3 } from "three"; import scene from "../../../engine/scene"; import getActualScale from "../../utils/getActualScale"; import ObjectManager from "../ObjectManager"; import { bvhCharacterSet } from "./bvh/bvhCharacterSet"; import "./bvh/bvhLoop"; import PhysicsUpdate from "./PhysicsUpdate"; export default function (handle) { if (handle.done) return; scene.attach(this.outerObject3d); if (this instanceof ObjectManager) this.width = this.depth = Math.min(this.width, this.depth); this.rotationUpdate = new PhysicsUpdate(); this.positionUpdate = new PhysicsUpdate(); const actualScale = getActualScale(this).multiplyScalar(0.5); this.bvhHalfHeight = Math.max(actualScale.y, 0.5); this.bvhRadius = Math.max(actualScale.x, 0.5); this.bvhVelocity = new Vector3(); bvhCharacterSet.add(this); handle.then(() => { bvhCharacterSet.delete(this); this.rotationUpdate = undefined; this.positionUpdate = undefined; }); } //# sourceMappingURL=enableBVHCharacter.js.map