UNPKG

mylingo3d

Version:

Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

79 lines (78 loc) 2.94 kB
import { PerspectiveCamera } from "three"; import ObjectManager from "../ObjectManager"; import pillShape from "../PhysicsObjectManager/cannon/shapes/pillShape"; import ICameraBase, { MouseControl } from "../../../interface/ICameraBase"; import { Point3d } from "@lincode/math"; import { Reactive } from "@lincode/reactivity"; import MeshItem from "../MeshItem"; export default abstract class CameraBase<T extends PerspectiveCamera> extends ObjectManager implements ICameraBase { protected camera: T; protected _physicsShape: typeof pillShape; protected midObject3d: import("three").Object3D<import("three").Event>; constructor(camera: T); lookAt(target: MeshItem | Point3d): void; lookAt(x: number, y: number | undefined, z: number): void; get fov(): number; set fov(val: number); get zoom(): number; set zoom(val: number); get near(): number; set near(val: number); get far(): number; set far(val: number); get active(): boolean; set active(val: boolean); get transition(): number | boolean | undefined; set transition(val: number | boolean | undefined); get bokeh(): any; set bokeh(val: any); get bokehFocus(): any; set bokehFocus(val: any); get bokehMaxBlur(): any; set bokehMaxBlur(val: any); get bokehAperture(): any; set bokehAperture(val: any); protected getRay(): import("three").Ray; append(object: MeshItem): void; attach(object: MeshItem): void; get width(): number; set width(val: number); get height(): number; set height(val: number); get depth(): number; set depth(val: number); protected orbitMode?: boolean; private _gyrate; private gyrateHandle?; gyrate(movementX: number, movementY: number, noDamping?: boolean): void; private static updateAngle; protected updateAngle(): void; private _minPolarAngle; get minPolarAngle(): number; set minPolarAngle(val: number); private _maxPolarAngle; get maxPolarAngle(): number; set maxPolarAngle(val: number); private _minAzimuthAngle; get minAzimuthAngle(): number; set minAzimuthAngle(val: number); private _maxAzimuthAngle; get maxAzimuthAngle(): number; set maxAzimuthAngle(val: number); setPolarAngle(angle: number): void; setAzimuthAngle(angle: number): void; private _polarAngle?; get polarAngle(): number | undefined; set polarAngle(val: number | undefined); private _azimuthAngle?; get azimuthAngle(): number | undefined; set azimuthAngle(val: number | undefined); enableDamping: boolean; protected mouseControlState: Reactive<MouseControl>; private mouseControlInit?; get mouseControl(): MouseControl; set mouseControl(val: MouseControl); private _gyroControl?; get gyroControl(): boolean; set gyroControl(val: boolean); }