mylingo3d
Version:
Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
27 lines (26 loc) • 1.28 kB
TypeScript
import { Object3D } from "three";
import IAnimatedObjectManager, { Animation } from "../../../interface/IAnimatedObjectManager";
import Nullable from "../../../interface/utils/Nullable";
import AnimationManager, { PlayOptions } from "./AnimationManager";
import StaticObjectManager from "../StaticObjectManager";
export default class AnimatedObjectManager<T extends Object3D = Object3D> extends StaticObjectManager<T> implements IAnimatedObjectManager {
animationManagers?: Record<string, AnimationManager>;
get animations(): Record<string, AnimationManager>;
set animations(val: Record<string, AnimationManager>);
private createAnimation;
private buildAnimation;
private makeAnimationProxy;
private animationManager?;
private _animationPaused?;
get animationPaused(): boolean | undefined;
set animationPaused(value: boolean | undefined);
animationRepeat: Nullable<boolean>;
onAnimationFinish: Nullable<() => void>;
playAnimation(name?: string | number, o?: PlayOptions): void;
stopAnimation(): void;
protected serializeAnimation?: string | number;
private setAnimation;
private _animation?;
get animation(): Animation | undefined;
set animation(val: Animation | undefined);
}