mylingo3d
Version:
Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor
75 lines • 3.3 kB
JavaScript
import Model from "../../display/Model";
import Dummy from "../../display/Dummy";
import Building from "../../display/Building";
import Tree from "../../display/Tree";
import SvgMesh from "../../display/SvgMesh";
import HTMLMesh from "../../display/HTMLMesh";
import Reflector from "../../display/Reflector";
import Water from "../../display/Water";
import Sprite from "../../display/Sprite";
import Circle from "../../display/primitives/Circle";
import Cone from "../../display/primitives/Cone";
import Cube from "../../display/primitives/Cube";
import Cylinder from "../../display/primitives/Cylinder";
import Octahedron from "../../display/primitives/Octahedron";
import Plane from "../../display/primitives/Plane";
import Sphere from "../../display/primitives/Sphere";
import Tetrahedron from "../../display/primitives/Tetrahedron";
import Torus from "../../display/primitives/Torus";
import Camera from "../../display/cameras/Camera";
import AmbientLight from "../../display/lights/AmbientLight";
import AreaLight from "../../display/lights/AreaLight";
import DirectionalLight from "../../display/lights/DirectionalLight";
import SkyLight from "../../display/lights/SkyLight";
import PointLight from "../../display/lights/PointLight";
import SpotLight from "../../display/lights/SpotLight";
import Group from "../../display/Group";
import { type } from "@lincode/utils";
import ThirdPersonCamera from "../../display/cameras/ThirdPersonCamera";
import FirstPersonCamera from "../../display/cameras/FirstPersonCamera";
import OrbitCamera from "../../display/cameras/OrbitCamera";
import Skybox from "../../display/Skybox";
import Environment from "../../display/Environment";
import Setup from "../../display/Setup";
import Trigger from "../../display/Trigger";
import SpawnPoint from "../../display/SpawnPoint";
import Audio from "../../display/Audio";
const record = type({
group: () => new Group(),
model: () => new Model(),
svgMesh: () => new SvgMesh(),
htmlMesh: () => new HTMLMesh(),
dummy: () => new Dummy(),
building: () => new Building(),
tree: () => new Tree(),
reflector: () => new Reflector(),
water: () => new Water(),
sprite: () => new Sprite(),
trigger: () => new Trigger(),
spawnPoint: () => new SpawnPoint(),
audio: () => new Audio(),
camera: () => new Camera(),
thirdPersonCamera: () => new ThirdPersonCamera(),
firstPersonCamera: () => new FirstPersonCamera(),
orbitCamera: () => new OrbitCamera(),
ambientLight: () => new AmbientLight(),
areaLight: () => new AreaLight(),
directionalLight: () => new DirectionalLight(),
skyLight: () => new SkyLight(),
pointLight: () => new PointLight(),
spotLight: () => new SpotLight(),
circle: () => new Circle(),
cone: () => new Cone(),
cube: () => new Cube(),
cylinder: () => new Cylinder(),
octahedron: () => new Octahedron(),
plane: () => new Plane(),
sphere: () => new Sphere(),
tetrahedron: () => new Tetrahedron(),
torus: () => new Torus(),
skybox: () => new Skybox(),
environment: () => new Environment(),
setup: () => new Setup()
});
export default (type) => record[type]();
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