UNPKG

mylingo3d

Version:

Lingo3D is a React/Vue 3d game development framework that ships with a complete visual editor

22 lines (21 loc) 1.17 kB
import { Cancellable } from "@lincode/promiselikes"; import { GetGlobalState } from "@lincode/reactivity"; import { Object3D } from "three"; import IEventLoop from "../../interface/IEventLoop"; import Appendable from "./Appendable"; export default abstract class EventLoopItem<T extends Object3D = Object3D> extends Appendable<T> implements IEventLoop { private _proxy?; get proxy(): EventLoopItem<Object3D<import("three").Event>> | undefined; set proxy(val: EventLoopItem<Object3D<import("three").Event>> | undefined); timer(time: number, repeat: number, cb: () => void): Cancellable; beforeRender(cb: () => void): Cancellable; queueMicrotask(cb: () => void): void; protected cancellable(cb?: () => void): Cancellable; protected createEffect(cb: () => (() => void) | void, getStates: Array<GetGlobalState<any> | any>): Cancellable; private handles?; protected cancelHandle(name: string, lazyHandle: undefined | false | "" | (() => Cancellable)): Cancellable | undefined; dispose(): this; private _onLoop?; get onLoop(): (() => void) | undefined; set onLoop(cb: (() => void) | undefined); }