mydog
Version:
a framework of typescript game server
32 lines (31 loc) • 914 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.default_encodeDecode = exports.init = void 0;
let app;
function init(_app) {
app = _app;
}
exports.init = init;
exports.default_encodeDecode = {
"protoDecode": function (data) {
return {
"cmd": data.readUInt16BE(1),
"msg": data.slice(3)
};
},
"msgDecode": function (cmd, msg) {
return JSON.parse(msg.toString());
},
"protoEncode": function (cmd, msg) {
let msgBuf = app.msgEncode(cmd, msg);
let buf = Buffer.allocUnsafe(msgBuf.length + 7);
buf.writeUInt32BE(msgBuf.length + 3, 0);
buf.writeUInt8(1 /* define.Server_To_Client.msg */, 4);
buf.writeUInt16BE(cmd, 5);
msgBuf.copy(buf, 7);
return buf;
},
"msgEncode": function (cmd, msg) {
return Buffer.from(JSON.stringify(msg));
}
};