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通用详情页功能组件
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JavaScript
/**
* Colorz (or Colz) is a Javascript "library" to help
* in color conversion between the usual color-spaces
* Hex - Rgb - Hsl / Hsv - Hsb
*
* It provides some helpers to output Canvas / CSS
* color strings.
*
* by Carlos Cabo 2013
* http://carloscabo.com
*
* Some formulas borrowed from Wikipedia or other authors.
*/
const round = Math.round
/*
==================================
Color constructors
==================================
*/
export class Rgb {
constructor (col) {
this.r = col[0]
this.g = col[1]
this.b = col[2]
}
toString () {
return `rgb(${this.r},${this.g},${this.b})`
}
}
export class Rgba extends Rgb {
constructor (col) {
super(col)
this.a = col[3]
}
toString () {
return `rgba(${this.r},${this.g},${this.b},${this.a})`
}
}
export class Hsl {
constructor (col) {
this.h = col[0]
this.s = col[1]
this.l = col[2]
}
toString () {
return `hsl(${this.h},${this.s}%,${this.l}%)`
}
}
export class Hsla extends Hsl {
constructor (col) {
super(col)
this.a = col[3]
}
toString () {
return `hsla(${this.h},${this.s}%,${this.l}%,${this.a})`
}
}
/*
==================================
Main Colz color object
==================================
*/
export class Color {
constructor (r, g, b, a = 1.0) {
// If args are not given in (r, g, b, [a]) format, convert
if (typeof r === 'string') {
let str = r
// Add initial '#' if missing
if (str.charAt(0) !== '#') { str = '#' + str }
// If Hex in #fff format convert to #ffffff
if (str.length < 7) {
str = '#' + str[1] + str[1] + str[2] + str[2] + str[3] + str[3]
}
([r, g, b] = hexToRgb(str))
} else if (r instanceof Array) {
a = r[3] || a
b = r[2]
g = r[1]
r = r[0]
}
this.r = r
this.g = g
this.b = b
this.a = a
this.rgb = new Rgb([this.r, this.g, this.b])
this.rgba = new Rgba([this.r, this.g, this.b, this.a])
this.hex = rgbToHex(this.r, this.g, this.b)
this.hsl = new Hsl(rgbToHsl(this.r, this.g, this.b))
this.h = this.hsl.h
this.s = this.hsl.s
this.l = this.hsl.l
this.hsla = new Hsla([this.h, this.s, this.l, this.a])
}
setHue (newHue) {
this.h = newHue
this.hsl.h = newHue
this.hsla.h = newHue
this.updateFromHsl()
}
setSat (newSat) {
this.s = newSat
this.hsl.s = newSat
this.hsla.s = newSat
this.updateFromHsl()
}
setLum (newLum) {
this.l = newLum
this.hsl.l = newLum
this.hsla.l = newLum
this.updateFromHsl()
}
setAlpha (newAlpha) {
this.a = newAlpha
this.hsla.a = newAlpha
this.rgba.a = newAlpha
}
updateFromHsl () {
// Updates Rgb
this.rgb = null
this.rgb = new Rgb(hslToRgb(this.h, this.s, this.l))
this.r = this.rgb.r
this.g = this.rgb.g
this.b = this.rgb.b
this.rgba.r = this.rgb.r
this.rgba.g = this.rgb.g
this.rgba.b = this.rgb.b
// Updates Hex
this.hex = null
this.hex = rgbToHex([this.r, this.g, this.b])
}
}
/*
==================================
Public Methods
==================================
*/
export const randomColor = function () {
const r = '#' + Math.random().toString(16).slice(2, 8)
return new Color(r)
}
export const hexToRgb = function (hex) {
const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex)
return result ? [
parseInt(result[1], 16),
parseInt(result[2], 16),
parseInt(result[3], 16)
] : null
}
export const componentToHex = function (c) {
const hex = c.toString(16)
return hex.length === 1 ? '0' + hex : hex
}
// You can pass 3 numeric values or 1 Array
export const rgbToHex = function (r, g, b) {
if (r instanceof Array) {
b = r[2]
g = r[1]
r = r[0]
}
return '#' + componentToHex(r) + componentToHex(g) + componentToHex(b)
}
/**
* Converts an RGB color value to HSL. Conversion formula
* adapted from http://en.wikipedia.org/wiki/HSL_color_space.
*
* @param {Number} r The red color value
* @param {Number} g The green color value
* @param {Number} b The blue color value
* @return {Array} The HSL representation
*/
export const rgbToHsl = function (r, g, b) {
if (r instanceof Array) {
b = r[2]
g = r[1]
r = r[0]
}
let h, s, l, d, max, min
r /= 255
g /= 255
b /= 255
max = Math.max(r, g, b)
min = Math.min(r, g, b)
l = (max + min) / 2
if (max === min) {
h = s = 0 // achromatic
} else {
d = max - min
s = l > 0.5 ? d / (2 - max - min) : d / (max + min)
switch (max) {
case r:
h = (g - b) / d + (g < b ? 6 : 0)
break
case g:
h = (b - r) / d + 2
break
case b:
h = (r - g) / d + 4
break
}
h /= 6
}
// CARLOS
h = round(h * 360)
s = round(s * 100)
l = round(l * 100)
return [h, s, l]
}
export const hue2rgb = function (p, q, t) {
if (t < 0) { t += 1 }
if (t > 1) { t -= 1 }
if (t < 1 / 6) { return p + (q - p) * 6 * t }
if (t < 1 / 2) { return q }
if (t < 2 / 3) { return p + (q - p) * (2 / 3 - t) * 6 }
return p
}
/**
* Converts an HSL color value to RGB. Conversion formula
* adapted from http://en.wikipedia.org/wiki/HSL_color_space.
*
* @param {Number} h The hue
* @param {Number} s The saturation
* @param {Number} l The lightness
* @return {Array} The RGB representation
*/
export const hslToRgb = function (h, s, l) {
if (h instanceof Array) {
l = h[2]
s = h[1]
h = h[0]
}
h = h / 360
s = s / 100
l = l / 100
let r, g, b, q, p
if (s === 0) {
r = g = b = l // achromatic
} else {
q = l < 0.5 ? l * (1 + s) : l + s - l * s
p = 2 * l - q
r = hue2rgb(p, q, h + 1 / 3)
g = hue2rgb(p, q, h)
b = hue2rgb(p, q, h - 1 / 3)
}
return [round(r * 255), round(g * 255), round(b * 255)]
}
/**
* Converts an RGB color value to HSB / HSV. Conversion formula
* adapted from http://en.wikipedia.org/wiki/HSV_color_space.
*
* @param {Number} r The red color value
* @param {Number} g The green color value
* @param {Number} b The blue color value
* @return {Array} The HSB representation
*/
export const rgbToHsb = function (r, g, b) {
let max, min, h, s, v, d
r = r / 255
g = g / 255
b = b / 255
max = Math.max(r, g, b)
min = Math.min(r, g, b)
v = max
d = max - min
s = max === 0 ? 0 : d / max
if (max === min) {
h = 0 // achromatic
} else {
switch (max) {
case r:
h = (g - b) / d + (g < b ? 6 : 0)
break
case g:
h = (b - r) / d + 2
break
case b:
h = (r - g) / d + 4
break
}
h /= 6
}
// map top 360,100,100
h = round(h * 360)
s = round(s * 100)
v = round(v * 100)
return [h, s, v]
}
/**
* Converts an HSB / HSV color value to RGB. Conversion formula
* adapted from http://en.wikipedia.org/wiki/HSV_color_space.
*
* @param {Number} h The hue
* @param {Number} s The saturation
* @param {Number} v The value
* @return {Array} The RGB representation
*/
export const hsbToRgb = function (h, s, v) {
let r, g, b, i, f, p, q, t
// h = h / 360;
if (v === 0) { return [0, 0, 0] }
s = s / 100
v = v / 100
h = h / 60
i = Math.floor(h)
f = h - i
p = v * (1 - s)
q = v * (1 - (s * f))
t = v * (1 - (s * (1 - f)))
if (i === 0) {
r = v
g = t
b = p
} else if (i === 1) {
r = q
g = v
b = p
} else if (i === 2) {
r = p
g = v
b = t
} else if (i === 3) {
r = p
g = q
b = v
} else if (i === 4) {
r = t
g = p
b = v
} else if (i === 5) {
r = v
g = p
b = q
}
r = Math.floor(r * 255)
g = Math.floor(g * 255)
b = Math.floor(b * 255)
return [r, g, b]
}
export const hsvToRgb = hsbToRgb // alias
/* Convert from Hsv */
export const hsbToHsl = function (h, s, b) {
return rgbToHsl(hsbToRgb(h, s, b))
}
export const hsvToHsl = hsbToHsl // alias
/*
==================================
Color Scheme Builder
==================================
*/
export class ColorScheme {
constructor (colorVal, angleArray) {
this.palette = []
if (angleArray === undefined && colorVal instanceof Array) {
// Asume you passing a color array ['#f00','#0f0'...]
this.createFromColors(colorVal)
} else {
// Create scheme from color + hue angles
this.createFromAngles(colorVal, angleArray)
}
}
createFromColors (colorVal) {
for (let i in colorVal) {
if (colorVal.hasOwn(i)) {
// console.log(colorVal[i]);
this.palette.push(new Color(colorVal[i]))
}
}
return this.palette
}
createFromAngles (colorVal, angleArray) {
this.palette.push(new Color(colorVal))
for (let i in angleArray) {
if (angleArray.hasOwn(i)) {
const tempHue = (this.palette[0].h + angleArray[i]) % 360
this.palette.push(new Color(hslToRgb(tempHue, this.palette[0].s, this.palette[0].l)))
}
}
return this.palette
}
/* Complementary colors constructors */
static Compl (colorVal) {
return new this(colorVal, [180])
}
/* Triad */
static Triad (colorVal) {
return new this(colorVal, [120, 240])
}
/* Tetrad */
static Tetrad (colorVal) {
return new this(colorVal, [60, 180, 240])
}
/* Analogous */
static Analog (colorVal) {
return new this(colorVal, [-45, 45])
}
/* Split complementary */
static Split (colorVal) {
return new this(colorVal, [150, 210])
}
/* Accented Analogous */
static Accent (colorVal) {
return new this(colorVal, [-45, 45, 180])
}
}