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A toolkit for computer-aided musicology, Javascript version

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Music21j Source: music21/audioRecording.js</title> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/sunlight.default.css"> <link type="text/css" rel="stylesheet" href="styles/site.spruce.css"> </head> <body> <div class="container-fluid"> <div class="navbar navbar-fixed-top navbar-inverse"> <div class="navbar-inner"> <a class="brand" href="index.html">Music21j</a> <ul class="nav"> <li class="dropdown"> <a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b class="caret"></b></a> <ul class="dropdown-menu "> <li> <a href="music21.html">music21</a> </li> <li> <a href="music21.articulations.html">music21.articulations</a> </li> <li> <a href="music21.audioSearch.html">music21.audioSearch</a> </li> <li> <a href="music21.base.html">music21.base</a> </li> <li> <a 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href="music21.stream.Stream.html">music21.stream.Stream</a> </li> <li> <a href="music21.stream.Voice.html">music21.stream.Voice</a> </li> <li> <a href="music21.tempo.Metronome.html">music21.tempo.Metronome</a> </li> <li> <a href="music21.tie.Tie.html">music21.tie.Tie</a> </li> <li> <a href="music21.vfShow.Renderer.html">music21.vfShow.Renderer</a> </li> <li> <a href="music21.vfShow.RenderStack.html">music21.vfShow.RenderStack</a> </li> <li> <a href="Notation.html">Notation</a> </li> <li> <a href="Page.html">Page</a> </li> <li> <a href="Recorder.html">Recorder</a> </li> </ul> </li> <li class="dropdown"> <a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b class="caret"></b></a> <ul class="dropdown-menu "> <li> <a href="global.html#getM21attribute">getM21attribute</a> </li> <li> <a href="global.html#layout">layout</a> </li> <li> <a href="global.html#midiNumDiffFromFrequency">midiNumDiffFromFrequency</a> </li> <li> <a href="global.html#recorderWorkerJs">recorderWorkerJs</a> </li> <li> <a href="global.html#unpickler">unpickler</a> </li> <li> <a href="global.html#warnBanner">warnBanner</a> </li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span12"> <div id="main"> <h1 class="page-title">Source: music21/audioRecording.js</h1> <section> <article> <pre class="sunlight-highlight-javascript linenums">import { audioSearch } from './audioSearch.js'; /** * Adopted from Matt Diamond's recorder.js code MIT License */ export class Recorder { constructor(cfg) { const config = cfg || {}; this.bufferLen = config.bufferLen || 4096; this.config = config; this.recording = false; this.currCallback = undefined; this.audioContext = audioSearch.audioContext; this.frequencyCanvasInfo = { id: 'frequencyAnalyser', width: undefined, height: undefined, canvasContext: undefined, animationFrameID: undefined, }; this.waveformCanvasInfo = { id: 'waveformCanvas', width: undefined, height: undefined, canvasContext: undefined, }; this.analyserNode = undefined; } /** * Start here -- polyfills navigator, runs getUserMedia and then sends to audioStreamConnected */ initAudio() { this.polyfillNavigator(); navigator.getUserMedia( { audio: { mandatory: { googEchoCancellation: 'false', googAutoGainControl: 'false', googNoiseSuppression: 'false', googHighpassFilter: 'false', // 'echoCancellation': false, // 'autoGainControl': false, // 'noiseSuppression': false, // 'highpassFilter': false, }, optional: [], }, }, s => this.audioStreamConnected(s), error => { console.log('Error getting audio -- try on google Chrome?'); console.log(error); } ); } /** * After the user has given permission to record, this method is called. * It creates a gain point, and then connects the input source to the gain. * It connects an analyserNode (fftSize 2048) to the gain. * * It creates a second gain of 0.0 connected to the destination, so that * we're not hearing what we're playing in in an infinite loop (SUCKS to turn this off...) * * And it calls this.connectSource on the inputPoint so that * we can do something with all these wonderful inputs. */ audioStreamConnected(stream) { const inputPoint = this.audioContext.createGain(); // Create an AudioNode from the stream. const audioInput = this.audioContext.createMediaStreamSource(stream); audioInput.connect(inputPoint); const analyserNode = this.audioContext.createAnalyser(); analyserNode.fftSize = 2048; this.analyserNode = analyserNode; inputPoint.connect(analyserNode); this.connectSource(inputPoint); const zeroGain = this.audioContext.createGain(); zeroGain.gain.value = 0.0; inputPoint.connect(zeroGain); zeroGain.connect(this.audioContext.destination); } /** * Creates a worker to receive and process all the messages asychronously. */ connectSource(source) { this.context = source.context; this.setNode(); // create a Worker with inline code... const workerBlob = new Blob(['(', recorderWorkerJs, ')()'], { type: 'application/javascript', }); const workerURL = URL.createObjectURL(workerBlob); this.worker = new Worker(workerURL); /** * When worker sends a message, we just send it to the currentCallback... */ this.worker.onmessage = e => { const blob = e.data; this.currCallback(blob); }; URL.revokeObjectURL(workerURL); this.worker.postMessage({ command: 'init', config: { sampleRate: this.context.sampleRate, }, }); /** * Whenever the ScriptProcessorNode receives enough audio to process * (i.e., this.bufferLen stereo samples; default 4096), then it calls onaudioprocess * which is set up to send the event's .getChannelData to the WebWorker via a * postMessage. * * The 'record' command sends no message back. */ this.node.onaudioprocess = e => { if (!this.recording) { return; } this.worker.postMessage({ command: 'record', buffer: [ e.inputBuffer.getChannelData(0), e.inputBuffer.getChannelData(1), ], }); }; source.connect(this.node); /** * polyfill for Chrome error. * * if the ScriptProcessorNode (this.node) is not connected to an output * the "onaudioprocess" event is not triggered in Chrome. */ this.node.connect(this.context.destination); } /** * Creates a ScriptProcessorNode (preferably) to allow for direct audio processing. * * Sets it to this.node and returns it. */ setNode() { const numInputChannels = 2; const numOutputChannels = 2; if (!this.context.createScriptProcessor) { this.node = this.context.createJavaScriptNode( this.bufferLen, numInputChannels, numOutputChannels ); } else { this.node = this.context.createScriptProcessor( this.bufferLen, numInputChannels, numOutputChannels ); } return this.node; } /** * Configure from another source... */ configure(cfg) { for (const prop in cfg) { if (Object.hasOwnProperty.call(cfg, prop)) { this.config[prop] = cfg[prop]; } } } record() { this.recording = true; } stop() { this.recording = false; } clear() { this.worker.postMessage({ command: 'clear' }); } /** * Directly get the buffers from the worker and then call cb. */ getBuffers(cb) { this.currCallback = cb || this.config.callback; this.worker.postMessage({ command: 'getBuffers' }); } /** * call exportWAV or exportMonoWAV on the worker, then call cb or (if undefined) setupDownload. */ exportWAV(cb, type, isMono) { let command = 'exportWAV'; if (isMono === true) { // default false command = 'exportMonoWAV'; } this.currCallback = cb || this.config.callback; type = type || this.config.type || 'audio/wav'; if (!this.currCallback) { this.currCallback = blob => { this.setupDownload( blob, 'myRecording' + Date.now().toString() + '.wav' ); }; } this.worker.postMessage({ command, type, }); } exportMonoWAV(cb, type) { this.exportWAV(cb, type, true); } setupDownload(blob, filename, elementId) { elementId = elementId || 'save'; const url = (window.URL || window.webkitURL).createObjectURL(blob); const link = document.getElementById(elementId); link.href = url; link.download = filename || 'output.wav'; } /** * Polyfills for getUserMedia (requestAnimationFrame polyfills not needed.) * As of 2016 September, only Edge support unprefixed. */ polyfillNavigator() { if (!navigator.getUserMedia) { navigator.getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia; } if (window.AnalyserNode &amp;&amp; !window.AnalyserNode.prototype.getFloatTimeDomainData) { const uint8 = new Uint8Array(2048); window.AnalyserNode.prototype.getFloatTimeDomainData = function getFloatTimeDomainData(array) { this.getByteTimeDomainData(uint8); const imax = array.length; for (let i = 0; i &lt; imax; i++) { array[i] = (uint8[i] - 128) * 0.0078125; } }; } } updateAnalysers(time) { if (!this.frequencyCanvasInfo.canvasContext) { const canvas = document.getElementById(this.frequencyCanvasInfo.id); if (!canvas) { return; } this.frequencyCanvasInfo.width = canvas.width; this.frequencyCanvasInfo.height = canvas.height; this.frequencyCanvasInfo.canvasContext = canvas.getContext('2d'); } // analyser draw code here const SPACING = 3; const BAR_WIDTH = 1; const numBars = Math.round(this.frequencyCanvasInfo.width / SPACING); const freqByteData = new Uint8Array( this.analyserNode.frequencyBinCount ); this.analyserNode.getByteFrequencyData(freqByteData); const canvasContext = this.frequencyCanvasInfo.canvasContext; canvasContext.clearRect( 0, 0, this.frequencyCanvasInfo.width, this.frequencyCanvasInfo.height ); canvasContext.fillStyle = '#F6D565'; canvasContext.lineCap = 'round'; const multiplier = this.analyserNode.frequencyBinCount / numBars; // Draw rectangle for each frequency bin. for (let i = 0; i &lt; numBars; ++i) { let magnitude = 0; const offset = Math.floor(i * multiplier); for (let j = 0; j &lt; multiplier; j++) { magnitude += freqByteData[offset + j]; } magnitude = magnitude * (this.frequencyCanvasInfo.height / 256) / multiplier; canvasContext.fillStyle = 'hsl( ' + Math.round(i * 360 / numBars) + ', 100%, 50%)'; canvasContext.fillRect( i * SPACING, this.frequencyCanvasInfo.height, BAR_WIDTH, -1 * magnitude ); } this.frequencyCanvasInfo.animationFrameID = window.requestAnimationFrame( t => this.updateAnalysers(t) ); } drawWaveformCanvas(buffers) { const data = buffers[0]; // one track of stereo recording. if (!this.waveformCanvasInfo.context) { const canvas = document.getElementById(this.waveformCanvasInfo.id); if (!canvas) { return; } this.waveformCanvasInfo.width = canvas.width; this.waveformCanvasInfo.height = canvas.height; this.waveformCanvasInfo.context = canvas.getContext('2d'); } const context = this.waveformCanvasInfo.context; const step = Math.ceil(data.length / this.waveformCanvasInfo.width); const amp = this.waveformCanvasInfo.height / 2; context.fillStyle = 'silver'; context.clearRect( 0, 0, this.waveformCanvasInfo.width, this.waveformCanvasInfo.height ); for (let i = 0; i &lt; this.waveformCanvasInfo.width; i++) { let min = 1.0; let max = -1.0; for (let j = 0; j &lt; step; j++) { const datum = data[i * step + j]; if (datum &lt; min) { min = datum; } if (datum > max) { max = datum; } } context.fillRect( i, (1 + min) * amp, 1, Math.max(1, (max - min) * amp) ); } } /** * set this as a callback from getBuffers. Returns the source so that a stop() command * is possible. */ playBuffers(buffers) { const channels = 2; const numFrames = buffers[0].length; const audioBuffer = this.context.createBuffer( channels, numFrames, this.context.sampleRate ); for (let channel = 0; channel &lt; channels; channel++) { const thisChannelBuffer = audioBuffer.getChannelData(channel); for (let i = 0; i &lt; numFrames; i++) { thisChannelBuffer[i] = buffers[channel][i]; } } const source = this.context.createBufferSource(); source.buffer = audioBuffer; source.connect(this.context.destination); source.start(); return source; } } /** * This code does NOT go through babel, so no arrow functions, let, const, etc. */ const recorderWorkerJs = `function recorderWorkerJs() { /** * * Rewritten from Matt Diamond's recorderWorker -- MIT License */ RecorderWorker = function RecorderWorker(parentContext) { this.parent = parentContext; this.recLength = 0; this.recBuffersL = []; this.recBuffersR = []; this.sampleRate = undefined; }; RecorderWorker.prototype.onmessage = function onmessage(e) { switch (e.data.command) { case 'init': this.init(e.data.config); break; case 'record': this.record(e.data.buffer); break; case 'exportWAV': this.exportWAV(e.data.type); break; case 'exportMonoWAV': this.exportMonoWAV(e.data.type); break; case 'getBuffers': this.getBuffers(); break; case 'clear': this.clear(); break; default: break; } }; RecorderWorker.prototype.postMessage = function postMessage(msg) { this.parent.postMessage(msg); }; RecorderWorker.prototype.init = function init(config) { this.sampleRate = config.sampleRate; }; RecorderWorker.prototype.record = function record(inputBuffer) { var inputBufferL = inputBuffer[0]; var inputBufferR = inputBuffer[1]; this.recBuffersL.push(inputBufferL); this.recBuffersR.push(inputBufferR); this.recLength += inputBufferL.length; }; RecorderWorker.prototype.exportWAV = function exportWAV(type) { var bufferL = this.mergeBuffers(this.recBuffersL); var bufferR = this.mergeBuffers(this.recBuffersR); var interleaved = this.interleave(bufferL, bufferR); var dataview = this.encodeWAV(interleaved); var audioBlob = new Blob([dataview], { 'type': type }); this.postMessage(audioBlob); }; RecorderWorker.prototype.exportMonoWAV = function exportMonoWAV(type) { var bufferL = this.mergeBuffers(this.recBuffersL); var dataview = this.encodeWAV(bufferL); var audioBlob = new Blob([dataview], { 'type': type }); this.postMessage(audioBlob); }; RecorderWorker.prototype.mergeBuffers = function mergeBuffers(recBuffers) { var result = new Float32Array(this.recLength); var offset = 0; for (var i = 0; i &lt; recBuffers.length; i++) { result.set(recBuffers[i], offset); offset += recBuffers[i].length; } return result; }; RecorderWorker.prototype.getBuffers = function getBuffers() { var buffers = []; buffers.push(this.mergeBuffers(this.recBuffersL)); buffers.push(this.mergeBuffers(this.recBuffersR)); this.postMessage(buffers); }; RecorderWorker.prototype.clear = function clear() { this.recLength = 0; this.recBuffersL = []; this.recBuffersR = []; } RecorderWorker.prototype.interleave = function interleave(inputL, inputR) { var combinedLength = inputL.length + inputR.length; var result = new Float32Array(combinedLength); var index = 0; var inputIndex = 0; while (index &lt; combinedLength) { result[index++] = inputL[inputIndex]; result[index++] = inputR[inputIndex]; inputIndex++; } return result; } RecorderWorker.prototype.encodeWAV = function encodeWAV(samples, mono) { var buffer = new ArrayBuffer(44 + (samples.length * 2)); var view = new DataView(buffer); /* RIFF identifier */ writeString(view, 0, 'RIFF'); /* file length */ view.setUint32(4, 32 + samples.length * 2, true); /* RIFF type */ writeString(view, 8, 'WAVE'); /* format chunk identifier */ writeString(view, 12, 'fmt '); /* format chunk length */ view.setUint32(16, 16, true); /* sample format (raw) */ view.setUint16(20, 1, true); /* channel count */ view.setUint16(22, mono ? 1 : 2, true); /* sample rate */ view.setUint32(24, this.sampleRate, true); /* byte rate (sample rate * block align) */ view.setUint32(28, this.sampleRate * 4, true); /* block align (channel count * bytes per sample) */ view.setUint16(32, 4, true); /* bits per sample */ view.setUint16(34, 16, true); /* data chunk identifier */ writeString(view, 36, 'data'); /* data chunk length */ view.setUint32(40, samples.length * 2, true); floatTo16BitPCM(view, 44, samples); return view; } function floatTo16BitPCM(output, offset, input) { for (var i = 0; i &lt; input.length; i++, offset += 2) { var s = Math.max(-1, Math.min(1, input[i])); output.setInt16(offset, s &lt; 0 ? s * 0x8000 : s * 0x7FFF, true); } } function writeString(view, offset, string) { for (var i = 0; i &lt; string.length; i++) { view.setUint8(offset + i, string.charCodeAt(i)); } } var recordWorker = new RecorderWorker(this); this.onmessage = (function mainOnMessage(e) { recordWorker.onmessage(e) }).bind(this); }`; export const audioRecording = { Recorder }; export default audioRecording; </pre> </article> </section> </div> <div class="clearfix"></div> <footer> <span class="copyright"> Music21j, Copyright © 2013-2018 Michael Scott Cuthbert and cuthbertLab. </span> <br /> <span class="jsdoc-message"> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.5.5</a> on Wed Jul 4th 2018 using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. </span> </footer> </div> <br clear="both"> </div> </div> <!--<script src="scripts/sunlight.js"></script>--> <script src="scripts/docstrap.lib.js"></script> <script src="scripts/bootstrap-dropdown.js"></script> <script src="scripts/toc.js"></script> <script> $( function () { $( "[id*='$']" ).each( function () { var $this = $( this ); $this.attr( "id", $this.attr( "id" ).replace( "$", "__" ) ); } ); $( "#toc" ).toc( { anchorName : function ( i, heading, prefix ) { return $( heading ).attr( "id" ) || ( prefix + i ); }, selectors : "h1,h2,h3,h4", showAndHide : false, scrollTo : "100px" } ); $( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" ); $( "#main span[id^='toc']" ).addClass( "toc-shim" ); $( '.dropdown-toggle' ).dropdown(); // $( ".tutorial-section pre, .readme-section pre" ).addClass( "sunlight-highlight-javascript" ).addClass( "linenums" ); $( ".tutorial-section pre, .readme-section pre" ).each( function () { var $this = $( this ); var example = $this.find( "code" ); exampleText = example.html(); var lang = /{@lang (.*?)}/.exec( exampleText ); if ( lang && lang[1] ) { exampleText = exampleText.replace( lang[0], "" ); example.html( exampleText ); lang = lang[1]; } else { lang = "javascript"; } if ( lang ) { $this .addClass( "sunlight-highlight-" + lang ) .addClass( "linenums" ) .html( example.html() ); } } ); Sunlight.highlightAll( { lineNumbers : true, showMenu : true, enableDoclinks : true } ); } ); </script> <!--Navigation and Symbol Display--> <!--Google Analytics--> </body> </html>