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music-start-pro

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Music Start Pro is a discord bot that can play YouTube music by slash command.

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (g && (g = 0, op[0] && (_ = 0)), _) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Bucket = void 0; var discord_js_1 = require("discord.js"); var voice_1 = require("@discordjs/voice"); var musicInfo_1 = require("./musicInfo"); var util_1 = require("./util"); var queue_1 = require("./queue"); var ytdl_core_1 = __importDefault(require("@distube/ytdl-core")); var language_json_1 = require("./language.json"); var commands_1 = require("./commands"); var fs = __importStar(require("fs")); /** * An instance of Bucket represents one guild in Discord. * Use Bucket.find(`id`) to fetch the instance. * Bucket.find(`id`) creates new instance if `id` is new one, else returns the instance we created. */ var Bucket = /** @class */ (function () { function Bucket(id) { this.connection = null; this.interaction = null; this.voiceChannel = null; this.resource = null; this.player = this.createPlayer(); this.verbose = true; // if set false, the player does not show the information when starting playing song. this._playerErrorLock = false; // set true when player is error. this._playerVolume = .64; this._lang = "en"; this._repeat = false; this.queue = new queue_1.Queue(); if (id == undefined) throw ('no guild id when fetch Bucket'); console.log('bucket id:', id); this.id = id; Bucket.instant.set(this.id, this); } Bucket.disableLog = function () { Bucket._useLog = false; }; Bucket.load = function (fn) { // Even if the file does not exist, set _logFn nonetheless. Bucket._logFn = fn; // if the file does not exist, exit if (!fs.existsSync(fn)) return; var data = JSON.parse(fs.readFileSync(fn, { encoding: 'utf-8', flag: 'r' })); // eslint-disable-next-line @typescript-eslint/no-explicit-any Object.keys(data).forEach(function (k) { var e = data[k]; var bucket = new Bucket(k); bucket.lang = e.lang; bucket.volume = e.volume; e.queue.forEach(function (f) { bucket.queue.add(new musicInfo_1.MusicInfo(f.url, f.title, f.likes, f.viewCount, f.playCounter)); }); Bucket.instant.set(k, bucket); }); }; // store all instance of Bucket when _useLog is true Bucket.prototype.store = function () { var _this = this; if (!Bucket._useLog) return; // eslint-disable-next-line @typescript-eslint/no-explicit-any var ret = {}; Bucket.instant.forEach(function (e) { ret[e.id] = { lang: _this.lang, volume: _this.volume, queue: _this.queue.toList() }; }); fs.writeFileSync(Bucket._logFn, JSON.stringify(ret), { flag: 'w' }); }; Bucket.find = function (id) { var _a; // https://tutorial.eyehunts.com/js/javascript-double-question-mark-vs-double-pipe-code/ return (_a = Bucket.instant.get(id)) !== null && _a !== void 0 ? _a : new Bucket(id); }; Object.defineProperty(Bucket.prototype, "playing", { get: function () { return this.player.state.status === 'playing'; }, enumerable: false, configurable: true }); /** * Join the bot to the voice channel. * This method also updates the value of `this.interaction`. * @param interaction * @returns true if connect success */ Bucket.prototype.connect = function (interaction) { this.interaction = interaction; if (interaction.member instanceof discord_js_1.GuildMember && interaction.member.voice.channel) { var voiceChannel = interaction.member.voice.channel; this.voiceChannel = voiceChannel; this.connection = (0, voice_1.joinVoiceChannel)({ channelId: voiceChannel.id, guildId: voiceChannel.guild.id, selfDeaf: true, selfMute: false, adapterCreator: voiceChannel.guild.voiceAdapterCreator }); this.connection.subscribe(this.player); return true; } return false; }; Bucket.prototype.disconnect = function () { var _a; (_a = this.connection) === null || _a === void 0 ? void 0 : _a.destroy(); }; /** * Create a player that automatically plays the next song when finish playing. * When play the next song, show the information of it if `this.verbose` is true. * * @returns an audio player object */ Bucket.prototype.createPlayer = function () { var _this = this; var player = (0, voice_1.createAudioPlayer)({ debug: true, behaviors: { noSubscriber: voice_1.NoSubscriberBehavior.Pause, } }); player.on(voice_1.AudioPlayerStatus.Playing, function () { var _a, _b; // if there is no one in voice channel when the player is playing, pause. if (_this.voiceChannel != null && ((_a = _this.voiceChannel) === null || _a === void 0 ? void 0 : _a.members.size) <= 1) { player.pause(); var channel = (_b = _this.interaction) === null || _b === void 0 ? void 0 : _b.channel; channel === null || channel === void 0 ? void 0 : channel.send(language_json_1.messages.paused_because_no_one_in_channel[_this.lang]); } }); // https://discordjs.guide/voice/audio-player.html#life-cycle // DEBUG: // player.on(AudioPlayerStatus.Buffering, () => { // console.log("buffering"); // }); // When the bot is not in any voice channels, the player is automatically paused. // player.on(AudioPlayerStatus.AutoPaused, () => { // console.log("autoPaused"); // }); // player.on(AudioPlayerStatus.Paused, () => { // console.log("paused"); // }); // player.on(AudioPlayerStatus.Idle, () => { // console.log("idle"); // }); /** * 當播放器錯誤發生時,state會依序進入以下狀態: * 1. onError * 2. buffering * 3. onFinish * Thus, we can set _playerErrorLock to be `true` and fix error in the state of `onFinish` * Then, set _playerErrorLock to be `false` */ player.on('error', function (error) { var _a; console.log('播放器發生錯誤!'); console.log(error.message); console.log(error.name); console.log(error.stack); _this._playerErrorLock = true; var channel = (_a = _this.interaction) === null || _a === void 0 ? void 0 : _a.channel; channel === null || channel === void 0 ? void 0 : channel.send(util_1.Util.createEmbedMessage(language_json_1.messages.error[_this.lang], "".concat(language_json_1.messages.player_error[_this.lang], " ").concat(util_1.Util.randomCry()), true)); console.log('Reset player'); _this.player = _this.createPlayer(); // disconnect from voice channel _this.disconnect(); }); // this block handles // (1) player error // (2) play next song when player finished player.on('stateChange', function (oldState, newState) { // onfinish() if (newState.status === voice_1.AudioPlayerStatus.Idle && oldState.status !== voice_1.AudioPlayerStatus.Idle) { // If the Idle state is entered from a non-Idle state, it means that an audio resource has finished playing. // The queue is then processed to start playing the next track, if one is available. if (_this._playerErrorLock) { // error occurred // fake finish() console.log('Error line169 bucket.ts'); } else { // real finish() // update play counter // if call removeAll(), the current will out of bound. if (!_this.queue.current) return; _this.queue.current.playCounter++; _this.store(); if (!_this._repeat) { _this.queue.next(1); } _this.play(_this.queue.current).then(function () { var _a; if (_this.verbose) { var channel = (_a = _this.interaction) === null || _a === void 0 ? void 0 : _a.channel; channel === null || channel === void 0 ? void 0 : channel.send(util_1.Util.createMusicInfoMessage(_this.queue.current)); } }); } _this._playerErrorLock = false; } else if (newState.status === voice_1.AudioPlayerStatus.Playing) { // onstart() } }); return player; }; /** * Plays music on `this.player` by given MusicInfo. * @param music * @param begin start at `begin` milliseconds */ Bucket.prototype.play = function (music, begin) { return __awaiter(this, void 0, void 0, function () { var stream, e_1, channel; var _a, _b, _c; return __generator(this, function (_d) { switch (_d.label) { case 0: if (this.connection === null) { throw (language_json_1.messages.robot_not_in_voice_channel[this.lang]); } stream = (0, ytdl_core_1.default)(music.url, { quality: 'highestaudio', filter: 'audioonly', highWaterMark: 1 << 25, // 32 MB begin: begin ? begin : 0, // begin: This option is not very reliable for non-live videos }); // ytdlInfo seems to be expired after a period of time // const stream = ytdl.downloadFromInfo(music.ytdlInfo, {...}); // DEBUG // number - Chunk length in bytes or segment number. // number - Total bytes or segments downloaded. // number - Total bytes or segments. // stream.on('progress', (chunkSize, downloadedSize, totalSize) => { // this._playerDownloadedChunk = downloadedSize; // this._playerTotalChunk = totalSize; // }); this.resource = (0, voice_1.createAudioResource)(stream, { inputType: voice_1.StreamType.Arbitrary, inlineVolume: true, }); (_b = (_a = this.resource) === null || _a === void 0 ? void 0 : _a.volume) === null || _b === void 0 ? void 0 : _b.setVolume(this.volume); _d.label = 1; case 1: _d.trys.push([1, 3, , 4]); this.player.play(this.resource); return [4 /*yield*/, (0, voice_1.entersState)(this.player, voice_1.AudioPlayerStatus.Playing, 3e4)]; case 2: _d.sent(); return [3 /*break*/, 4]; case 3: e_1 = _d.sent(); channel = (_c = this.interaction) === null || _c === void 0 ? void 0 : _c.channel; channel === null || channel === void 0 ? void 0 : channel.send(util_1.Util.createEmbedMessage(language_json_1.messages.error[this.lang], "".concat(e_1), true)); console.error("line274 bucket.ts play() error", e_1, "try to reset player"); this.player = this.createPlayer(); if (this.interaction != null) { this.connect(this.interaction); } channel === null || channel === void 0 ? void 0 : channel.send(util_1.Util.createEmbedMessage(language_json_1.messages.error[this.lang], "".concat(language_json_1.messages.player_error[this.lang], " ").concat(util_1.Util.randomCry()), true)); return [3 /*break*/, 4]; case 4: return [2 /*return*/]; } }); }); }; // play() + edit reply Bucket.prototype.playAndEditReplyDefault = function (music, interaction) { return __awaiter(this, void 0, void 0, function () { var _this = this; return __generator(this, function (_a) { this.play(music).then(function () { interaction === null || interaction === void 0 ? void 0 : interaction.editReply(util_1.Util.createMusicInfoMessage(music)); }).catch(function (e) { interaction === null || interaction === void 0 ? void 0 : interaction.editReply(util_1.Util.createEmbedMessage(language_json_1.messages.error[_this.lang], "".concat(e), true)); }); return [2 /*return*/]; }); }); }; // @return final `repeat` state Bucket.prototype.toggleRepeat = function () { this._repeat = !this._repeat; return this._repeat; }; Object.defineProperty(Bucket.prototype, "volume", { get: function () { return this._playerVolume; }, // @param: volume is in [0, 1] set: function (vol) { var _a, _b; this._playerVolume = vol; (_b = (_a = this.resource) === null || _a === void 0 ? void 0 : _a.volume) === null || _b === void 0 ? void 0 : _b.setVolume(vol); }, enumerable: false, configurable: true }); Object.defineProperty(Bucket.prototype, "lang", { get: function () { return this._lang; }, // set language and re-register command. set: function (lang) { this._lang = lang; if (this.interaction != null) { commands_1.Commands.register(this.interaction.guild, this._lang); } }, enumerable: false, configurable: true }); Bucket._useLog = true; Bucket._logFn = ''; Bucket.instant = new Map(); return Bucket; }()); exports.Bucket = Bucket;