multyx
Version:
Framework designed to simplify the creation of multiplayer browser games by addressing the complexities of managing server-client communication, shared state, and input handling
13 lines • 391 B
TypeScript
import type { Server } from "http";
import type { ServerOptions } from "ws";
export type Options = {
tps?: number;
port?: number;
server?: Server;
removeDisconnectedClients?: boolean;
respondOnFrame?: boolean;
sendConnectionUpdates?: boolean;
websocketOptions?: ServerOptions;
};
export declare const DefaultOptions: Options;
//# sourceMappingURL=options.d.ts.map