multyx-client
Version:
Framework designed to simplify the creation of multiplayer browser games by addressing the complexities of managing server-client communication, shared state, and input handling
14 lines (13 loc) • 617 B
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.MultyxClientValue = exports.MultyxClientObject = exports.MultyxClientList = void 0;
exports.IsMultyxClientItem = IsMultyxClientItem;
const list_1 = require("./list");
exports.MultyxClientList = list_1.default;
const object_1 = require("./object");
exports.MultyxClientObject = object_1.default;
const value_1 = require("./value");
exports.MultyxClientValue = value_1.default;
function IsMultyxClientItem(value) {
return value instanceof list_1.default || value instanceof object_1.default || value instanceof value_1.default;
}