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multyx-client

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Framework designed to simplify the creation of multiplayer browser games by addressing the complexities of managing server-client communication, shared state, and input handling

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.MultyxClientValue = exports.MultyxClientObject = exports.MultyxClientList = void 0; exports.IsMultyxClientItem = IsMultyxClientItem; const list_1 = require("./list"); exports.MultyxClientList = list_1.default; const object_1 = require("./object"); exports.MultyxClientObject = object_1.default; const value_1 = require("./value"); exports.MultyxClientValue = value_1.default; function IsMultyxClientItem(value) { return value instanceof list_1.default || value instanceof object_1.default || value instanceof value_1.default; }