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mudb

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Real-time database for multiplayer games

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import { MuClient } from '../client'; import { MuStateSchema, MuAnySchema, MuStateSet, MuStateReplica } from './state'; export declare class MuRemoteServerState<Schema extends MuAnySchema> implements MuStateReplica<Schema> { tick: number; state: Schema['identity']; history: MuStateSet<Schema['identity']>; windowSize: number; constructor(schema: MuAnySchema, windowSize: number); } export declare class MuClientState<Schema extends MuStateSchema<MuAnySchema, MuAnySchema>> implements MuStateReplica<Schema['client']> { readonly sessionId: string; readonly schema: Schema; readonly client: MuClient; server: MuRemoteServerState<Schema['server']>; tick: number; history: MuStateSet<Schema['client']['identity']>; state: Schema['client']['identity']; windowSize: number; private _protocol; private _observedStates; constructor(spec: { schema: Schema; client: MuClient; windowSize?: number; }); configure(spec?: { ready?: () => void; state?: (state: Schema['server']['identity'], tick: number, reliable: boolean) => void; close?: () => void; }): void; commit(reliable?: boolean): void; }