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mudb

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Real-time database for multiplayer games

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import * as test from 'tape'; import { createLocalSocket, createLocalSocketServer } from '../'; import { MuLocalSocket } from '../'; import { MuSocketState, MuSocketServerState } from '../../socket'; function noop () { } function id () { return Math.random().toString(36).substr(2); } test('server initial state', (t) => { const server = createLocalSocketServer(); t.equal(server.state(), MuSocketServerState.INIT, 'should be INIT'); t.end(); }); test('server.start() - when INIT', (t) => { t.plan(4); const server = createLocalSocketServer(); server.start({ ready: () => { t.equal(server.state(), MuSocketServerState.RUNNING, 'should change server state to RUNNING'); setTimeout(() => { t.equal(server.clients.length, 1, 'should handle pending connections'); server.close(); }, 0); }, connection: (socket) => t.true(socket instanceof MuLocalSocket, 'should set message handler'), close: (error) => t.equal(error, undefined, 'should set close handler'), }); createLocalSocket({ sessionId: id(), server, }).open({ ready: noop, message: noop, close: noop, }); }); test('server.start() - when RUNNING', (t) => { t.plan(1); const server = createLocalSocketServer(); server.start({ ready: () => { // attempt to start server when it is RUNNING server.start({ ready: noop, connection: noop, close: () => t.fail('should not call spec.close()'), }); }, connection: noop, close: (error) => t.equal(typeof error, 'string', 'should invoke close handler with error message'), }); }); test('server.start() - when SHUTDOWN', (t) => { t.plan(2); const server = createLocalSocketServer(); server.start({ ready: () => { server.close(); // attempt to start server when it is SHUTDOWN server.start({ ready: noop, connection: noop, close: () => t.fail('should not call spec.close()'), }); }, connection: noop, close: (error) => { if (error) { t.equal(typeof error, 'string', 'should invoke close handler with error message'); t.equal(server.state(), MuSocketServerState.SHUTDOWN, 'should not change server state'); } }, }); }); test('server.close() - when RUNNING', (t) => { t.plan(5); const server = createLocalSocketServer(); const clientSocket = createLocalSocket({ sessionId: id(), server, }); server.start({ ready: noop, connection: (socket) => socket.open({ ready: () => server.close(), message: noop, close: noop, }), close: (error) => { t.equal(error, undefined, 'should invoke close handler without error message'); t.equal(server.state(), MuSocketServerState.SHUTDOWN, 'should change server state to SHUTDOWN'); t.equal(server.clients.length, 0, 'should remove connection from server'); t.equal(clientSocket.state(), MuSocketState.CLOSED, 'should close client socket'); t.equal(clientSocket._duplex.state(), MuSocketState.CLOSED, 'should close server socket'); }, }); clientSocket.open({ ready: noop, message: noop, close: noop, }); }); // change state // remove connections // close server socket // close client socket // call close handler test('server.close() - when RUNNING, sockets not OPEN', (t) => { t.plan(5); const server = createLocalSocketServer(); const clientSocket = createLocalSocket({ sessionId: id(), server, }); server.start({ // server socket not OPEN ready: () => server.close(), connection: noop, close: (error) => { t.equal(error, undefined, 'should invoke close handler without error message'); t.equal(server.state(), MuSocketServerState.SHUTDOWN, 'should change server state to SHUTDOWN'); t.equal(server.clients.length, 0, 'should remove connection from server'); setTimeout(() => { t.equal(clientSocket.state(), MuSocketState.CLOSED, 'should close client socket'); t.equal(clientSocket._duplex.state(), MuSocketState.CLOSED, 'should close server socket'); }, 0); }, }); clientSocket.open({ ready: noop, message: noop, close: noop, }); }); test('server.close() - when INIT', (t) => { const server = createLocalSocketServer(); server.close(); t.equal(server.state(), MuSocketServerState.SHUTDOWN, 'should change server state to SHUTDOWN'); t.end(); }); test('server.close() - when SHUTDOWN', (t) => { t.plan(1); let callsToOnClose = 0; const server = createLocalSocketServer(); server.start({ ready: () => { server.close(); // attempt to close server when it is SHUTDOWN server.close(); t.equal(callsToOnClose, 1, 'should not invoke close handler'); }, connection: noop, close: () => ++callsToOnClose, }); });