mudb
Version:
Real-time database for multiplayer games
252 lines (214 loc) • 6.91 kB
text/typescript
import * as test from 'tape';
import { createLocalSocket, createLocalSocketServer } from '../';
import { MuSocketState } from '../../socket';
function noop () { }
function id () {
return Math.random().toString(36).substr(2);
}
test('socket initial state', (t) => {
const socket = createLocalSocket({
sessionId: id(),
server: createLocalSocketServer(),
});
t.equal(socket.state(), MuSocketState.INIT, 'should be INIT');
t.end();
});
test('socket.open() - when INIT', (t) => {
let unreliableMessageFromClient = 0;
let reliableMessagesFromClient = 0;
const server = createLocalSocketServer();
const clientSocket = createLocalSocket({
sessionId: id(),
server,
});
server.start({
ready: noop,
connection: (serverSocket) => {
t.equal(clientSocket._duplex, serverSocket);
t.equal(clientSocket.state(), MuSocketState.OPEN);
t.equal(serverSocket.state(), MuSocketState.INIT);
serverSocket.open({
ready: () => {
t.equal(serverSocket.state(), MuSocketState.OPEN);
clientSocket.send('unreliable message from client', true);
clientSocket.send('another unreliable message from client', true);
clientSocket.send('reliable message from client', false);
clientSocket.send('another reliable message from client', false);
setTimeout(() => {
t.equal(unreliableMessageFromClient, 2, 'should send pending unreliable messages');
t.equal(reliableMessagesFromClient, 2, 'should send pending reliable messages');
t.end();
}, 0);
},
message: (_, unreliable) => {
if (unreliable) {
++unreliableMessageFromClient;
} else {
++reliableMessagesFromClient;
}
},
close: noop,
});
},
close: noop,
});
clientSocket.open({
ready: noop,
message: noop,
close: noop,
});
});
test('socket.open() - when OPEN', (t) => {
t.plan(1);
const socket = createLocalSocket({
sessionId: id(),
server: createLocalSocketServer(),
});
socket.open({
// attempt to open socket when it is already OPEN
ready: () => socket.open({
ready: noop,
message: noop,
close: noop,
}),
message: noop,
close: (error) => t.equal(typeof error, 'string', 'should invoke close handler with error message'),
});
});
test('socket.open() - when CLOSED', (t) => {
t.plan(1);
const socket = createLocalSocket({
sessionId: id(),
server: createLocalSocketServer(),
});
socket.open({
ready: () => {
socket.close();
// attempt to open socket when it is already CLOSED
socket.open({
ready: noop,
message: noop,
close: noop,
});
},
message: noop,
close: (error) => {
if (error) {
t.equal(typeof error, 'string', 'should invoke close handler with error message');
}
},
});
});
test('socket.send() - when OPEN', (t) => {
const server = createLocalSocketServer();
const clientSocket = createLocalSocket({
sessionId: id(),
server,
});
server.start({
ready: noop,
connection: (serverSocket) => serverSocket.open({
ready: () => {
clientSocket.send('unreliable message from client');
},
message: () => {
t.pass('should get message from client');
t.end();
},
close: noop,
}),
close: noop,
});
clientSocket.open({
ready: noop,
message: noop,
close: noop,
});
});
test('socket.send() - when CLOSED', (t) => {
t.plan(1);
const server = createLocalSocketServer();
const clientSocket = createLocalSocket({
sessionId: id(),
server,
});
server.start({
ready: noop,
connection: (serverSocket) => serverSocket.open({
ready: () => {
clientSocket.close();
clientSocket.send('message never got sent');
t.pass('should not send anything');
},
message: () => t.fail('should not invoke message handler'),
close: noop,
}),
close: noop,
});
clientSocket.open({
ready: noop,
message: noop,
close: noop,
});
});
test('socket.close() - when OPEN', (t) => {
t.plan(6);
const server = createLocalSocketServer();
const clientSocket = createLocalSocket({
sessionId: id(),
server,
});
server.start({
ready: noop,
connection: (serverSocket) => {
serverSocket.open({
ready: () => {
t.equal(server.clients.length, 1);
clientSocket.close();
},
message: noop,
close: (error) => {
t.equal(error, undefined, 'should invoke close handler without error messages');
t.equal(server.clients.length, 0, 'should remove connection from server');
t.equal(serverSocket.state(), MuSocketState.CLOSED, 'should also close server socket');
},
});
},
close: noop,
});
clientSocket.open({
ready: noop,
message: noop,
close: (error) => {
t.equal(error, undefined, 'should invoke close handler without error messages');
t.equal(clientSocket.state(), MuSocketState.CLOSED, 'should change socket state to CLOSED');
},
});
});
test('socket.close() - when INIT', (t) => {
const socket = createLocalSocket({
sessionId: id(),
server: createLocalSocketServer(),
});
socket.close();
t.equal(socket.state(), MuSocketState.CLOSED, 'should change socket state to CLOSED');
t.end();
});
test('socket.close() - when CLOSED', (t) => {
t.plan(1);
let callsToOnClose = 0;
const socket = createLocalSocket({
sessionId: id(),
server: createLocalSocketServer(),
});
socket.open({
ready: () => {
socket.close();
// attempt to close socket when it is already CLOSED
socket.close();
t.equal(callsToOnClose, 1, 'should not invoke close handler');
},
message: noop,
close: () => ++callsToOnClose,
});
});