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mudb

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Real-time database for multiplayer games

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import * as test from 'tape'; import { MuSystemScheduler } from '../system'; test('cAF', (t) => { t.plan(3); function cb1 () { cb1['called'] = true; } function cb2 () { cb2['called'] = true; } function cb3 () { cb3['called'] = true; } MuSystemScheduler.requestAnimationFrame(cb1); const handle = MuSystemScheduler.requestAnimationFrame(cb2); MuSystemScheduler.requestAnimationFrame(cb3); MuSystemScheduler.cancelAnimationFrame(handle); MuSystemScheduler.requestAnimationFrame(() => { t.true(cb1['called'], 'cb1 was called'); t.notOk(cb2['called'], 'cb2 was not called'); t.true(cb3['called'], 'cb3 was called'); t.end(); }); }); test('rAF does not eat errors', (t) => { if (typeof process !== 'undefined') { process.on('uncaughtException', () => { process.removeAllListeners('uncaughtException'); t.pass('error bubbled up'); t.end(); }); } MuSystemScheduler.requestAnimationFrame(() => { throw new Error('foo'); }); });