mudb
Version:
Real-time database for multiplayer games
80 lines • 2.72 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
const test = require("tape");
const server_1 = require("../server");
const socket_1 = require("../../socket");
function noop() { }
test('workerSocketServer initial state', (t) => {
const server = server_1.createWorkerSocketServer();
t.equal(server.state(), socket_1.MuSocketServerState.INIT, 'should be MuSocketServerState.INIT');
t.end();
});
test('workerSocketServer.start() - when INIT', (t) => {
t.plan(2);
const server = server_1.createWorkerSocketServer();
server.start({
ready: () => {
t.ok(true, 'should invoke ready handler');
t.equal(server.state(), socket_1.MuSocketServerState.RUNNING, 'should change state to MuSocketServerState.RUNNING');
},
connection: noop,
close: noop,
});
});
test('workerSocketServer.start() - when RUNNING', (t) => {
t.plan(1);
const server = server_1.createWorkerSocketServer();
server.start({
ready: () => t.throws(() => server.start({
ready: noop,
connection: noop,
close: noop,
})),
connection: noop,
close: noop,
});
});
test('workerSocketServer.start() - when SHUTDOWN', (t) => {
t.plan(1);
const server = server_1.createWorkerSocketServer();
server.start({
ready: () => server.close(),
connection: noop,
close: () => t.throws(() => server.start({
ready: noop,
connection: noop,
close: noop,
})),
});
});
test('workerSocketServer.close() - when RUNNING', (t) => {
t.plan(2);
const server = server_1.createWorkerSocketServer();
server.start({
ready: () => server.close(),
connection: noop,
close: (error) => {
t.equal(error, undefined, 'should invoke close handler with no error message');
t.equal(server.state(), socket_1.MuSocketServerState.SHUTDOWN, 'should change state to MuSocketServerState.SHUTDOWN');
},
});
});
test('workerSocketServer.close() - when INIT', (t) => {
const server = server_1.createWorkerSocketServer();
server.close();
t.equal(server.state(), socket_1.MuSocketServerState.SHUTDOWN, 'should change state to MuSocketServerState.SHUTDOWN');
t.end();
});
test('workerSocketServer.close() - when SHUTDOWN', (t) => {
const server = server_1.createWorkerSocketServer();
server.start({
ready: () => server.close(),
connection: noop,
close: () => {
server.close();
t.ok(true, 'should not invoke close handler');
t.end();
},
});
});
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