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mudb

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Real-time database for multiplayer games

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import { MuScheduler } from '../../scheduler/scheduler'; import { MuLogger } from '../../logger'; import { MuSocket, MuSocketState, MuSocketSpec, MuSessionId, MuData } from '../socket'; import { MuRTCBinding, MuRTCConfiguration, MuRTCOfferAnswerOptions } from './rtc'; export declare class MuRTCSocket implements MuSocket { private _state; state(): MuSocketState; readonly sessionId: MuSessionId; readonly wrtc: MuRTCBinding; private _pc; private _signal; private _reliableChannel; private _unreliableChannel; private _offerOpts; private _onClose; private _scheduler; private _logger; constructor(spec: { sessionId: MuSessionId; signal: (data: any) => void; wrtc?: MuRTCBinding; pcConfig?: MuRTCConfiguration; reliableConfig?: RTCDataChannelInit; unreliableConfig?: RTCDataChannelInit; offerOpts?: MuRTCOfferAnswerOptions; scheduler?: MuScheduler; logger: MuLogger; }); open(spec: MuSocketSpec): void; private _pendingCandidates; handleSignal(data: RTCSessionDescriptionInit | RTCIceCandidateInit): void; send(data: MuData, unreliable?: boolean): void; close(e?: any): void; reliableBufferedAmount(): number; unreliableBufferedAmount(): number; }