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mudb

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Real-time database for multiplayer games

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import { MuSchema } from './schema'; import { MuWriteStream, MuReadStream } from '../stream'; export declare class MuSchemaLogger<BaseSchema extends MuSchema<any>> { name: string; allocCount: number; freeCount: number; private _schema; private _savedAlloc; private _savedFree; constructor(schema: MuSchemaTrace<BaseSchema>, name: string); begin(): void; end(): void; } export declare class MuSchemaTrace<BaseSchema extends MuSchema<any>> implements MuSchema<BaseSchema['identity']> { schema: BaseSchema; identity: BaseSchema['identity']; muType: BaseSchema['muType']; muData: BaseSchema['muData']; json: any; logs: MuSchemaLogger<BaseSchema>[]; allocCount: number; freeCount: number; createLog(name: string): MuSchemaLogger<BaseSchema>; printLog(): void; constructor(base: BaseSchema); alloc(): BaseSchema['identity']; free(x: BaseSchema['identity']): void; equal(a: BaseSchema['identity'], b: BaseSchema['identity']): boolean; clone(x: BaseSchema['identity']): BaseSchema['identity']; assign(dst: BaseSchema['identity'], src: BaseSchema['identity']): BaseSchema['identity']; diff(base: BaseSchema['identity'], target: BaseSchema['identity'], out: MuWriteStream): boolean; patch(base: BaseSchema['identity'], inp: MuReadStream): BaseSchema['identity']; toJSON(x: BaseSchema['identity']): any; fromJSON(json: any): BaseSchema['identity']; }