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mudb

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Real-time database for multiplayer games

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const __1 = require("../"); const _do_1 = require("./_do"); const uint8SortedArray = new __1.MuSortedArray(new __1.MuUint8(), Infinity); _do_1.deltaByteLength(uint8SortedArray, [], []); _do_1.deltaByteLength(uint8SortedArray, [0], [0]); _do_1.deltaByteLength(uint8SortedArray, [], [0]); _do_1.deltaByteLength(uint8SortedArray, [], [0, 1]); _do_1.deltaByteLength(uint8SortedArray, [], [0, 1, 2]); _do_1.deltaByteLength(uint8SortedArray, [0], [0, 1]); _do_1.deltaByteLength(uint8SortedArray, [1], [0, 1]); _do_1.deltaByteLength(uint8SortedArray, [0], []); _do_1.deltaByteLength(uint8SortedArray, [0, 1], []); _do_1.deltaByteLength(uint8SortedArray, [0, 1], [0]); _do_1.deltaByteLength(uint8SortedArray, [0, 1, 2], [0]); _do_1.deltaByteLength(uint8SortedArray, [0], [1]); _do_1.deltaByteLength(uint8SortedArray, [0, 1], [1, 2]); const a1 = [0, 1, 2, 4, 5]; const a2 = [1, 3, 5, 7, 9]; _do_1.diffPatchDuration(uint8SortedArray, a1, a1, 1e3, 'b=t'); _do_1.diffPatchDuration(uint8SortedArray, a1, a2, 1e3, 'b!=t'); _do_1.diffPatchDuration(uint8SortedArray, a1, a2, 1e4, 'b!=t'); _do_1.diffPatchDuration(uint8SortedArray, a1, a2, 1e5, 'b!=t'); //# sourceMappingURL=sorted-array.js.map