mudb
Version:
Real-time database for multiplayer games
26 lines (25 loc) • 1.2 kB
TypeScript
/// <reference types="node" />
export declare type MuTimer = NodeJS.Timer | number;
export declare type MuRequestAnimationFrame = (callback: (time: number) => void) => number;
export declare type MuCancelAnimationFrame = (handle: number) => void;
export interface MuIdleDeadline {
readonly didTimeout: boolean;
timeRemaining: () => number;
}
export declare type MuRequestIdleCallback = (callback: (deadline: MuIdleDeadline) => void, options?: {
timeout: number;
}) => MuTimer;
export declare type MuCancelIdleCallback = (handle: any) => void;
export declare type MuProcessNextTick = (callback: (...args: any[]) => void) => void;
export interface MuScheduler {
now: () => number;
setTimeout: (callback: (...args: any[]) => void, ms: number, ...args: any[]) => MuTimer;
clearTimeout: (handle: any) => void;
setInterval: (callback: (...args: any[]) => void, ms: number, ...args: any[]) => MuTimer;
clearInterval: (handle: any) => void;
requestAnimationFrame: MuRequestAnimationFrame;
cancelAnimationFrame: MuCancelAnimationFrame;
requestIdleCallback: MuRequestIdleCallback;
cancelIdleCallback: MuCancelIdleCallback;
nextTick: MuProcessNextTick;
}