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mudb

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Real-time database for multiplayer games

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const schema_1 = require("../schema"); class MuRPCSchemas { constructor(protocol) { this.protocol = protocol; this.errorSchema = new schema_1.MuUTF8(); this.tokenSchema = new schema_1.MuVarint(); const argTable = {}; const retTable = {}; const methods = Object.keys(protocol.api); for (let i = 0; i < methods.length; ++i) { const m = methods[i]; const s = protocol.api[m]; argTable[m] = s.arg; retTable[m] = s.ret; } this.argSchema = new schema_1.MuUnion(argTable); this.retSchema = new schema_1.MuUnion(retTable); this.responseSchema = new schema_1.MuUnion({ success: this.retSchema, error: this.errorSchema, }); } error(message) { const result = this.responseSchema.alloc(); result.type = 'error'; result.data = message; return result; } } exports.MuRPCSchemas = MuRPCSchemas; //# sourceMappingURL=protocol.js.map