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mudb

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Real-time database for multiplayer games

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import { MuRPCSchemas, MuRPCClientTransport, MuRPCServerTransport, MuRPCProtocol, MuRPCConnection } from '../protocol'; export declare class MuRPCLocalClient<Protocol extends MuRPCProtocol<any>> implements MuRPCClientTransport<Protocol>, MuRPCConnection { auth: string; private _handlers; constructor(auth: string, _handlers: { [name: string]: (auth: MuRPCLocalClient<Protocol>, rpc: any) => Promise<any>; }); setAuth(auth: string): void; send(schemas: MuRPCSchemas<Protocol>, args: MuRPCSchemas<Protocol>['argSchema']['identity']): Promise<import("../../schema/union").UnionInstance<{ success: import("../../schema").MuUnion<{ [method in keyof Protocol["api"]]: Protocol["api"]["ret"]; }>; error: import("../../schema").MuUTF8; }, "error" | "success">>; } export declare class MuRPCLocalTransport implements MuRPCServerTransport<any, MuRPCLocalClient<any>> { private _handlers; client<Protocol extends MuRPCProtocol<any>>(auth: string): MuRPCLocalClient<Protocol>; listen<Protocol extends MuRPCProtocol<any>>(schemas: MuRPCSchemas<Protocol>, auth: (conn: MuRPCLocalClient<Protocol>) => Promise<boolean>, recv: (conn: MuRPCLocalClient<Protocol>, rpc: MuRPCSchemas<Protocol>['argSchema']['identity'], response: MuRPCSchemas<Protocol>['responseSchema']['identity']) => Promise<void>): {}; }