UNPKG

mudb

Version:

Real-time database for multiplayer games

34 lines 1.2 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const client_1 = require("./client"); const server_1 = require("./server"); class MuRPCIntercept { constructor(spec) { this.protocol = spec.protocol; this.logger = spec.logger; this._transport = spec.server; this.remote = new client_1.MuRPCClient(spec.protocol, spec.client, spec.logger); this.schemas = this.remote.schemas; } configure(spec) { const handlers = {}; const methods = Object.keys(this.protocol); for (let i = 0; i < methods.length; ++i) { if (methods[i] in spec.handlers) { handlers[methods[i]] = spec.handlers[methods[i]]; } else { handlers[methods[i]] = this.remote.api[methods[i]]; } } this._server = new server_1.MuRPCServer({ protocol: this.protocol, transport: this._transport, authorize: spec.authorize || (() => Promise.resolve(true)), handlers, logger: this.logger, }); } } exports.MuRPCIntercept = MuRPCIntercept; //# sourceMappingURL=intercept.js.map