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msfs-simconnect-api-wrapper

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A convenient SimConnect API for playing with Microsoft Flight Simulator 2020

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// See https://docs.flightsimulator.com/html/Programming_Tools/SimVars/Miscellaneous_Variables.htm import { define } from "./simvar-utils.js"; // data types import { Int32, SInt32, Float64, SFloat64, String32, String128, } from "./simvar-utils.js"; // data units import { Bool, Knots, Feet, Number, Degrees, Enum, NullUnit, Mask, Seconds, Celsius, FeetPerSecond, Meters, MetersPerSecond, InchesOfMecury, Millibars, SlugsPerCubicFeet, MillimetersOfWater, } from "./simvar-utils.js"; const MISC = { "ANIMATION DELTA TIME": define( `Difference of time between the current frame and the last frame where this SimObject has been animated`, Seconds, Float64 ), "ARTIFICIAL GROUND ELEVATION": define( `In case scenery is not loaded for AI planes, this variable can be used to set a default surface elevation.`, Feet, Float64 ), CATEGORY: define(`Type of aircraft`, NullUnit, String128), "CRASH FLAG": define( `Flag value that indicates the cause of a crash.`, Enum, Int32 ), "CRASH SEQUENCE": define( `The state of the crash event sequence.`, Enum, Int32 ), "GROUND ALTITUDE": define(`Altitude of surface.`, Meters, Float64), "HAND ANIM STATE": define( `What frame of the hand is currently used.`, Enum, SInt32 ), "IDLE ANIMATION ID": define( `The ID of the idle animation for the sim object.`, NullUnit, String32 ), MAGVAR: define(`Magnetic variation.`, Degrees, Float64), "MISSION SCORE": define(``, Number, SInt32), REALISM: define(`General realism percent.`, Number, SInt32), "REALISM CRASH DETECTION": define( `True indicates crash detection is turned on.`, Bool, Int32 ), "REALISM CRASH WITH OTHERS": define( `True indicates crashing with other aircraft is possible.`, Bool, Int32 ), "SIM DISABLED": define(`Is sim disabled.`, Bool, SInt32), "SIM ON GROUND": define(`On ground flag.`, Bool, Int32), "SIM SHOULD SET ON GROUND": define(``, Bool, SInt32), "TRACK IR ENABLE": define( `Returns true if Track IR is enabled or not.`, Bool, SInt32 ), "TOTAL WORLD VELOCITY": define( `Speed relative to the earths center.`, FeetPerSecond, SFloat64 ), "USER INPUT ENABLED": define(`Is input allowed from the user.`, Bool, SInt32), "VISUAL MODEL RADIUS": define(`Model radius.`, Meters, Float64), "VELOCITY WORLD X": define( `Speed relative to earth, in East/West direction.`, FeetPerSecond, SFloat64 ), "VELOCITY WORLD Y": define( `Speed relative to earth, in vertical direction.`, FeetPerSecond, SFloat64 ), "VELOCITY WORLD Z": define( `Speed relative to earth, in North/South direction.`, FeetPerSecond, SFloat64 ), }; const AMBIENT_WEATHER = { "AMBIENT DENSITY": define(`Ambient density.`, SlugsPerCubicFeet, Float64), "AMBIENT PRECIP RATE": define( `The current precipitation rate.`, MillimetersOfWater, Float64 ), "AMBIENT PRECIP STATE": define( `The current state of precipitation.`, Mask, Int32 ), "AMBIENT PRESSURE": define(`Ambient pressure.`, InchesOfMecury, Float64), "AMBIENT TEMPERATURE": define(`Ambient temperature.`, Celsius, Float64), "AMBIENT VISIBILITY": define( `Ambient visibility (only measures ambient particle visibility - related to ambient density).`, Meters, Float64 ), "AMBIENT WIND DIRECTION": define( `Wind direction, relative to true north.`, Degrees, Float64 ), "AMBIENT WIND VELOCITY": define(`Wind velocity.`, Knots, Float64), "AMBIENT WIND X": define( `Wind component in East/West direction.`, MetersPerSecond, Float64 ), "AMBIENT WIND Y": define( `Wind component in vertical direction.`, MetersPerSecond, Float64 ), "AMBIENT WIND Z": define( `Wind component in North/South direction.`, MetersPerSecond, Float64 ), "BAROMETER PRESSURE": define(`Barometric pressure.`, Millibars, Float64), "SEA LEVEL PRESSURE": define( `Barometric pressure at sea level.`, Millibars, Float64 ), "STRUCT AMBIENT WIND": define( `X (latitude), Y (vertical) and Z (longitude) components of the wind.`, FeetPerSecond, Float64 ), }; export const MiscellaneousVariables = { ...MISC, ...AMBIENT_WEATHER, };