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mpd

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music player daemon client

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# node mpd client Connect to a [music player daemon](http://musicpd.org) server, send commands, emit events. You might also be interested in checking out [node-groove](https://github.com/andrewrk/node-groove), a generic music player backend as a node module. Or maybe [Groove Basin](https://github.com/andrewrk/groovebasin), a music player server which supports the MPD protocol and has many [features and improvements](http://andrewkelley.me/post/quest-build-ultimate-music-player.html) over MPD. ## Usage ```js var mpd = require('mpd'), cmd = mpd.cmd var client = mpd.connect({ port: 6600, host: 'localhost', }); client.on('ready', function() { console.log("ready"); }); client.on('system', function(name) { console.log("update", name); }); client.on('system-player', function() { client.sendCommand(cmd("status", []), function(err, msg) { if (err) throw err; console.log(msg); }); }); ``` ## Documentation See also the [MPD Protocol Documentation](http://www.musicpd.org/doc/protocol/). ### Functions #### mpd.cmd(name, args) Convert name/args pair into a Command. #### mpd.connect(options) Connects and returns a client. #### mpd.parseKeyValueMessage(msg) `msg`: a string which contains an MPD response. Returns an object. #### client.sendCommand(command, callback) `command` can be a `MpdClient.Command` or a string. #### client.sendCommands(commandList, callback) ### Events #### error(err) #### end The connection is closed. #### connect A socket connection has been made. #### ready The mpd server is ready to accept commands. #### system(systemName) A system has updated. `systemName` is one of: * `database` - the song database has been modified after update. * `update` - a database update has started or finished. If the database was modified during the update, the database event is also emitted. * `stored_playlist` - a stored playlist has been modified, renamed, created or deleted * `playlist` - the current playlist has been modified * `player` - the player has been started, stopped or seeked * `mixer` - the volume has been changed * `output` - an audio output has been enabled or disabled * `options` - options like repeat, random, crossfade, replay gain * `sticker` - the sticker database has been modified. * `subscription` - a client has subscribed or unsubscribed to a channel * `message` - a message was received on a channel this client is subscribed to; this event is only emitted when the queue is empty #### system-* See above event. Each system name has its own event as well.