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move.gl

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/** * @title Dynamic Environment Handler * @notice Controls dynamic changes in the virtual environment to enhance immersion. * @dev Manages environmental effects like lighting, weather, and background changes. */ class DynamicEnvironmentHandler { private environmentSettings: any; constructor(private scene: any) { this.environmentSettings = { lighting: 'daylight', weather: 'clear' }; } public changeLighting(type: string) { // Change lighting type in the scene this.environmentSettings.lighting = type; } public changeWeather(type: string) { // Implement weather changes such as rain, snow, or fog this.environmentSettings.weather = type; } public updateEnvironment() { // Apply the changes to the scene based on current settings } } /** * @title Environmental Effects Handler * @notice Manages and applies dynamic environmental effects within immersive web applications. * @dev Provides an API to change environmental conditions programmatically. */ class EnvironmentalEffectsHandler { private scene: any; // This would be your 3D scene object from a library like Three.js constructor(scene: any) { this.scene = scene; } public changeWeather(weatherType: string) { console.log(`Changing weather to ${weatherType}`); // Implementation depends on how weather effects are visualized. This could involve changing textures, particle systems, etc. } public toggleDayNight(isNight: boolean) { console.log(`Setting environment to ${isNight ? "night" : "day"}`); // Adjust lighting, skybox, and other environmental factors to reflect day or night } public triggerLightning() { console.log("Triggering lightning effect"); // Activate a lightning effect with visuals and sound } }