move.gl
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move.gl is a ...
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text/typescript
/**
* @title Dynamic Environment Handler
* @notice Controls dynamic changes in the virtual environment to enhance immersion.
* @dev Manages environmental effects like lighting, weather, and background changes.
*/
class DynamicEnvironmentHandler {
private environmentSettings: any;
constructor(private scene: any) {
this.environmentSettings = {
lighting: 'daylight',
weather: 'clear'
};
}
public changeLighting(type: string) {
// Change lighting type in the scene
this.environmentSettings.lighting = type;
}
public changeWeather(type: string) {
// Implement weather changes such as rain, snow, or fog
this.environmentSettings.weather = type;
}
public updateEnvironment() {
// Apply the changes to the scene based on current settings
}
}
/**
* @title Environmental Effects Handler
* @notice Manages and applies dynamic environmental effects within immersive web applications.
* @dev Provides an API to change environmental conditions programmatically.
*/
class EnvironmentalEffectsHandler {
private scene: any; // This would be your 3D scene object from a library like Three.js
constructor(scene: any) {
this.scene = scene;
}
public changeWeather(weatherType: string) {
console.log(`Changing weather to ${weatherType}`);
// Implementation depends on how weather effects are visualized. This could involve changing textures, particle systems, etc.
}
public toggleDayNight(isNight: boolean) {
console.log(`Setting environment to ${isNight ? "night" : "day"}`);
// Adjust lighting, skybox, and other environmental factors to reflect day or night
}
public triggerLightning() {
console.log("Triggering lightning effect");
// Activate a lightning effect with visuals and sound
}
}