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mouse-position

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A module for getting the current mouse position on an element, designed for use in games and animations.

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# mouse-position [![experimental](http://badges.github.io/stability-badges/dist/experimental.svg)](http://github.com/badges/stability-badges) A module for getting the current mouse position on an element, designed for use in games and animations. ## Usage [![NPM](https://nodei.co/npm/mouse-position.png)](https://nodei.co/npm/mouse-position/) ### mouse = mousePosition([element], [listener]) Start watching `element` for `mousemove` events. If you don't pass an element, `mouse` will watch the entire browser window. `listener` will attach the listener event to another element – helpful, for example, to catch movement across a larger area but still receive positions relative to `element`. ### mouse[0] The current horizontal position of the mouse, in pixels. ### mouse[1] The current vertical position of the mouse, in pixels. ### mouse.prev[0] The previous horizontal position of the mouse, in pixels. ### mouse.prev[1] The previous vertical position of the mouse, in pixels. ### mouse.on('move', callback(event)) Called every time the mouse is moved anywhere on the targeted element. ### mouse.flush() Call this method at the end of each frame to update the `prevX` and `prevY` values – you won't get `mousemove` events every frame, so if you don't update this you might get incorrect values. ### mouse.dispose() Call this method to remove the internal `mousemove` event listener and any `move` callbacks on the `mouse` object. ## License MIT. See [LICENSE.md](http://github.com/hughsk/mouse-position/blob/master/LICENSE.md) for details.