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motion

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An animation library for JavaScript and React.

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'use strict'; Object.defineProperty(exports, '__esModule', { value: true }); function removeItem(arr, item) { const index = arr.indexOf(item); if (index > -1) arr.splice(index, 1); } let invariant = () => { }; if (process.env.NODE_ENV !== "production") { invariant = (check, message) => { if (!check) { throw new Error(message); } }; } /*#__NO_SIDE_EFFECTS__*/ function memo(callback) { let result; return () => { if (result === undefined) result = callback(); return result; }; } /*#__NO_SIDE_EFFECTS__*/ const noop = (any) => any; /* Progress within given range Given a lower limit and an upper limit, we return the progress (expressed as a number 0-1) represented by the given value, and limit that progress to within 0-1. @param [number]: Lower limit @param [number]: Upper limit @param [number]: Value to find progress within given range @return [number]: Progress of value within range as expressed 0-1 */ /*#__NO_SIDE_EFFECTS__*/ const progress = (from, to, value) => { const toFromDifference = to - from; return toFromDifference === 0 ? 1 : (value - from) / toFromDifference; }; /** * Converts seconds to milliseconds * * @param seconds - Time in seconds. * @return milliseconds - Converted time in milliseconds. */ /*#__NO_SIDE_EFFECTS__*/ const secondsToMilliseconds = (seconds) => seconds * 1000; /*#__NO_SIDE_EFFECTS__*/ const millisecondsToSeconds = (milliseconds) => milliseconds / 1000; const wrap = (min, max, v) => { const rangeSize = max - min; return ((((v - min) % rangeSize) + rangeSize) % rangeSize) + min; }; const isEasingArray = (ease) => { return Array.isArray(ease) && typeof ease[0] !== "number"; }; function getEasingForSegment(easing, i) { return isEasingArray(easing) ? easing[wrap(0, easing.length, i)] : easing; } const isBezierDefinition = (easing) => Array.isArray(easing) && typeof easing[0] === "number"; /* Value in range from progress Given a lower limit and an upper limit, we return the value within that range as expressed by progress (usually a number from 0 to 1) So progress = 0.5 would change from -------- to to from ---- to E.g. from = 10, to = 20, progress = 0.5 => 15 @param [number]: Lower limit of range @param [number]: Upper limit of range @param [number]: The progress between lower and upper limits expressed 0-1 @return [number]: Value as calculated from progress within range (not limited within range) */ const mixNumber = (from, to, progress) => { return from + (to - from) * progress; }; const generateLinearEasing = (easing, duration, // as milliseconds resolution = 10 // as milliseconds ) => { let points = ""; const numPoints = Math.max(Math.round(duration / resolution), 2); for (let i = 0; i < numPoints; i++) { points += Math.round(easing(i / (numPoints - 1)) * 10000) / 10000 + ", "; } return `linear(${points.substring(0, points.length - 2)})`; }; /** * Implement a practical max duration for keyframe generation * to prevent infinite loops */ const maxGeneratorDuration = 20000; function calcGeneratorDuration(generator) { let duration = 0; const timeStep = 50; let state = generator.next(duration); while (!state.done && duration < maxGeneratorDuration) { duration += timeStep; state = generator.next(duration); } return duration >= maxGeneratorDuration ? Infinity : duration; } /** * Create a progress => progress easing function from a generator. */ function createGeneratorEasing(options, scale = 100, createGenerator) { const generator = createGenerator({ ...options, keyframes: [0, scale] }); const duration = Math.min(calcGeneratorDuration(generator), maxGeneratorDuration); return { type: "keyframes", ease: (progress) => { return generator.next(duration * progress).value / scale; }, duration: millisecondsToSeconds(duration), }; } function fillOffset(offset, remaining) { const min = offset[offset.length - 1]; for (let i = 1; i <= remaining; i++) { const offsetProgress = progress(0, remaining, i); offset.push(mixNumber(min, 1, offsetProgress)); } } function defaultOffset(arr) { const offset = [0]; fillOffset(offset, arr.length - 1); return offset; } const isNotNull = (value) => value !== null; function getFinalKeyframe(keyframes, { repeat, repeatType = "loop" }, finalKeyframe, speed = 1) { const resolvedKeyframes = keyframes.filter(isNotNull); const useFirstKeyframe = speed < 0 || (repeat && repeatType !== "loop" && repeat % 2 === 1); const index = useFirstKeyframe ? 0 : resolvedKeyframes.length - 1; return !index || finalKeyframe === undefined ? resolvedKeyframes[index] : finalKeyframe; } class WithPromise { constructor() { this.updateFinished(); } get finished() { return this._finished; } updateFinished() { this._finished = new Promise((resolve) => { this.resolve = resolve; }); } notifyFinished() { this.resolve(); } /** * Allows the animation to be awaited. * * @deprecated Use `finished` instead. */ then(onResolve, onReject) { return this.finished.then(onResolve, onReject); } } function fillWildcards(keyframes) { for (let i = 1; i < keyframes.length; i++) { keyframes[i] ?? (keyframes[i] = keyframes[i - 1]); } } const isCSSVar = (name) => name.startsWith("--"); function setStyle(element, name, value) { isCSSVar(name) ? element.style.setProperty(name, value) : (element.style[name] = value); } const supportsScrollTimeline = /* @__PURE__ */ memo(() => window.ScrollTimeline !== undefined); /** * Add the ability for test suites to manually set support flags * to better test more environments. */ const supportsFlags = {}; function memoSupports(callback, supportsFlag) { const memoized = memo(callback); return () => supportsFlags[supportsFlag] ?? memoized(); } const supportsLinearEasing = /*@__PURE__*/ memoSupports(() => { try { document .createElement("div") .animate({ opacity: 0 }, { easing: "linear(0, 1)" }); } catch (e) { return false; } return true; }, "linearEasing"); const cubicBezierAsString = ([a, b, c, d]) => `cubic-bezier(${a}, ${b}, ${c}, ${d})`; const supportedWaapiEasing = { linear: "linear", ease: "ease", easeIn: "ease-in", easeOut: "ease-out", easeInOut: "ease-in-out", circIn: /*@__PURE__*/ cubicBezierAsString([0, 0.65, 0.55, 1]), circOut: /*@__PURE__*/ cubicBezierAsString([0.55, 0, 1, 0.45]), backIn: /*@__PURE__*/ cubicBezierAsString([0.31, 0.01, 0.66, -0.59]), backOut: /*@__PURE__*/ cubicBezierAsString([0.33, 1.53, 0.69, 0.99]), }; function mapEasingToNativeEasing(easing, duration) { if (!easing) { return undefined; } else if (typeof easing === "function") { return supportsLinearEasing() ? generateLinearEasing(easing, duration) : "ease-out"; } else if (isBezierDefinition(easing)) { return cubicBezierAsString(easing); } else if (Array.isArray(easing)) { return easing.map((segmentEasing) => mapEasingToNativeEasing(segmentEasing, duration) || supportedWaapiEasing.easeOut); } else { return supportedWaapiEasing[easing]; } } function startWaapiAnimation(element, valueName, keyframes, { delay = 0, duration = 300, repeat = 0, repeatType = "loop", ease = "easeOut", times, } = {}, pseudoElement = undefined) { const keyframeOptions = { [valueName]: keyframes, }; if (times) keyframeOptions.offset = times; const easing = mapEasingToNativeEasing(ease, duration); /** * If this is an easing array, apply to keyframes, not animation as a whole */ if (Array.isArray(easing)) keyframeOptions.easing = easing; const options = { delay, duration, easing: !Array.isArray(easing) ? easing : "linear", fill: "both", iterations: repeat + 1, direction: repeatType === "reverse" ? "alternate" : "normal", }; if (pseudoElement) options.pseudoElement = pseudoElement; const animation = element.animate(keyframeOptions, options); return animation; } function isGenerator(type) { return typeof type === "function" && "applyToOptions" in type; } function applyGeneratorOptions({ type, ...options }) { if (isGenerator(type) && supportsLinearEasing()) { return type.applyToOptions(options); } else { options.duration ?? (options.duration = 300); options.ease ?? (options.ease = "easeOut"); } return options; } /** * NativeAnimation implements AnimationPlaybackControls for the browser's Web Animations API. */ class NativeAnimation extends WithPromise { constructor(options) { super(); this.finishedTime = null; this.isStopped = false; if (!options) return; const { element, name, keyframes, pseudoElement, allowFlatten = false, finalKeyframe, onComplete, } = options; this.isPseudoElement = Boolean(pseudoElement); this.allowFlatten = allowFlatten; this.options = options; invariant(typeof options.type !== "string", `animateMini doesn't support "type" as a string. Did you mean to import { spring } from "motion"?`); const transition = applyGeneratorOptions(options); this.animation = startWaapiAnimation(element, name, keyframes, transition, pseudoElement); if (transition.autoplay === false) { this.animation.pause(); } this.animation.onfinish = () => { this.finishedTime = this.time; if (!pseudoElement) { const keyframe = getFinalKeyframe(keyframes, this.options, finalKeyframe, this.speed); if (this.updateMotionValue) { this.updateMotionValue(keyframe); } else { /** * If we can, we want to commit the final style as set by the user, * rather than the computed keyframe value supplied by the animation. */ setStyle(element, name, keyframe); } this.animation.cancel(); } onComplete?.(); this.notifyFinished(); }; } play() { if (this.isStopped) return; this.animation.play(); if (this.state === "finished") { this.updateFinished(); } } pause() { this.animation.pause(); } complete() { this.animation.finish?.(); } cancel() { try { this.animation.cancel(); } catch (e) { } } stop() { if (this.isStopped) return; this.isStopped = true; const { state } = this; if (state === "idle" || state === "finished") { return; } if (this.updateMotionValue) { this.updateMotionValue(); } else { this.commitStyles(); } if (!this.isPseudoElement) this.cancel(); } /** * WAAPI doesn't natively have any interruption capabilities. * * In this method, we commit styles back to the DOM before cancelling * the animation. * * This is designed to be overridden by NativeAnimationExtended, which * will create a renderless JS animation and sample it twice to calculate * its current value, "previous" value, and therefore allow * Motion to also correctly calculate velocity for any subsequent animation * while deferring the commit until the next animation frame. */ commitStyles() { if (!this.isPseudoElement) { this.animation.commitStyles?.(); } } get duration() { const duration = this.animation.effect?.getComputedTiming?.().duration || 0; return millisecondsToSeconds(Number(duration)); } get time() { return millisecondsToSeconds(Number(this.animation.currentTime) || 0); } set time(newTime) { this.finishedTime = null; this.animation.currentTime = secondsToMilliseconds(newTime); } /** * The playback speed of the animation. * 1 = normal speed, 2 = double speed, 0.5 = half speed. */ get speed() { return this.animation.playbackRate; } set speed(newSpeed) { // Allow backwards playback after finishing if (newSpeed < 0) this.finishedTime = null; this.animation.playbackRate = newSpeed; } get state() { return this.finishedTime !== null ? "finished" : this.animation.playState; } get startTime() { return Number(this.animation.startTime); } set startTime(newStartTime) { this.animation.startTime = newStartTime; } /** * Attaches a timeline to the animation, for instance the `ScrollTimeline`. */ attachTimeline({ timeline, observe }) { if (this.allowFlatten) { this.animation.effect?.updateTiming({ easing: "linear" }); } this.animation.onfinish = null; if (timeline && supportsScrollTimeline()) { this.animation.timeline = timeline; return noop; } else { return observe(this); } } } class GroupAnimation { constructor(animations) { // Bound to accomadate common `return animation.stop` pattern this.stop = () => this.runAll("stop"); this.animations = animations.filter(Boolean); } get finished() { return Promise.all(this.animations.map((animation) => animation.finished)); } /** * TODO: Filter out cancelled or stopped animations before returning */ getAll(propName) { return this.animations[0][propName]; } setAll(propName, newValue) { for (let i = 0; i < this.animations.length; i++) { this.animations[i][propName] = newValue; } } attachTimeline(timeline) { const subscriptions = this.animations.map((animation) => animation.attachTimeline(timeline)); return () => { subscriptions.forEach((cancel, i) => { cancel && cancel(); this.animations[i].stop(); }); }; } get time() { return this.getAll("time"); } set time(time) { this.setAll("time", time); } get speed() { return this.getAll("speed"); } set speed(speed) { this.setAll("speed", speed); } get state() { return this.getAll("state"); } get startTime() { return this.getAll("startTime"); } get duration() { let max = 0; for (let i = 0; i < this.animations.length; i++) { max = Math.max(max, this.animations[i].duration); } return max; } runAll(methodName) { this.animations.forEach((controls) => controls[methodName]()); } play() { this.runAll("play"); } pause() { this.runAll("pause"); } cancel() { this.runAll("cancel"); } complete() { this.runAll("complete"); } } class GroupAnimationWithThen extends GroupAnimation { then(onResolve, _onReject) { return this.finished.finally(onResolve).then(() => { }); } } const animationMaps = new WeakMap(); const animationMapKey = (name, pseudoElement = "") => `${name}:${pseudoElement}`; function getAnimationMap(element) { const map = animationMaps.get(element) || new Map(); animationMaps.set(element, map); return map; } function getValueTransition$1(transition, key) { return (transition?.[key] ?? transition?.["default"] ?? transition); } const pxValues = new Set([ // Border props "borderWidth", "borderTopWidth", "borderRightWidth", "borderBottomWidth", "borderLeftWidth", "borderRadius", "radius", "borderTopLeftRadius", "borderTopRightRadius", "borderBottomRightRadius", "borderBottomLeftRadius", // Positioning props "width", "maxWidth", "height", "maxHeight", "top", "right", "bottom", "left", // Spacing props "padding", "paddingTop", "paddingRight", "paddingBottom", "paddingLeft", "margin", "marginTop", "marginRight", "marginBottom", "marginLeft", // Misc "backgroundPositionX", "backgroundPositionY", ]); function applyPxDefaults(keyframes, name) { for (let i = 0; i < keyframes.length; i++) { if (typeof keyframes[i] === "number" && pxValues.has(name)) { keyframes[i] = keyframes[i] + "px"; } } } function resolveElements(elementOrSelector, scope, selectorCache) { if (elementOrSelector instanceof EventTarget) { return [elementOrSelector]; } else if (typeof elementOrSelector === "string") { let root = document; if (scope) { root = scope.current; } const elements = selectorCache?.[elementOrSelector] ?? root.querySelectorAll(elementOrSelector); return elements ? Array.from(elements) : []; } return Array.from(elementOrSelector); } function getComputedStyle(element, name) { const computedStyle = window.getComputedStyle(element); return isCSSVar(name) ? computedStyle.getPropertyValue(name) : computedStyle[name]; } const isMotionValue = (value) => Boolean(value && value.getVelocity); function isDOMKeyframes(keyframes) { return typeof keyframes === "object" && !Array.isArray(keyframes); } function resolveSubjects(subject, keyframes, scope, selectorCache) { if (typeof subject === "string" && isDOMKeyframes(keyframes)) { return resolveElements(subject, scope, selectorCache); } else if (subject instanceof NodeList) { return Array.from(subject); } else if (Array.isArray(subject)) { return subject; } else { return [subject]; } } function calculateRepeatDuration(duration, repeat, _repeatDelay) { return duration * (repeat + 1); } /** * Given a absolute or relative time definition and current/prev time state of the sequence, * calculate an absolute time for the next keyframes. */ function calcNextTime(current, next, prev, labels) { if (typeof next === "number") { return next; } else if (next.startsWith("-") || next.startsWith("+")) { return Math.max(0, current + parseFloat(next)); } else if (next === "<") { return prev; } else if (next.startsWith("<")) { return Math.max(0, prev + parseFloat(next.slice(1))); } else { return labels.get(next) ?? current; } } function eraseKeyframes(sequence, startTime, endTime) { for (let i = 0; i < sequence.length; i++) { const keyframe = sequence[i]; if (keyframe.at > startTime && keyframe.at < endTime) { removeItem(sequence, keyframe); // If we remove this item we have to push the pointer back one i--; } } } function addKeyframes(sequence, keyframes, easing, offset, startTime, endTime) { /** * Erase every existing value between currentTime and targetTime, * this will essentially splice this timeline into any currently * defined ones. */ eraseKeyframes(sequence, startTime, endTime); for (let i = 0; i < keyframes.length; i++) { sequence.push({ value: keyframes[i], at: mixNumber(startTime, endTime, offset[i]), easing: getEasingForSegment(easing, i), }); } } /** * Take an array of times that represent repeated keyframes. For instance * if we have original times of [0, 0.5, 1] then our repeated times will * be [0, 0.5, 1, 1, 1.5, 2]. Loop over the times and scale them back * down to a 0-1 scale. */ function normalizeTimes(times, repeat) { for (let i = 0; i < times.length; i++) { times[i] = times[i] / (repeat + 1); } } function compareByTime(a, b) { if (a.at === b.at) { if (a.value === null) return 1; if (b.value === null) return -1; return 0; } else { return a.at - b.at; } } const defaultSegmentEasing = "easeInOut"; const MAX_REPEAT = 20; function createAnimationsFromSequence(sequence, { defaultTransition = {}, ...sequenceTransition } = {}, scope, generators) { const defaultDuration = defaultTransition.duration || 0.3; const animationDefinitions = new Map(); const sequences = new Map(); const elementCache = {}; const timeLabels = new Map(); let prevTime = 0; let currentTime = 0; let totalDuration = 0; /** * Build the timeline by mapping over the sequence array and converting * the definitions into keyframes and offsets with absolute time values. * These will later get converted into relative offsets in a second pass. */ for (let i = 0; i < sequence.length; i++) { const segment = sequence[i]; /** * If this is a timeline label, mark it and skip the rest of this iteration. */ if (typeof segment === "string") { timeLabels.set(segment, currentTime); continue; } else if (!Array.isArray(segment)) { timeLabels.set(segment.name, calcNextTime(currentTime, segment.at, prevTime, timeLabels)); continue; } let [subject, keyframes, transition = {}] = segment; /** * If a relative or absolute time value has been specified we need to resolve * it in relation to the currentTime. */ if (transition.at !== undefined) { currentTime = calcNextTime(currentTime, transition.at, prevTime, timeLabels); } /** * Keep track of the maximum duration in this definition. This will be * applied to currentTime once the definition has been parsed. */ let maxDuration = 0; const resolveValueSequence = (valueKeyframes, valueTransition, valueSequence, elementIndex = 0, numSubjects = 0) => { const valueKeyframesAsList = keyframesAsList(valueKeyframes); const { delay = 0, times = defaultOffset(valueKeyframesAsList), type = "keyframes", repeat, repeatType, repeatDelay = 0, ...remainingTransition } = valueTransition; let { ease = defaultTransition.ease || "easeOut", duration } = valueTransition; /** * Resolve stagger() if defined. */ const calculatedDelay = typeof delay === "function" ? delay(elementIndex, numSubjects) : delay; /** * If this animation should and can use a spring, generate a spring easing function. */ const numKeyframes = valueKeyframesAsList.length; const createGenerator = isGenerator(type) ? type : generators?.[type || "keyframes"]; if (numKeyframes <= 2 && createGenerator) { /** * As we're creating an easing function from a spring, * ideally we want to generate it using the real distance * between the two keyframes. However this isn't always * possible - in these situations we use 0-100. */ let absoluteDelta = 100; if (numKeyframes === 2 && isNumberKeyframesArray(valueKeyframesAsList)) { const delta = valueKeyframesAsList[1] - valueKeyframesAsList[0]; absoluteDelta = Math.abs(delta); } const springTransition = { ...remainingTransition }; if (duration !== undefined) { springTransition.duration = secondsToMilliseconds(duration); } const springEasing = createGeneratorEasing(springTransition, absoluteDelta, createGenerator); ease = springEasing.ease; duration = springEasing.duration; } duration ?? (duration = defaultDuration); const startTime = currentTime + calculatedDelay; /** * If there's only one time offset of 0, fill in a second with length 1 */ if (times.length === 1 && times[0] === 0) { times[1] = 1; } /** * Fill out if offset if fewer offsets than keyframes */ const remainder = times.length - valueKeyframesAsList.length; remainder > 0 && fillOffset(times, remainder); /** * If only one value has been set, ie [1], push a null to the start of * the keyframe array. This will let us mark a keyframe at this point * that will later be hydrated with the previous value. */ valueKeyframesAsList.length === 1 && valueKeyframesAsList.unshift(null); /** * Handle repeat options */ if (repeat) { invariant(repeat < MAX_REPEAT, "Repeat count too high, must be less than 20"); duration = calculateRepeatDuration(duration, repeat); const originalKeyframes = [...valueKeyframesAsList]; const originalTimes = [...times]; ease = Array.isArray(ease) ? [...ease] : [ease]; const originalEase = [...ease]; for (let repeatIndex = 0; repeatIndex < repeat; repeatIndex++) { valueKeyframesAsList.push(...originalKeyframes); for (let keyframeIndex = 0; keyframeIndex < originalKeyframes.length; keyframeIndex++) { times.push(originalTimes[keyframeIndex] + (repeatIndex + 1)); ease.push(keyframeIndex === 0 ? "linear" : getEasingForSegment(originalEase, keyframeIndex - 1)); } } normalizeTimes(times, repeat); } const targetTime = startTime + duration; /** * Add keyframes, mapping offsets to absolute time. */ addKeyframes(valueSequence, valueKeyframesAsList, ease, times, startTime, targetTime); maxDuration = Math.max(calculatedDelay + duration, maxDuration); totalDuration = Math.max(targetTime, totalDuration); }; if (isMotionValue(subject)) { const subjectSequence = getSubjectSequence(subject, sequences); resolveValueSequence(keyframes, transition, getValueSequence("default", subjectSequence)); } else { const subjects = resolveSubjects(subject, keyframes, scope, elementCache); const numSubjects = subjects.length; /** * For every element in this segment, process the defined values. */ for (let subjectIndex = 0; subjectIndex < numSubjects; subjectIndex++) { /** * Cast necessary, but we know these are of this type */ keyframes = keyframes; transition = transition; const thisSubject = subjects[subjectIndex]; const subjectSequence = getSubjectSequence(thisSubject, sequences); for (const key in keyframes) { resolveValueSequence(keyframes[key], getValueTransition(transition, key), getValueSequence(key, subjectSequence), subjectIndex, numSubjects); } } } prevTime = currentTime; currentTime += maxDuration; } /** * For every element and value combination create a new animation. */ sequences.forEach((valueSequences, element) => { for (const key in valueSequences) { const valueSequence = valueSequences[key]; /** * Arrange all the keyframes in ascending time order. */ valueSequence.sort(compareByTime); const keyframes = []; const valueOffset = []; const valueEasing = []; /** * For each keyframe, translate absolute times into * relative offsets based on the total duration of the timeline. */ for (let i = 0; i < valueSequence.length; i++) { const { at, value, easing } = valueSequence[i]; keyframes.push(value); valueOffset.push(progress(0, totalDuration, at)); valueEasing.push(easing || "easeOut"); } /** * If the first keyframe doesn't land on offset: 0 * provide one by duplicating the initial keyframe. This ensures * it snaps to the first keyframe when the animation starts. */ if (valueOffset[0] !== 0) { valueOffset.unshift(0); keyframes.unshift(keyframes[0]); valueEasing.unshift(defaultSegmentEasing); } /** * If the last keyframe doesn't land on offset: 1 * provide one with a null wildcard value. This will ensure it * stays static until the end of the animation. */ if (valueOffset[valueOffset.length - 1] !== 1) { valueOffset.push(1); keyframes.push(null); } if (!animationDefinitions.has(element)) { animationDefinitions.set(element, { keyframes: {}, transition: {}, }); } const definition = animationDefinitions.get(element); definition.keyframes[key] = keyframes; definition.transition[key] = { ...defaultTransition, duration: totalDuration, ease: valueEasing, times: valueOffset, ...sequenceTransition, }; } }); return animationDefinitions; } function getSubjectSequence(subject, sequences) { !sequences.has(subject) && sequences.set(subject, {}); return sequences.get(subject); } function getValueSequence(name, sequences) { if (!sequences[name]) sequences[name] = []; return sequences[name]; } function keyframesAsList(keyframes) { return Array.isArray(keyframes) ? keyframes : [keyframes]; } function getValueTransition(transition, key) { return transition && transition[key] ? { ...transition, ...transition[key], } : { ...transition }; } const isNumber = (keyframe) => typeof keyframe === "number"; const isNumberKeyframesArray = (keyframes) => keyframes.every(isNumber); function animateElements(elementOrSelector, keyframes, options, scope) { const elements = resolveElements(elementOrSelector, scope); const numElements = elements.length; invariant(Boolean(numElements), "No valid element provided."); /** * WAAPI doesn't support interrupting animations. * * Therefore, starting animations requires a three-step process: * 1. Stop existing animations (write styles to DOM) * 2. Resolve keyframes (read styles from DOM) * 3. Create new animations (write styles to DOM) * * The hybrid `animate()` function uses AsyncAnimation to resolve * keyframes before creating new animations, which removes style * thrashing. Here, we have much stricter filesize constraints. * Therefore we do this in a synchronous way that ensures that * at least within `animate()` calls there is no style thrashing. * * In the motion-native-animate-mini-interrupt benchmark this * was 80% faster than a single loop. */ const animationDefinitions = []; /** * Step 1: Build options and stop existing animations (write) */ for (let i = 0; i < numElements; i++) { const element = elements[i]; const elementTransition = { ...options }; /** * Resolve stagger function if provided. */ if (typeof elementTransition.delay === "function") { elementTransition.delay = elementTransition.delay(i, numElements); } for (const valueName in keyframes) { let valueKeyframes = keyframes[valueName]; if (!Array.isArray(valueKeyframes)) { valueKeyframes = [valueKeyframes]; } const valueOptions = { ...getValueTransition$1(elementTransition, valueName), }; valueOptions.duration && (valueOptions.duration = secondsToMilliseconds(valueOptions.duration)); valueOptions.delay && (valueOptions.delay = secondsToMilliseconds(valueOptions.delay)); /** * If there's an existing animation playing on this element then stop it * before creating a new one. */ const map = getAnimationMap(element); const key = animationMapKey(valueName, valueOptions.pseudoElement || ""); const currentAnimation = map.get(key); currentAnimation && currentAnimation.stop(); animationDefinitions.push({ map, key, unresolvedKeyframes: valueKeyframes, options: { ...valueOptions, element, name: valueName, allowFlatten: !elementTransition.type && !elementTransition.ease, }, }); } } /** * Step 2: Resolve keyframes (read) */ for (let i = 0; i < animationDefinitions.length; i++) { const { unresolvedKeyframes, options: animationOptions } = animationDefinitions[i]; const { element, name, pseudoElement } = animationOptions; if (!pseudoElement && unresolvedKeyframes[0] === null) { unresolvedKeyframes[0] = getComputedStyle(element, name); } fillWildcards(unresolvedKeyframes); applyPxDefaults(unresolvedKeyframes, name); /** * If we only have one keyframe, explicitly read the initial keyframe * from the computed style. This is to ensure consistency with WAAPI behaviour * for restarting animations, for instance .play() after finish, when it * has one vs two keyframes. */ if (!pseudoElement && unresolvedKeyframes.length < 2) { unresolvedKeyframes.unshift(getComputedStyle(element, name)); } animationOptions.keyframes = unresolvedKeyframes; } /** * Step 3: Create new animations (write) */ const animations = []; for (let i = 0; i < animationDefinitions.length; i++) { const { map, key, options: animationOptions } = animationDefinitions[i]; const animation = new NativeAnimation(animationOptions); map.set(key, animation); animation.finished.finally(() => map.delete(key)); animations.push(animation); } return animations; } function animateSequence(definition, options) { const animations = []; createAnimationsFromSequence(definition, options).forEach(({ keyframes, transition }, element) => { animations.push(...animateElements(element, keyframes, transition)); }); return new GroupAnimationWithThen(animations); } const createScopedWaapiAnimate = (scope) => { function scopedAnimate(elementOrSelector, keyframes, options) { return new GroupAnimationWithThen(animateElements(elementOrSelector, keyframes, options, scope)); } return scopedAnimate; }; const animateMini = /*@__PURE__*/ createScopedWaapiAnimate(); exports.animate = animateMini; exports.animateSequence = animateSequence;