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motion

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The Motion library for the web

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'use strict'; Object.defineProperty(exports, '__esModule', { value: true }); var popmotion = require('popmotion'); var noop = require('../../../utils/noop.cjs.js'); var getEasing = require('./get-easing.cjs.js'); var offset = require('./offset.cjs.js'); const clampProgress = (p) => Math.min(1, Math.max(p, 0)); function slowInterpolateNumbers(output, input = offset.defaultOffset(output.length), easing = noop.noopReturn) { const length = output.length; /** * If the input length is lower than the output we * fill the input to match. This currently assumes the input * is an animation progress value so is a good candidate for * moving outside the function. */ const remainder = length - input.length; remainder > 0 && offset.fillOffset(input, remainder); return (t) => { let i = 0; for (; i < length - 2; i++) { if (t < input[i + 1]) break; } let progressInRange = clampProgress(popmotion.progress(input[i], input[i + 1], t)); const segmentEasing = getEasing.getEasingForSegment(easing, i); progressInRange = segmentEasing(progressInRange); return popmotion.mix(output[i], output[i + 1], progressInRange); }; } exports.slowInterpolateNumbers = slowInterpolateNumbers;