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motion - moving development forward

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/** * Copyright 2015, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * * @providesModule ReactUpdateQueue */ 'use strict'; var ReactCurrentOwner = require('./ReactCurrentOwner'); var ReactElement = require('./ReactElement'); var ReactInstanceMap = require('./ReactInstanceMap'); var ReactUpdates = require('./ReactUpdates'); var assign = require('./Object.assign'); var invariant = require('fbjs/lib/invariant'); var warning = require('fbjs/lib/warning'); function enqueueUpdate(internalInstance) { ReactUpdates.enqueueUpdate(internalInstance); } function getInternalInstanceReadyForUpdate(publicInstance, callerName) { var internalInstance = ReactInstanceMap.get(publicInstance); if (!internalInstance) { if (process.env.NODE_ENV !== 'production') { // Only warn when we have a callerName. Otherwise we should be silent. // We're probably calling from enqueueCallback. We don't want to warn // there because we already warned for the corresponding lifecycle method. process.env.NODE_ENV !== 'production' ? warning(!callerName, '%s(...): Can only update a mounted or mounting component. ' + 'This usually means you called %s() on an unmounted component. ' + 'This is a no-op. Please check the code for the %s component.', callerName, callerName, publicInstance.constructor.displayName) : undefined; } return null; } if (process.env.NODE_ENV !== 'production') { process.env.NODE_ENV !== 'production' ? warning(ReactCurrentOwner.current == null, '%s(...): Cannot update during an existing state transition ' + '(such as within `render`). Render methods should be a pure function ' + 'of props and state.', callerName) : undefined; } return internalInstance; } /** * ReactUpdateQueue allows for state updates to be scheduled into a later * reconciliation step. */ var ReactUpdateQueue = { /** * Checks whether or not this composite component is mounted. * @param {ReactClass} publicInstance The instance we want to test. * @return {boolean} True if mounted, false otherwise. * @protected * @final */ isMounted: function (publicInstance) { if (process.env.NODE_ENV !== 'production') { var owner = ReactCurrentOwner.current; if (owner !== null) { process.env.NODE_ENV !== 'production' ? warning(owner._warnedAboutRefsInRender, '%s is accessing isMounted inside its render() function. ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', owner.getName() || 'A component') : undefined; owner._warnedAboutRefsInRender = true; } } var internalInstance = ReactInstanceMap.get(publicInstance); if (internalInstance) { // During componentWillMount and render this will still be null but after // that will always render to something. At least for now. So we can use // this hack. return !!internalInstance._renderedComponent; } else { return false; } }, /** * Enqueue a callback that will be executed after all the pending updates * have processed. * * @param {ReactClass} publicInstance The instance to use as `this` context. * @param {?function} callback Called after state is updated. * @internal */ enqueueCallback: function (publicInstance, callback) { !(typeof callback === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'enqueueCallback(...): You called `setProps`, `replaceProps`, ' + '`setState`, `replaceState`, or `forceUpdate` with a callback that ' + 'isn\'t callable.') : invariant(false) : undefined; var internalInstance = getInternalInstanceReadyForUpdate(publicInstance); // Previously we would throw an error if we didn't have an internal // instance. Since we want to make it a no-op instead, we mirror the same // behavior we have in other enqueue* methods. // We also need to ignore callbacks in componentWillMount. See // enqueueUpdates. if (!internalInstance) { return null; } if (internalInstance._pendingCallbacks) { internalInstance._pendingCallbacks.push(callback); } else { internalInstance._pendingCallbacks = [callback]; } // TODO: The callback here is ignored when setState is called from // componentWillMount. Either fix it or disallow doing so completely in // favor of getInitialState. Alternatively, we can disallow // componentWillMount during server-side rendering. enqueueUpdate(internalInstance); }, enqueueCallbackInternal: function (internalInstance, callback) { !(typeof callback === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'enqueueCallback(...): You called `setProps`, `replaceProps`, ' + '`setState`, `replaceState`, or `forceUpdate` with a callback that ' + 'isn\'t callable.') : invariant(false) : undefined; if (internalInstance._pendingCallbacks) { internalInstance._pendingCallbacks.push(callback); } else { internalInstance._pendingCallbacks = [callback]; } enqueueUpdate(internalInstance); }, /** * Forces an update. This should only be invoked when it is known with * certainty that we are **not** in a DOM transaction. * * You may want to call this when you know that some deeper aspect of the * component's state has changed but `setState` was not called. * * This will not invoke `shouldComponentUpdate`, but it will invoke * `componentWillUpdate` and `componentDidUpdate`. * * @param {ReactClass} publicInstance The instance that should rerender. * @internal */ enqueueForceUpdate: function (publicInstance) { var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'forceUpdate'); if (!internalInstance) { return; } internalInstance._pendingForceUpdate = true; enqueueUpdate(internalInstance); }, /** * Replaces all of the state. Always use this or `setState` to mutate state. * You should treat `this.state` as immutable. * * There is no guarantee that `this.state` will be immediately updated, so * accessing `this.state` after calling this method may return the old value. * * @param {ReactClass} publicInstance The instance that should rerender. * @param {object} completeState Next state. * @internal */ enqueueReplaceState: function (publicInstance, completeState) { var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'replaceState'); if (!internalInstance) { return; } internalInstance._pendingStateQueue = [completeState]; internalInstance._pendingReplaceState = true; enqueueUpdate(internalInstance); }, /** * Sets a subset of the state. This only exists because _pendingState is * internal. This provides a merging strategy that is not available to deep * properties which is confusing. TODO: Expose pendingState or don't use it * during the merge. * * @param {ReactClass} publicInstance The instance that should rerender. * @param {object} partialState Next partial state to be merged with state. * @internal */ enqueueSetState: function (publicInstance, partialState) { var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'setState'); if (!internalInstance) { return; } var queue = internalInstance._pendingStateQueue || (internalInstance._pendingStateQueue = []); queue.push(partialState); enqueueUpdate(internalInstance); }, /** * Sets a subset of the props. * * @param {ReactClass} publicInstance The instance that should rerender. * @param {object} partialProps Subset of the next props. * @internal */ enqueueSetProps: function (publicInstance, partialProps) { var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'setProps'); if (!internalInstance) { return; } ReactUpdateQueue.enqueueSetPropsInternal(internalInstance, partialProps); }, enqueueSetPropsInternal: function (internalInstance, partialProps) { var topLevelWrapper = internalInstance._topLevelWrapper; !topLevelWrapper ? process.env.NODE_ENV !== 'production' ? invariant(false, 'setProps(...): You called `setProps` on a ' + 'component with a parent. This is an anti-pattern since props will ' + 'get reactively updated when rendered. Instead, change the owner\'s ' + '`render` method to pass the correct value as props to the component ' + 'where it is created.') : invariant(false) : undefined; // Merge with the pending element if it exists, otherwise with existing // element props. var wrapElement = topLevelWrapper._pendingElement || topLevelWrapper._currentElement; var element = wrapElement.props; var props = assign({}, element.props, partialProps); topLevelWrapper._pendingElement = ReactElement.cloneAndReplaceProps(wrapElement, ReactElement.cloneAndReplaceProps(element, props)); enqueueUpdate(topLevelWrapper); }, /** * Replaces all of the props. * * @param {ReactClass} publicInstance The instance that should rerender. * @param {object} props New props. * @internal */ enqueueReplaceProps: function (publicInstance, props) { var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'replaceProps'); if (!internalInstance) { return; } ReactUpdateQueue.enqueueReplacePropsInternal(internalInstance, props); }, enqueueReplacePropsInternal: function (internalInstance, props) { var topLevelWrapper = internalInstance._topLevelWrapper; !topLevelWrapper ? process.env.NODE_ENV !== 'production' ? invariant(false, 'replaceProps(...): You called `replaceProps` on a ' + 'component with a parent. This is an anti-pattern since props will ' + 'get reactively updated when rendered. Instead, change the owner\'s ' + '`render` method to pass the correct value as props to the component ' + 'where it is created.') : invariant(false) : undefined; // Merge with the pending element if it exists, otherwise with existing // element props. var wrapElement = topLevelWrapper._pendingElement || topLevelWrapper._currentElement; var element = wrapElement.props; topLevelWrapper._pendingElement = ReactElement.cloneAndReplaceProps(wrapElement, ReactElement.cloneAndReplaceProps(element, props)); enqueueUpdate(topLevelWrapper); }, enqueueElementInternal: function (internalInstance, newElement) { internalInstance._pendingElement = newElement; enqueueUpdate(internalInstance); } }; module.exports = ReactUpdateQueue;