motion
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motion - moving development forward
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JavaScript
/**
* Copyright 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule ReactUpdateQueue
*/
;
var ReactCurrentOwner = require('./ReactCurrentOwner');
var ReactElement = require('./ReactElement');
var ReactInstanceMap = require('./ReactInstanceMap');
var ReactUpdates = require('./ReactUpdates');
var assign = require('./Object.assign');
var invariant = require('fbjs/lib/invariant');
var warning = require('fbjs/lib/warning');
function enqueueUpdate(internalInstance) {
ReactUpdates.enqueueUpdate(internalInstance);
}
function getInternalInstanceReadyForUpdate(publicInstance, callerName) {
var internalInstance = ReactInstanceMap.get(publicInstance);
if (!internalInstance) {
if (process.env.NODE_ENV !== 'production') {
// Only warn when we have a callerName. Otherwise we should be silent.
// We're probably calling from enqueueCallback. We don't want to warn
// there because we already warned for the corresponding lifecycle method.
process.env.NODE_ENV !== 'production' ? warning(!callerName, '%s(...): Can only update a mounted or mounting component. ' + 'This usually means you called %s() on an unmounted component. ' + 'This is a no-op. Please check the code for the %s component.', callerName, callerName, publicInstance.constructor.displayName) : undefined;
}
return null;
}
if (process.env.NODE_ENV !== 'production') {
process.env.NODE_ENV !== 'production' ? warning(ReactCurrentOwner.current == null, '%s(...): Cannot update during an existing state transition (such as ' + 'within `render` or another component\'s constructor). Render methods ' + 'should be a pure function of props and state; constructor ' + 'side-effects are an anti-pattern, but can be moved to ' + '`componentWillMount`.', callerName) : undefined;
}
return internalInstance;
}
/**
* ReactUpdateQueue allows for state updates to be scheduled into a later
* reconciliation step.
*/
var ReactUpdateQueue = {
/**
* Checks whether or not this composite component is mounted.
* @param {ReactClass} publicInstance The instance we want to test.
* @return {boolean} True if mounted, false otherwise.
* @protected
* @final
*/
isMounted: function (publicInstance) {
if (process.env.NODE_ENV !== 'production') {
var owner = ReactCurrentOwner.current;
if (owner !== null) {
process.env.NODE_ENV !== 'production' ? warning(owner._warnedAboutRefsInRender, '%s is accessing isMounted inside its render() function. ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', owner.getName() || 'A component') : undefined;
owner._warnedAboutRefsInRender = true;
}
}
var internalInstance = ReactInstanceMap.get(publicInstance);
if (internalInstance) {
// During componentWillMount and render this will still be null but after
// that will always render to something. At least for now. So we can use
// this hack.
return !!internalInstance._renderedComponent;
} else {
return false;
}
},
/**
* Enqueue a callback that will be executed after all the pending updates
* have processed.
*
* @param {ReactClass} publicInstance The instance to use as `this` context.
* @param {?function} callback Called after state is updated.
* @internal
*/
enqueueCallback: function (publicInstance, callback) {
!(typeof callback === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'enqueueCallback(...): You called `setProps`, `replaceProps`, ' + '`setState`, `replaceState`, or `forceUpdate` with a callback of type ' + '%s. A function is expected', typeof callback === 'object' && Object.keys(callback).length && Object.keys(callback).length < 20 ? typeof callback + ' (keys: ' + Object.keys(callback) + ')' : typeof callback) : invariant(false) : undefined;
var internalInstance = getInternalInstanceReadyForUpdate(publicInstance);
// Previously we would throw an error if we didn't have an internal
// instance. Since we want to make it a no-op instead, we mirror the same
// behavior we have in other enqueue* methods.
// We also need to ignore callbacks in componentWillMount. See
// enqueueUpdates.
if (!internalInstance) {
return null;
}
if (internalInstance._pendingCallbacks) {
internalInstance._pendingCallbacks.push(callback);
} else {
internalInstance._pendingCallbacks = [callback];
}
// TODO: The callback here is ignored when setState is called from
// componentWillMount. Either fix it or disallow doing so completely in
// favor of getInitialState. Alternatively, we can disallow
// componentWillMount during server-side rendering.
enqueueUpdate(internalInstance);
},
enqueueCallbackInternal: function (internalInstance, callback) {
!(typeof callback === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'enqueueCallback(...): You called `setProps`, `replaceProps`, ' + '`setState`, `replaceState`, or `forceUpdate` with a callback of type ' + '%s. A function is expected', typeof callback === 'object' && Object.keys(callback).length && Object.keys(callback).length < 20 ? typeof callback + ' (keys: ' + Object.keys(callback) + ')' : typeof callback) : invariant(false) : undefined;
if (internalInstance._pendingCallbacks) {
internalInstance._pendingCallbacks.push(callback);
} else {
internalInstance._pendingCallbacks = [callback];
}
enqueueUpdate(internalInstance);
},
/**
* Forces an update. This should only be invoked when it is known with
* certainty that we are **not** in a DOM transaction.
*
* You may want to call this when you know that some deeper aspect of the
* component's state has changed but `setState` was not called.
*
* This will not invoke `shouldComponentUpdate`, but it will invoke
* `componentWillUpdate` and `componentDidUpdate`.
*
* @param {ReactClass} publicInstance The instance that should rerender.
* @internal
*/
enqueueForceUpdate: function (publicInstance) {
var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'forceUpdate');
if (!internalInstance) {
return;
}
internalInstance._pendingForceUpdate = true;
enqueueUpdate(internalInstance);
},
/**
* Replaces all of the state. Always use this or `setState` to mutate state.
* You should treat `this.state` as immutable.
*
* There is no guarantee that `this.state` will be immediately updated, so
* accessing `this.state` after calling this method may return the old value.
*
* @param {ReactClass} publicInstance The instance that should rerender.
* @param {object} completeState Next state.
* @internal
*/
enqueueReplaceState: function (publicInstance, completeState) {
var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'replaceState');
if (!internalInstance) {
return;
}
internalInstance._pendingStateQueue = [completeState];
internalInstance._pendingReplaceState = true;
enqueueUpdate(internalInstance);
},
/**
* Sets a subset of the state. This only exists because _pendingState is
* internal. This provides a merging strategy that is not available to deep
* properties which is confusing. TODO: Expose pendingState or don't use it
* during the merge.
*
* @param {ReactClass} publicInstance The instance that should rerender.
* @param {object} partialState Next partial state to be merged with state.
* @internal
*/
enqueueSetState: function (publicInstance, partialState) {
var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'setState');
if (!internalInstance) {
return;
}
var queue = internalInstance._pendingStateQueue || (internalInstance._pendingStateQueue = []);
queue.push(partialState);
enqueueUpdate(internalInstance);
},
/**
* Sets a subset of the props.
*
* @param {ReactClass} publicInstance The instance that should rerender.
* @param {object} partialProps Subset of the next props.
* @internal
*/
enqueueSetProps: function (publicInstance, partialProps) {
var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'setProps');
if (!internalInstance) {
return;
}
ReactUpdateQueue.enqueueSetPropsInternal(internalInstance, partialProps);
},
enqueueSetPropsInternal: function (internalInstance, partialProps) {
var topLevelWrapper = internalInstance._topLevelWrapper;
!topLevelWrapper ? process.env.NODE_ENV !== 'production' ? invariant(false, 'setProps(...): You called `setProps` on a ' + 'component with a parent. This is an anti-pattern since props will ' + 'get reactively updated when rendered. Instead, change the owner\'s ' + '`render` method to pass the correct value as props to the component ' + 'where it is created.') : invariant(false) : undefined;
// Merge with the pending element if it exists, otherwise with existing
// element props.
var wrapElement = topLevelWrapper._pendingElement || topLevelWrapper._currentElement;
var element = wrapElement.props;
var props = assign({}, element.props, partialProps);
topLevelWrapper._pendingElement = ReactElement.cloneAndReplaceProps(wrapElement, ReactElement.cloneAndReplaceProps(element, props));
enqueueUpdate(topLevelWrapper);
},
/**
* Replaces all of the props.
*
* @param {ReactClass} publicInstance The instance that should rerender.
* @param {object} props New props.
* @internal
*/
enqueueReplaceProps: function (publicInstance, props) {
var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'replaceProps');
if (!internalInstance) {
return;
}
ReactUpdateQueue.enqueueReplacePropsInternal(internalInstance, props);
},
enqueueReplacePropsInternal: function (internalInstance, props) {
var topLevelWrapper = internalInstance._topLevelWrapper;
!topLevelWrapper ? process.env.NODE_ENV !== 'production' ? invariant(false, 'replaceProps(...): You called `replaceProps` on a ' + 'component with a parent. This is an anti-pattern since props will ' + 'get reactively updated when rendered. Instead, change the owner\'s ' + '`render` method to pass the correct value as props to the component ' + 'where it is created.') : invariant(false) : undefined;
// Merge with the pending element if it exists, otherwise with existing
// element props.
var wrapElement = topLevelWrapper._pendingElement || topLevelWrapper._currentElement;
var element = wrapElement.props;
topLevelWrapper._pendingElement = ReactElement.cloneAndReplaceProps(wrapElement, ReactElement.cloneAndReplaceProps(element, props));
enqueueUpdate(topLevelWrapper);
},
enqueueElementInternal: function (internalInstance, newElement) {
internalInstance._pendingElement = newElement;
enqueueUpdate(internalInstance);
}
};
module.exports = ReactUpdateQueue;