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moomooio-client

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MooMooIO-Client is a client-side wrapper API designed for the game MooMoo.io. This package aims to provide a simple yet powerful API for creating clones, mods, or plugins for MooMoo.io.

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export default ( [ { age: -1, group: 0, name: "apple", desc: "restores 20 health when consumed", req: [["food", 10]], scale: 22, holdOffset: 15, id: 0, }, { age: 3, group: 0, name: "cookie", desc: "restores 40 health when consumed", req: [["food", 15]], scale: 27, holdOffset: 15, id: 1, }, { age: 7, group: 0, name: "cheese", desc: "restores 30 health and another 50 over 5 seconds", req: [["food", 25]], scale: 27, holdOffset: 15, id: 2, }, { age: -1, group: 1, name: "wood wall", desc: "provides protection for your village", req: [["wood", 10]], projDmg: true, health: 380, scale: 50, holdOffset: 20, placeOffset: -5, id: 3, }, { age: 3, group: 1, name: "stone wall", desc: "provides improved protection for your village", req: [["stone", 25]], health: 900, scale: 50, holdOffset: 20, placeOffset: -5, id: 4, }, { age: 7, pre: 4, group: 1, name: "castle wall", desc: "provides powerful protection for your village", req: [["stone", 35]], health: 1500, scale: 52, holdOffset: 20, placeOffset: -5, id: 5, }, { age: -1, group: 2, name: "spikes", desc: "damages enemies when they touch them", req: [ ["wood", 20], ["stone", 5], ], health: 400, dmg: 20, scale: 49, spritePadding: -23, holdOffset: 8, placeOffset: -5, id: 6, }, { age: 5, group: 2, name: "greater spikes", desc: "damages enemies when they touch them", req: [ ["wood", 30], ["stone", 10], ], health: 500, dmg: 35, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, id: 7, }, { age: 9, pre: 7, group: 2, name: "poison spikes", desc: "poisons enemies when they touch them", req: [ ["wood", 35], ["stone", 15], ], health: 600, dmg: 30, pDmg: 5, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, id: 8, }, { age: 9, pre: 7, group: 2, name: "spinning spikes", desc: "damages enemies when they touch them", req: [ ["wood", 30], ["stone", 20], ], health: 500, dmg: 45, turnSpeed: 0.003, scale: 52, spritePadding: -23, holdOffset: 8, placeOffset: -5, id: 9, }, { age: -1, group: 3, name: "windmill", desc: "generates gold over time", req: [ ["wood", 50], ["stone", 10], ], health: 400, pps: 1, turnSpeed: 0.0016, spritePadding: 25, iconLineMulti: 12, scale: 45, holdOffset: 20, placeOffset: 5, id: 10, }, { age: 5, pre: 10, group: 3, name: "faster windmill", desc: "generates more gold over time", req: [ ["wood", 60], ["stone", 20], ], health: 500, pps: 1.5, turnSpeed: 0.0025, spritePadding: 25, iconLineMulti: 12, scale: 47, holdOffset: 20, placeOffset: 5, id: 11, }, { age: 8, pre: 11, group: 3, name: "power mill", desc: "generates more gold over time", req: [ ["wood", 100], ["stone", 50], ], health: 800, pps: 2, turnSpeed: 0.005, spritePadding: 25, iconLineMulti: 12, scale: 47, holdOffset: 20, placeOffset: 5, id: 12, }, { age: 5, group: 4, type: 2, name: "mine", desc: "allows you to mine stone", req: [ ["wood", 20], ["stone", 100], ], iconLineMulti: 12, scale: 65, holdOffset: 20, placeOffset: 0, id: 13, }, { age: 5, group: 11, type: 0, name: "sapling", desc: "allows you to farm wood", req: [ ["wood", 150], ["wood", 30], ], iconLineMulti: 12, colDiv: 0.5, scale: 110, holdOffset: 50, placeOffset: -15, id: 14, }, { age: 4, group: 5, name: "pit trap", desc: "pit that traps enemies if they walk over it", req: [ ["wood", 30], ["stone", 30], ], trap: true, ignoreCollision: true, hideFromEnemy: true, health: 500, colDiv: 0.2, scale: 50, holdOffset: 20, placeOffset: -5, id: 15, }, { age: 4, group: 6, name: "boost pad", desc: "provides boost when stepped on", req: [ ["stone", 20], ["wood", 5], ], ignoreCollision: true, boostSpeed: 1.5, health: 150, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, id: 16, }, { age: 7, group: 7, doUpdate: true, name: "turret", desc: "defensive structure that shoots at enemies", req: [ ["wood", 200], ["stone", 150], ], health: 800, projectile: 1, shootRange: 700, shootRate: 2200, scale: 43, holdOffset: 20, placeOffset: -5, id: 17, }, { age: 7, group: 8, name: "platform", desc: "platform to shoot over walls and cross over water", req: [["wood", 20]], ignoreCollision: true, zIndex: 1, health: 300, scale: 43, holdOffset: 20, placeOffset: -5, id: 18, }, { age: 7, group: 9, name: "healing pad", desc: "standing on it will slowly heal you", req: [ ["wood", 30], ["food", 10], ], ignoreCollision: true, healCol: 15, health: 400, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, id: 19, }, { age: 9, group: 10, name: "spawn pad", desc: "you will spawn here when you die but it will disappear", req: [ ["wood", 100], ["stone", 100], ], health: 400, ignoreCollision: true, spawnPoint: true, scale: 45, holdOffset: 20, placeOffset: -5, id: 20, }, { age: 7, group: 12, name: "blocker", desc: "blocks building in radius", req: [ ["wood", 30], ["stone", 25], ], ignoreCollision: true, blocker: 300, health: 400, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, id: 21, }, { age: 7, group: 13, name: "teleporter", desc: "teleports you to a random point on the map", req: [ ["wood", 60], ["stone", 60], ], ignoreCollision: true, teleport: true, health: 200, colDiv: 0.7, scale: 45, holdOffset: 20, placeOffset: -5, id: 22, }, ] as const ).map((e) => Object.freeze(e));