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moomooio-client

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MooMooIO-Client is a client-side wrapper API designed for the game MooMoo.io. This package aims to provide a simple yet powerful API for creating clones, mods, or plugins for MooMoo.io.

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// Import the package and the utilities from the MooMooIOClient package import MooMooIOClient, { HookWebSocket, KeyboardOf } from "../dist"; // Create an instance of MooMooIOClient const client = new MooMooIOClient(); // Define the clientWindow variable, which will hold a reference to the window object // This ensures that clientWindow will reference the appropriate window object based on the environment const clientWindow = document.defaultView || window || globalThis; // Use the HookWebSocket utility to hook websockets and observe any connections (this is used for browser-based clients) HookWebSocket(clientWindow, (socket) => { // Instruct MooMooIOClient to use this socket as the connection line between the client and server client.connection.use(socket); }); // Create a Keyboard instance to interact with the keyboard API const keyboard = KeyboardOf(window); // Listen for the "V" key and place the spikeType (all possible spikes) if the listener is triggered keyboard.on( "V", () => { client.myPlayer.place("spikeType", "primary"); }, null ); // Listen for the "F" key and place the boostType (boost or trap) if the listener is triggered keyboard.on( "F", () => { client.myPlayer.place("boostType", "primary"); }, null ); // Listen for the "4" key and place the wallType (all possible walls) if the listener is triggered keyboard.on( "4", () => { client.myPlayer.place("wallType", "primary"); }, null ); // Listen for the "N" key and place the millType (all possible mills) if the listener is triggered keyboard.on( "N", () => { client.myPlayer.place("millType", "primary"); }, null ); // Listen for any placement from the player. This can be used to achieve Chat-Per-Placement. client.myPlayer.on("place", (info) => { // info is a GameObject console.log(info); // Log the object that has been placed client.myPlayer.chat(`Placed: ${info.identity}`); // Send a chat message about the placement }); // NOTE: You may notice that the placement is not very accurate. This is because when we use "place", it requires a "direction" as well, which we don't provide in this simplified example.