moomooio-client
Version:
MooMooIO-Client is a client-side wrapper API designed for the game MooMoo.io. This package aims to provide a simple yet powerful API for creating clones, mods, or plugins for MooMoo.io.
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text/typescript
// Import the package and the utilities from the MooMooIOClient package
import MooMooIOClient, { HookWebSocket, KeyboardOf, getHat } from "../dist";
// Create an instance of MooMooIOClient
const client = new MooMooIOClient();
// Define the clientWindow variable, which will hold a reference to the window object
// This ensures that clientWindow will reference the appropriate window object based on the environment
const clientWindow = document.defaultView || window || globalThis;
// Use the HookWebSocket utility to hook websockets and observe any connections (this is used for browser-based clients)
HookWebSocket(clientWindow, (socket) => {
// Instruct MooMooIOClient to use this socket as the connection line between the client and server
client.connection.use(socket);
});
// Create a Keyboard instance to interact with the keyboard API
const keyboard = KeyboardOf(window);
// Listen for the "T" key and equip the "Moo Cap" if the listener is triggered
keyboard.on(
"T",
() => {
client.myPlayer.equip("Hat", "Moo Cap");
},
null
);
// Listen for the "Y" key and equip the "Apple Cap" if the listener is triggered
keyboard.on(
"Y",
() => {
client.myPlayer.equip("Hat", "Apple Cap");
},
null
);
// Listen for the "Escape" key and equip "None" if the listener is triggered
keyboard.on(
"Escape",
() => {
client.myPlayer.equip("Hat", "None");
},
null
);
// Listen for any changes in the myPlayer's hat. This can be used to achieve Chat-Per-Hat (CPH).
client.myPlayer.on("hatChange", (info) => {
const oldHat = getHat(info.previous)?.name ?? "None"; // Load the data of the previous hat to fetch its name. If not found, fallback to "None"
const currHat = getHat(info.current)?.name ?? "None"; // Load the data of the current hat to fetch its name. If not found, fallback to "None"
// Note: info.previous and info.current are both numeric types that represent a hat id.
client.myPlayer.chat(`Hat: from ${oldHat} to ${currHat}`); // Send a chat message about the hat change
});