moomooio-client
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MooMooIO-Client is a client-side wrapper API designed for the game MooMoo.io. This package aims to provide a simple yet powerful API for creating clones, mods, or plugins for MooMoo.io.
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text/typescript
// Import the package and HookWebSocket utility
import MooMooIOClient, { HookWebSocket } from "../dist";
// Create a MooMooIOClient instance
const client = new MooMooIOClient();
// Define the clientWindow variable, which will hold a reference to the window object
// This ensures that clientWindow will reference the appropriate window object based on the environment
const clientWindow = document.defaultView || window || globalThis;
// Use the HookWebSocket utility to hook websockets and observe any connections (this is used for browser-based client)
HookWebSocket(clientWindow, (socket) => {
// Tell MooMooIOClient to use this socket as the connection line between the client and server
client.connection.use(socket);
});
// Listen to any change in myPlayer's health. This can be used to achieve autoheal.
client.myPlayer.on("healthChange", () => {
// Check if the player's health is already above 95. If so, don't heal.
if (client.myPlayer.health > 95) return;
// This line of code will place/use food and then switch back to the "primary" weapon
client.myPlayer.place("foodType", "primary");
});