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moomooio-client

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MooMooIO-Client is a client-side wrapper API designed for the game MooMoo.io. This package aims to provide a simple yet powerful API for creating clones, mods, or plugins for MooMoo.io.

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# MooMooIO-Client The MooMooIO-Client is an API wrapper designed for MooMoo.io, a game. This package provides a powerful yet easy-to-use API for creating mods, clones, or plugins for MooMoo.io. [![npm version](https://badge.fury.io/js/moomooio-client.svg)](https://www.npmjs.com/package/moomooio-client) [![License: MIT](https://img.shields.io/badge/License-MIT-blue.svg)](https://opensource.org/licenses/MIT) ## Key Features - Simple API: The MooMooIO-Client offers an intuitive and straightforward interface, making it easy to interact with the MooMoo.io game client. - Seamless Integration: The API seamlessly integrates with the MooMoo.io game, allowing you to enhance your gameplay experience. - Event System: Handle various in-game events such as player movements, resource gathering, and combat actions using the event system provided by MooMooIO-Client. ## Installation To use MooMooIO-Client in your project, follow these steps: 1. Install Node.js if you haven't done so already. 2. Open a terminal or command prompt. 3. Navigate to your project directory. 4. Run the following command to install MooMooIO-Client: ```shell npm install moomooio-client # or pnpm install moomooio-client ``` ## Getting Started Here's an example that demonstrates how easy it is to create an autoheal feature: ```typescript // Import the package and HookWebSocket utility import MooMooIOClient, { HookWebSocket } from "moomooio-client"; // Create a MooMooIOClient instance const client = new MooMooIOClient(); // Define the clientWindow variable, which will hold a reference to the window object // This ensures that clientWindow will reference the appropriate window object based on the environment const clientWindow = document.defaultView || window || globalThis; // Use the HookWebSocket utility to hook websockets and observe any connections (this is used for browser-based client) HookWebSocket(clientWindow, (socket) => { // Tell MooMooIOClient to use this socket as the connection line between the client and server client.connection.use(socket); }); // Listen to any change in myPlayer's health. This can be used to achieve autoheal. client.myPlayer.on("healthChange", () => { // Check if the player's health is already above 95. If so, don't heal. if (client.myPlayer.health > 95) return; // This line of code will place/use food and then switch back to the "primary" weapon client.myPlayer.place("foodType", "primary"); }); ``` ## Examples This repository contains examples showcasing the usage of the `moomooio-client` package. You can find these examples in the [examples](examples) folder. ## Contributing Contributions are welcome! If you encounter any issues or have suggestions for improvements, please feel free to open an issue or submit a pull request in the [GitHub repository](https://github.com/EyadRealHim/moomooio-client). ## License This project is licensed under the MIT License. See the [MIT LICENSE](https://opensource.org/licenses/MIT) for more details.