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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2019-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { createRenderable } from '../renderable.js'; import { createGraphicsRenderItem } from '../webgl/render-item.js'; import { GlobalUniformSchema, BaseSchema, DefineSpec, InternalSchema, UniformSpec, TextureSpec, GlobalTextureSchema, ValueSpec, GlobalDefineSchema } from './schema.js'; import { MeshShaderCode } from '../shader-code.js'; import { ValueCell } from '../../mol-util/index.js'; export const TextureMeshSchema = { ...BaseSchema, uGeoTexDim: UniformSpec('v2', 'buffered'), tPosition: TextureSpec('texture', 'rgb', 'float', 'nearest'), tGroup: TextureSpec('texture', 'alpha', 'float', 'nearest'), tNormal: TextureSpec('texture', 'rgb', 'float', 'nearest'), dVaryingGroup: DefineSpec('boolean'), dFlatShaded: DefineSpec('boolean'), uDoubleSided: UniformSpec('b', 'material'), dFlipSided: DefineSpec('boolean'), dIgnoreLight: DefineSpec('boolean'), dCelShaded: DefineSpec('boolean'), dXrayShaded: DefineSpec('string', ['off', 'on', 'inverted']), dTransparentBackfaces: DefineSpec('string', ['off', 'on', 'opaque']), uBumpFrequency: UniformSpec('f', 'material'), uBumpAmplitude: UniformSpec('f', 'material'), uInteriorColor: UniformSpec('v4'), uInteriorSubstance: UniformSpec('v4'), meta: ValueSpec('unknown') }; export function TextureMeshRenderable(ctx, id, values, state, materialId, transparency, globals) { const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...GlobalDefineSchema, ...InternalSchema, ...TextureMeshSchema }; const renderValues = { ...values, uObjectId: ValueCell.create(id), dLightCount: ValueCell.create(globals.dLightCount), dColorMarker: ValueCell.create(globals.dColorMarker), }; const shaderCode = MeshShaderCode; const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, renderValues, materialId, transparency); return createRenderable(renderItem, renderValues, state); }