UNPKG

molstar

Version:

A comprehensive macromolecular library.

46 lines (45 loc) 2.2 kB
/** * Copyright (c) 2019-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { createRenderable } from '../renderable.js'; import { createGraphicsRenderItem } from '../webgl/render-item.js'; import { GlobalUniformSchema, BaseSchema, InternalSchema, SizeSchema, ValueSpec, DefineSpec, GlobalTextureSchema, UniformSpec, TextureSpec, GlobalDefineSchema } from './schema.js'; import { SpheresShaderCode } from '../shader-code.js'; import { ValueCell } from '../../mol-util/index.js'; export const SpheresSchema = { ...BaseSchema, ...SizeSchema, uTexDim: UniformSpec('v2'), tPositionGroup: TextureSpec('image-float32', 'rgba', 'float', 'nearest'), padding: ValueSpec('number'), uDoubleSided: UniformSpec('b', 'material'), dIgnoreLight: DefineSpec('boolean'), dCelShaded: DefineSpec('boolean'), dXrayShaded: DefineSpec('string', ['off', 'on', 'inverted']), dTransparentBackfaces: DefineSpec('string', ['off', 'on', 'opaque']), dSolidInterior: DefineSpec('boolean'), dClipPrimitive: DefineSpec('boolean'), dApproximate: DefineSpec('boolean'), uAlphaThickness: UniformSpec('f'), uBumpFrequency: UniformSpec('f', 'material'), uBumpAmplitude: UniformSpec('f', 'material'), uInteriorColor: UniformSpec('v4'), uInteriorSubstance: UniformSpec('v4'), lodLevels: ValueSpec('unknown'), centerBuffer: ValueSpec('float32'), groupBuffer: ValueSpec('float32'), }; export function SpheresRenderable(ctx, id, values, state, materialId, transparency, globals) { const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...GlobalDefineSchema, ...InternalSchema, ...SpheresSchema }; const renderValues = { ...values, uObjectId: ValueCell.create(id), dLightCount: ValueCell.create(globals.dLightCount), dColorMarker: ValueCell.create(globals.dColorMarker), }; const shaderCode = SpheresShaderCode; const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, renderValues, materialId, transparency); return createRenderable(renderItem, renderValues, state); }