molstar
Version:
A comprehensive macromolecular library.
46 lines (45 loc) • 2.2 kB
JavaScript
/**
* Copyright (c) 2019-2025 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { createRenderable } from '../renderable.js';
import { createGraphicsRenderItem } from '../webgl/render-item.js';
import { GlobalUniformSchema, BaseSchema, InternalSchema, SizeSchema, ValueSpec, DefineSpec, GlobalTextureSchema, UniformSpec, TextureSpec, GlobalDefineSchema } from './schema.js';
import { SpheresShaderCode } from '../shader-code.js';
import { ValueCell } from '../../mol-util/index.js';
export const SpheresSchema = {
...BaseSchema,
...SizeSchema,
uTexDim: UniformSpec('v2'),
tPositionGroup: TextureSpec('image-float32', 'rgba', 'float', 'nearest'),
padding: ValueSpec('number'),
uDoubleSided: UniformSpec('b', 'material'),
dIgnoreLight: DefineSpec('boolean'),
dCelShaded: DefineSpec('boolean'),
dXrayShaded: DefineSpec('string', ['off', 'on', 'inverted']),
dTransparentBackfaces: DefineSpec('string', ['off', 'on', 'opaque']),
dSolidInterior: DefineSpec('boolean'),
dClipPrimitive: DefineSpec('boolean'),
dApproximate: DefineSpec('boolean'),
uAlphaThickness: UniformSpec('f'),
uBumpFrequency: UniformSpec('f', 'material'),
uBumpAmplitude: UniformSpec('f', 'material'),
uInteriorColor: UniformSpec('v4'),
uInteriorSubstance: UniformSpec('v4'),
lodLevels: ValueSpec('unknown'),
centerBuffer: ValueSpec('float32'),
groupBuffer: ValueSpec('float32'),
};
export function SpheresRenderable(ctx, id, values, state, materialId, transparency, globals) {
const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...GlobalDefineSchema, ...InternalSchema, ...SpheresSchema };
const renderValues = {
...values,
uObjectId: ValueCell.create(id),
dLightCount: ValueCell.create(globals.dLightCount),
dColorMarker: ValueCell.create(globals.dColorMarker),
};
const shaderCode = SpheresShaderCode;
const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, renderValues, materialId, transparency);
return createRenderable(renderItem, renderValues, state);
}