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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author David Sehnal <david.sehnal@gmail.com> * @author Ludovic Autin <ludovic.autin@gmail.com> */ import { SortedArray } from '../../../mol-data/int.js'; import * as EasingFns from '../../../mol-math/easing.js'; import { clamp, lerp } from '../../../mol-math/interpolate.js'; import { EPSILON, Mat3, Mat4, Quat, Vec3 } from '../../../mol-math/linear-algebra.js'; import { deepEqual } from '../../../mol-util/index.js'; import { Color } from '../../../mol-util/color/index.js'; import { decodeColor } from '../../../mol-util/color/utils.js'; import { produce } from '../../../mol-util/produce.js'; import { makeContinuousPaletteCheckpoints } from '../components/annotation-color-theme.js'; import { palettePropsFromMVSPalette } from '../load-helpers.js'; import { MVSAnimationSchema } from '../tree/animation/animation-tree.js'; import { addDefaults } from '../tree/generic/tree-utils.js'; export async function generateStateTransition(ctx, snapshot, snapshotIndex, snapshotCount) { var _a, _b, _c, _d, _e; if (!snapshot.animation) return undefined; const tree = addDefaults(snapshot.animation, MVSAnimationSchema); const transitions = (_a = tree.children) === null || _a === void 0 ? void 0 : _a.filter(child => child.kind === 'interpolate'); if (!(transitions === null || transitions === void 0 ? void 0 : transitions.length)) return undefined; const duration = Math.max((_c = (_b = snapshot.animation.params) === null || _b === void 0 ? void 0 : _b.duration_ms) !== null && _c !== void 0 ? _c : 0, ...transitions.map(t => { var _a; return ((_a = t.params.start_ms) !== null && _a !== void 0 ? _a : 0) + t.params.duration_ms; })); const frames = []; const dt = (_e = (_d = tree.params) === null || _d === void 0 ? void 0 : _d.frame_time_ms) !== null && _e !== void 0 ? _e : (1000 / 60); const N = Math.ceil(duration / dt); const nodeMap = makeNodeMap(snapshot.root, new Map(), []); const cache = new Map(); const transitionGroups = groupTranstions(transitions); let prevRoot; for (let i = 0; i <= N; i++) { const t = i * dt; const root = createSnapshot(snapshot.root, transitionGroups, t, cache, nodeMap); if (root === prevRoot || (prevRoot && deepEqual(root, prevRoot))) { frames[frames.length - 1][1] += dt; } else { frames.push([root, dt]); } prevRoot = root; if (ctx.shouldUpdate) { await ctx.update({ message: `Generating transition for snapshot ${snapshotIndex + 1}/${snapshotCount}`, current: i + 1, max: N }); } } return { tree, frametimeMs: dt, frames }; } const EasingFnMap = { 'linear': t => t, 'bounce-in': EasingFns.bounceIn, 'bounce-out': EasingFns.bounceOut, 'bounce-in-out': EasingFns.bounceInOut, 'circle-in': EasingFns.circleIn, 'circle-out': EasingFns.circleOut, 'circle-in-out': EasingFns.circleInOut, 'cubic-in': EasingFns.cubicIn, 'cubic-out': EasingFns.cubicOut, 'cubic-in-out': EasingFns.cubicInOut, 'exp-in': EasingFns.expIn, 'exp-out': EasingFns.expOut, 'exp-in-out': EasingFns.expInOut, 'quad-in': EasingFns.quadIn, 'quad-out': EasingFns.quadOut, 'quad-in-out': EasingFns.quadInOut, 'sin-in': EasingFns.sinIn, 'sin-out': EasingFns.sinOut, 'sin-in-out': EasingFns.sinInOut, }; function getTransitionKey(transition) { const prop = transition.params.property; if (Array.isArray(prop)) { return `${transition.params.target_ref}:${prop.join('.')}`; } return `${transition.params.target_ref}:${prop}`; } function groupTranstions(transitions) { const map = new Map(); const groups = []; for (const t of transitions) { const key = getTransitionKey(t); if (!map.has(key)) { const group = []; map.set(key, group); groups.push(group); } map.get(key).push(t); } for (const group of groups) { group.sort((a, b) => { var _a, _b; const s = ((_a = a.params.start_ms) !== null && _a !== void 0 ? _a : 0) - ((_b = b.params.start_ms) !== null && _b !== void 0 ? _b : 0); if (s !== 0) return s; return a.params.duration_ms - b.params.duration_ms; }); } return groups; } function createSnapshot(tree, transitionGroups, time, cache, nodeMap) { let modified = false; const ret = produce(tree, (draft) => { var _a, _b, _c; for (const transitionGroup of transitionGroups) { const pivot = transitionGroup[0]; const nodePath = nodeMap.get(pivot.params.target_ref); if (!nodePath) continue; const node = select(draft, nodePath, 0); const target = pivot.params.property[0] === 'custom' ? node === null || node === void 0 ? void 0 : node.custom : node === null || node === void 0 ? void 0 : node.params; if (!target) continue; const offset = pivot.params.property[0] === 'custom' ? 1 : 0; let transition = pivot; let previous; for (let i = transitionGroup.length - 1; i > 0; i--) { const current = transitionGroup[i]; const currentStart = (_a = current.params.start_ms) !== null && _a !== void 0 ? _a : 0; if (time >= currentStart) { transition = current; previous = i > 0 ? transitionGroup[i - 1] : undefined; break; } } if (!cache.has(transition)) { cache.set(transition, {}); } const cacheEntry = cache.get(transition); const startTime = (_b = transition.params.start_ms) !== null && _b !== void 0 ? _b : 0; const durationMs = (_c = transition.params.duration_ms) !== null && _c !== void 0 ? _c : 0; const t = (time - startTime) / durationMs; let next; if (transition.params.kind === 'transform_matrix') { next = processTransformMatrix(transition, target, clamp(t, 0, 1), cacheEntry, offset, previous); } else { next = processScalarLike(transition, target, t, cacheEntry, offset, previous); } if (next === undefined) { continue; } modified = true; assign(target, transition.params.property, next, offset); } }); return modified ? ret : tree; } function applyFrequency(t, frequency, alternate) { let v = (t * (frequency || 1)); if (v < 1) return v; if (!alternate) { v = (v % 1); if (v === 0) return 1; return v; } if (Math.abs(v - 1) < EPSILON) return 1; v = v % 2; if (v > 1) return 2 - v; return v; } function getPreviousScalarEnd(previous) { if (!previous || previous.params.kind === 'transform_matrix') return undefined; return previous.params.end; } function processScalarLike(transition, target, time, cacheEntry, offset, previous) { var _a, _b, _c, _d, _e, _f, _g, _h; if (transition.params.kind === 'transform_matrix') return; if (previous && previous.params.kind === 'transform_matrix') return; const startValue = (_b = (_a = transition.params.start) !== null && _a !== void 0 ? _a : getPreviousScalarEnd(previous)) !== null && _b !== void 0 ? _b : select(target, transition.params.property, offset); if (transition.params.kind === 'color' && !cacheEntry.paletteFn) { cacheEntry.paletteFn = makePaletteFunction(transition); } const endValue = transition.params.end; if (time <= 0) return startValue; else if (time >= 1 - EPSILON && !transition.params.alternate_direction && transition.params.kind !== 'color') return endValue; let t = clamp(time, 0, 1); t = applyFrequency(t, (_c = transition.params.frequency) !== null && _c !== void 0 ? _c : 1, !!transition.params.alternate_direction); const easing = (_e = EasingFnMap[(_d = transition.params.easing) !== null && _d !== void 0 ? _d : 'linear']) !== null && _e !== void 0 ? _e : EasingFnMap['linear']; t = easing(t); if (transition.params.kind === 'scalar') { return interpolateScalars(startValue, endValue, t, (_f = transition.params.noise_magnitude) !== null && _f !== void 0 ? _f : 0, !!transition.params.discrete); } else if (transition.params.kind === 'vec3') { return interpolateVectors(startValue, endValue, t, (_g = transition.params.noise_magnitude) !== null && _g !== void 0 ? _g : 0, !!transition.params.spherical); } else if (transition.params.kind === 'rotation_matrix') { return interpolateRotation(startValue, endValue, t, (_h = transition.params.noise_magnitude) !== null && _h !== void 0 ? _h : 0, cacheEntry); } else if (transition.params.kind === 'color') { if (cacheEntry.paletteFn) { const color = cacheEntry.paletteFn(t); return Color.toHexStyle(color); } const baseColors = typeof startValue === 'object' ? select(target, transition.params.property, offset) : undefined; return interpolateColors(startValue, endValue, t, cacheEntry, baseColors); } } function getPreviousMatrixEnd(previous, prop) { if (!previous || previous.params.kind !== 'transform_matrix') return undefined; return previous.params[prop]; } const TransformState = { pivotTranslation: Mat4(), pivotTranslationInv: Mat4(), rotation: Mat4(), scale: Mat4(), translation: Mat4(), pivotNeg: Vec3(), temp: Mat4(), }; function processTransformMatrix(transition, target, time, cache, offset, previous) { var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v; if (transition.params.kind !== 'transform_matrix') return; if (previous && previous.params.kind !== 'transform_matrix') return; const transform = (_a = select(target, transition.params.property, offset)) !== null && _a !== void 0 ? _a : Mat4.identity(); const startRotation = (_c = (_b = transition.params.rotation_start) !== null && _b !== void 0 ? _b : getPreviousMatrixEnd(previous, 'rotation_start')) !== null && _c !== void 0 ? _c : Mat3.fromMat4(Mat3(), transform); const startTranslation = (_e = (_d = transition.params.translation_start) !== null && _d !== void 0 ? _d : getPreviousMatrixEnd(previous, 'translation_start')) !== null && _e !== void 0 ? _e : Mat4.getTranslation(Vec3(), transform); const startScale = (_g = (_f = transition.params.scale_start) !== null && _f !== void 0 ? _f : getPreviousMatrixEnd(previous, 'scale_start')) !== null && _g !== void 0 ? _g : Mat4.getScaling(Vec3(), transform); const endRotation = transition.params.rotation_end; const endTranslation = transition.params.translation_end; const endScale = transition.params.scale_end; let rotation, translation, scale; if (time <= 0) { rotation = startRotation; translation = startTranslation; scale = startScale; } else { const clampedTime = clamp(time, 0, 1); let t = applyFrequency(clampedTime, (_h = transition.params.rotation_frequency) !== null && _h !== void 0 ? _h : 1, !!transition.params.rotation_alternate_direction); let easing = (_k = EasingFnMap[(_j = transition.params.rotation_easing) !== null && _j !== void 0 ? _j : 'linear']) !== null && _k !== void 0 ? _k : EasingFnMap['linear']; rotation = interpolateRotation(startRotation, endRotation, easing(t), (_l = transition.params.rotation_noise_magnitude) !== null && _l !== void 0 ? _l : 0, cache); t = applyFrequency(clampedTime, (_m = transition.params.translation_frequency) !== null && _m !== void 0 ? _m : 1, !!transition.params.translation_alternate_direction); easing = (_p = EasingFnMap[(_o = transition.params.translation_easing) !== null && _o !== void 0 ? _o : 'linear']) !== null && _p !== void 0 ? _p : EasingFnMap['linear']; translation = interpolateVec3(startTranslation, endTranslation, easing(t), (_q = transition.params.translation_noise_magnitude) !== null && _q !== void 0 ? _q : 0, false); t = applyFrequency(clampedTime, (_r = transition.params.scale_frequency) !== null && _r !== void 0 ? _r : 1, !!transition.params.scale_alternate_direction); easing = (_t = EasingFnMap[(_s = transition.params.scale_easing) !== null && _s !== void 0 ? _s : 'linear']) !== null && _t !== void 0 ? _t : EasingFnMap['linear']; scale = interpolateVec3(startScale, endScale, easing(t), (_u = transition.params.scale_noise_magnitude) !== null && _u !== void 0 ? _u : 0, false); } const pivot = (_v = transition.params.pivot) !== null && _v !== void 0 ? _v : Vec3.zero(); Mat4.fromTranslation(TransformState.translation, translation); Mat4.fromScaling(TransformState.scale, scale); Mat4.setIdentity(TransformState.rotation); Mat4.fromMat3(TransformState.rotation, rotation); Mat4.fromTranslation(TransformState.pivotTranslation, pivot); Mat4.fromTranslation(TransformState.pivotTranslationInv, Vec3.negate(TransformState.pivotNeg, pivot)); // translation . pivot . rotation . scale . pivotInv const result = Mat4(); Mat4.mul(result, TransformState.scale, TransformState.pivotTranslationInv); Mat4.mul(result, TransformState.rotation, result); Mat4.mul(result, TransformState.translation, result); return result; } function interpolateScalars(start, end, t, noise, discrete) { if (Array.isArray(start)) { const ret = Array.from({ length: start.length }).fill(0.1); if (!end || !Array.isArray(end)) { for (let i = 0; i < start.length; i++) { ret[i] = interpolateScalar(start[i], end, t, noise, discrete); } return ret; } for (let i = 0; i < start.length; i++) { ret[i] = interpolateScalar(start[i], end[i], t, noise, discrete); } return ret; } if (Array.isArray(end)) { const ret = Array.from({ length: end.length }).fill(0.1); for (let i = 0; i < end.length; i++) { ret[i] = interpolateScalar(start, end[i], t, noise, discrete); } return ret; } return interpolateScalar(start, end, t, noise, discrete); } function interpolateScalar(start, end, t, noise, discrete) { let v = typeof end === 'number' ? lerp(start, end, t) : start; if (noise) { v += (Math.random() - 0.5) * noise; } if (discrete) { v = Math.round(v); } return v; } const InterpolateVectorsState = { start: Vec3(), end: Vec3(), v: Vec3(), }; function interpolateVectors(start, end, t, noise, isSpherical) { if ((!end || start === end) && !noise) return start; const ret = Array.from({ length: start.length }).fill(0.1); for (let i = 0; i < start.length; i += 3) { const s = Vec3.fromArray(InterpolateVectorsState.start, start, i); let v; if (end) { const e = Vec3.fromArray(InterpolateVectorsState.end, end, i); v = isSpherical ? Vec3.slerp(InterpolateVectorsState.v, s, e, t) : Vec3.lerp(InterpolateVectorsState.v, s, e, t); } else { v = Vec3.clone(s); } if (noise && t <= 1 - EPSILON) { Vec3.random(Vec3Noise, noise); Vec3.add(v, v, Vec3Noise); } Vec3.toArray(v, ret, i); } return ret; } const Vec3Noise = Vec3(); function interpolateVec3(start, end, t, noise, isSpherical) { if ((!end || start === end) && !noise) return start; let v; if (end) { v = isSpherical ? Vec3.slerp(Vec3(), start, end, t) : Vec3.lerp(Vec3(), start, end, t); } else { v = Vec3.clone(start); } if (noise && t <= 1 - EPSILON) { Vec3.random(Vec3Noise, noise); Vec3.add(v, v, Vec3Noise); } return v; } const RotationState = { start: Quat(), end: Quat(), v: Quat(), noise: Quat(), axis: Vec3(), temp: Mat4(), }; function interpolateRotation(start, end, t, noise, cache) { if ((!end || start === end) && !noise) return start; if (end) { if (!cache.rotation) { cache.rotation = { ...relativeAxisAngle(start, end), start: Quat.fromMat3(Quat(), start), end: Quat.fromMat3(Quat(), end), }; } const { axis, angle, start: startQ, end: endQ } = cache.rotation; if (angle < 1e-6) { // start ≈ end: make a clean spin about the detected (or default) axis Quat.setAxisAngle(RotationState.v, axis, t * 2 * Math.PI); // Make a full turn } else { // Normal case: stick with your existing slerp between start/end Quat.slerp(RotationState.v, startQ, endQ, t); } } else { Quat.fromMat3(RotationState.v, start); } if (noise && t <= 1 - EPSILON) { Vec3.random(RotationState.axis, 1); Quat.setAxisAngle(RotationState.noise, RotationState.axis, 2 * Math.PI * noise * (Math.random() - 0.5)); Quat.multiply(RotationState.v, RotationState.noise, RotationState.v); } Mat4.fromQuat(RotationState.temp, RotationState.v); return Mat3.fromMat4(Mat3(), RotationState.temp); } function decodeColors(color, baseColors) { if (color === undefined || color === null) return undefined; if (typeof color === 'object') { const ret = {}; if (baseColors) { for (const key of Object.keys(baseColors)) { const decoded = decodeColor(baseColors[key]); if (decoded !== undefined) { ret[key] = decoded; } } } for (const key of Object.keys(color)) { const decoded = decodeColor(color[key]); if (decoded !== undefined) { ret[key] = decoded; } } return ret; } return decodeColor(color); } function interpolateColors(start, end, time, cacheEntry, baseColors) { const t = clamp(time, 0, 1); if (cacheEntry.paletteFn) { const c = cacheEntry.paletteFn(t); return Color.toHexStyle(c); } if (cacheEntry.startColor === undefined) { cacheEntry.startColor = decodeColors(start, baseColors); } if (cacheEntry.endColor === undefined) { cacheEntry.endColor = decodeColors(end, undefined); } const { startColor, endColor } = cacheEntry; if (typeof startColor === 'object') { if (typeof baseColors !== 'object') { throw new Error('Cannot interpolate from scalar color to color mapping'); } const ret = { ...baseColors, ...startColor }; if (typeof endColor === 'object') { for (const key of Object.keys(endColor)) { ret[key] = Color.toHexStyle(Color.interpolate(startColor[key], endColor[key], t)); } } else if (typeof endColor === 'number') { for (const key of Object.keys(startColor)) { ret[key] = Color.toHexStyle(Color.interpolate(startColor[key], endColor, t)); } } return ret; } if (typeof endColor === 'object') { throw new Error('Cannot interpolate from scalar color to color mapping'); } if (typeof endColor === 'number' && typeof startColor === 'number') { return Color.toHexStyle(Color.interpolate(startColor, endColor, t)); } return start; } function select(params, path, offset) { if (typeof path === 'string') { return params === null || params === void 0 ? void 0 : params[path]; } let f = params; for (let i = offset; i < path.length; i++) { if (!f) break; f = f[path[i]]; } return f; } function assign(params, path, value, offset) { if (!params) return; if (typeof path === 'string') { params[path] = value; return; } let f = params; for (let i = offset; i < path.length; i++) { if (!f) break; if (i === path.length - 1) { f[path[i]] = value; } else { f = f[path[i]]; } } } function makeNodeMap(tree, map, currentPath) { if (tree.ref) { map.set(tree.ref, [...currentPath]); } if (!tree.children) return map; currentPath.push('children'); for (let i = 0; i < tree.children.length; i++) { const child = tree.children[i]; currentPath.push(i); makeNodeMap(child, map, currentPath); currentPath.pop(); } currentPath.pop(); return map; } function makePaletteFunction(props) { if (props.params.kind !== 'color' || !props.params.palette) return undefined; const params = palettePropsFromMVSPalette(props.params.palette); if (params.name === 'discrete') return makePaletteFunctionDiscrete(params.params); if (params.name === 'continuous') return makePaletteFunctionContinuous(params.params); throw new Error(`NotImplementedError: makePaletteFunction for ${props.name}`); } function makePaletteFunctionDiscrete(props) { const defaultColor = Color(0x0); if (props.colors.length === 0) return () => defaultColor; return (value) => { const x = clamp(value, 0, 1); for (let i = props.colors.length - 1; i >= 0; i--) { const { color, fromValue, toValue } = props.colors[i]; if (fromValue <= x && x <= toValue) return color; } return defaultColor; }; } function makePaletteFunctionContinuous(props) { const defaultColor = Color(0x0); const { colors, checkpoints } = makeContinuousPaletteCheckpoints(props); if (colors.length === 0) return () => defaultColor; const underflowColor = props.setUnderflowColor ? props.underflowColor : defaultColor; const overflowColor = props.setOverflowColor ? props.overflowColor : defaultColor; return (value) => { const x = clamp(value, 0, 1); const gteIdx = SortedArray.findPredecessorIndex(checkpoints, x); // Index of the first greater or equal checkpoint if (gteIdx === 0) { if (x === checkpoints[0]) return colors[0]; else return underflowColor; } if (gteIdx === checkpoints.length) { return overflowColor; } const q = (x - checkpoints[gteIdx - 1]) / (checkpoints[gteIdx] - checkpoints[gteIdx - 1]); return Color.interpolate(colors[gteIdx - 1], colors[gteIdx], q); }; } const RelativeAxisAngleState = { Rt: Mat3(), R: Mat3(), }; function relativeAxisAngle(start, end) { // R_rel = end * start^T const R0 = start, R1 = end; const Rt = Mat3.transpose(RelativeAxisAngleState.Rt, R0); const R = Mat3.mul(RelativeAxisAngleState.R, R1, Rt); const tr = R[0] + R[4] + R[8]; // trace let angle = Math.acos(clamp((tr - 1) * 0.5, -1, 1)); // in [0, π] const axis = Vec3(); const eps = 1e-6; const sinA = Math.sin(angle); if (angle < eps) { // Near identity: axis undefined; return any unit axis (choose something stable) Vec3.set(axis, 0, 0, 1); angle = 0.0; return { axis, angle }; } if (Math.PI - angle > 1e-4) { // General case axis[0] = (R[5] - R[7]) / (2 * sinA); // (r32 - r23) axis[1] = (R[6] - R[2]) / (2 * sinA); // (r13 - r31) axis[2] = (R[1] - R[3]) / (2 * sinA); // (r21 - r12) Vec3.normalize(axis, axis); return { axis, angle }; } // angle ~ π: use diagonal-based extraction for stability // Compute squared components then pick the largest to avoid precision loss const xx = Math.max(0, (R[0] + 1) * 0.5); const yy = Math.max(0, (R[4] + 1) * 0.5); const zz = Math.max(0, (R[8] + 1) * 0.5); let x = Math.sqrt(xx), y = Math.sqrt(yy), z = Math.sqrt(zz); if (x >= y && x >= z) { x = Math.max(x, 1e-8); y = (R[1] + R[3]) / (4 * x); z = (R[2] + R[6]) / (4 * x); Vec3.set(axis, x, y, z); } else if (y >= x && y >= z) { y = Math.max(y, 1e-8); x = (R[1] + R[3]) / (4 * y); z = (R[5] + R[7]) / (4 * y); Vec3.set(axis, x, y, z); } else { z = Math.max(z, 1e-8); x = (R[2] + R[6]) / (4 * z); y = (R[5] + R[7]) / (4 * z); Vec3.set(axis, x, y, z); } Vec3.normalize(axis, axis); return { axis, angle: Math.PI }; }