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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2018-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author David Sehnal <david.sehnal@gmail.com> * @author Alexander Rose <alexander.rose@weirdbyte.de> * @author Adam Midlik <midlik@gmail.com> */ import { produce } from '../mol-util/produce.js'; import { merge } from 'rxjs'; import { Canvas3DContext, Canvas3DParams } from '../mol-canvas3d/canvas3d.js'; import { PluginComponent } from '../mol-plugin-state/component.js'; import { PluginStateObject as SO } from '../mol-plugin-state/objects.js'; import { State } from '../mol-state/index.js'; import { UUID } from '../mol-util/index.js'; import { ParamDefinition as PD } from '../mol-util/param-definition.js'; import { PluginBehavior } from './behavior.js'; import { PluginCommands } from './commands.js'; import { PluginConfig } from './config.js'; import { AnimateStateSnapshotTransition } from '../mol-plugin-state/animation/built-in/state-snapshots.js'; import { Scheduler } from '../mol-task/index.js'; import { memoizeLatest } from '../mol-util/memoize.js'; export { PluginState }; class PluginState extends PluginComponent { get animation() { return this.plugin.managers.animation; } getSnapshot(params) { var _a, _b, _c; const p = { ...this.snapshotParams.value, ...params }; return { id: UUID.create22(), data: p.data ? this.data.getSnapshot() : void 0, behaviour: p.behavior ? this.behaviors.getSnapshot() : void 0, animation: p.animation ? this.animation.getSnapshot() : void 0, startAnimation: p.startAnimation ? !!p.startAnimation : void 0, camera: p.camera ? { current: this.plugin.canvas3d.camera.getSnapshot(), transitionStyle: p.cameraTransition.name, transitionDurationInMs: ((_a = p === null || p === void 0 ? void 0 : p.cameraTransition) === null || _a === void 0 ? void 0 : _a.name) === 'animate' ? p.cameraTransition.params.durationInMs : void 0 } : void 0, canvas3dContext: p.canvas3dContext ? { props: (_b = this.plugin.canvas3dContext) === null || _b === void 0 ? void 0 : _b.props } : void 0, canvas3d: p.canvas3d ? { props: (_c = this.plugin.canvas3d) === null || _c === void 0 ? void 0 : _c.props } : void 0, interactivity: p.interactivity ? { props: this.plugin.managers.interactivity.props } : void 0, structureFocus: this.plugin.managers.structure.focus.getSnapshot(), structureSelection: p.structureSelection ? this.plugin.managers.structure.selection.getSnapshot() : void 0, structureComponentManager: p.componentManager ? { options: this.plugin.managers.structure.component.state.options } : void 0, durationInMs: p === null || p === void 0 ? void 0 : p.durationInMs }; } async setSnapshot(snapshot) { var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k; await this.animation.stop(); // this needs to go 1st since these changes are already baked into the behavior and data state if ((_a = snapshot.structureComponentManager) === null || _a === void 0 ? void 0 : _a.options) this.plugin.managers.structure.component._setSnapshotState((_b = snapshot.structureComponentManager) === null || _b === void 0 ? void 0 : _b.options); if (snapshot.behaviour) await this.plugin.runTask(this.behaviors.setSnapshot(snapshot.behaviour)); if (snapshot.data) await this.plugin.runTask(this.data.setSnapshot(snapshot.data)); if ((_c = snapshot.canvas3d) === null || _c === void 0 ? void 0 : _c.props) { const settings = PD.normalizeParams(Canvas3DParams, snapshot.canvas3d.props, 'children'); if (((_d = snapshot.camera) === null || _d === void 0 ? void 0 : _d.current) || ((_e = snapshot.camera) === null || _e === void 0 ? void 0 : _e.focus)) { // Avoid multiple camera transitions (creates ugly cases when camera in old and new snapshot is the same) settings.camera = undefined; settings.cameraClipping = undefined; settings.cameraFog = undefined; } await PluginCommands.Canvas3D.SetSettings(this.plugin, { settings }); } if ((_f = snapshot.canvas3dContext) === null || _f === void 0 ? void 0 : _f.props) { const props = PD.normalizeParams(Canvas3DContext.Params, snapshot.canvas3dContext.props, 'children'); (_g = this.plugin.canvas3dContext) === null || _g === void 0 ? void 0 : _g.setProps(props); } if (snapshot.interactivity) { if (snapshot.interactivity.props) this.plugin.managers.interactivity.setProps(snapshot.interactivity.props); } if (snapshot.structureFocus) { this.plugin.managers.structure.focus.setSnapshot(snapshot.structureFocus); } if (snapshot.structureSelection) { this.plugin.managers.structure.selection.setSnapshot(snapshot.structureSelection); } if (snapshot.animation) { this.animation.setSnapshot(snapshot.animation); } if ((_h = snapshot.camera) === null || _h === void 0 ? void 0 : _h.current) { PluginCommands.Camera.Reset(this.plugin, { snapshot: snapshot.camera.current, durationMs: snapshot.camera.transitionStyle === 'animate' ? snapshot.camera.transitionDurationInMs : undefined, }); } else if ((_j = snapshot.camera) === null || _j === void 0 ? void 0 : _j.focus) { PluginCommands.Camera.FocusObject(this.plugin, { ...snapshot.camera.focus, durationMs: snapshot.camera.transitionStyle === 'animate' ? snapshot.camera.transitionDurationInMs : undefined, }); } if (typeof (snapshot === null || snapshot === void 0 ? void 0 : snapshot.onLoadMarkdownCommands) === 'object' && Object.keys(snapshot.onLoadMarkdownCommands).length > 0) { this.plugin.managers.markdownExtensions.tryExecute('click', snapshot.onLoadMarkdownCommands); } if (snapshot.startAnimation) { this.animation.start(); return; } if ((_k = snapshot.transition) === null || _k === void 0 ? void 0 : _k.autoplay) { await Scheduler.immediatePromise(); this.animation.play(AnimateStateSnapshotTransition, {}); } } async setAnimationSnapshot(snapshot, frameIndex) { var _a, _b, _c, _d; await this.animation.stopStateTransitionAnimation(); const { transition } = snapshot; if (!transition) return; const finalIndex = Math.min(frameIndex, transition.frames.length - 1); const frame = (_a = transition.frames[finalIndex]) !== null && _a !== void 0 ? _a : snapshot.data; if (frame.data) await this.plugin.runTask(this.data.setSnapshot(frame.data)); if ((_b = frame.canvas3d) === null || _b === void 0 ? void 0 : _b.props) { const settings = PD.normalizeParams(Canvas3DParams, frame.canvas3d.props, 'children'); (_c = this.plugin.canvas3d) === null || _c === void 0 ? void 0 : _c.setProps(settings); } if ((_d = frame.camera) === null || _d === void 0 ? void 0 : _d.current) { PluginCommands.Camera.Reset(this.plugin, { snapshot: frame.camera.current, durationMs: frame.camera.transitionStyle === 'animate' ? frame.camera.transitionDurationInMs : undefined, }); } if (!frameIndex && typeof (snapshot === null || snapshot === void 0 ? void 0 : snapshot.onLoadMarkdownCommands) === 'object' && Object.keys(snapshot.onLoadMarkdownCommands).length > 0) { this.plugin.managers.markdownExtensions.tryExecute('click', snapshot.onLoadMarkdownCommands); } } updateTransform(state, a, params, canUndo) { const tree = state.build().to(a).update(params); return PluginCommands.State.Update(this.plugin, { state, tree, options: { canUndo } }); } hasBehavior(behavior) { return this.behaviors.tree.transforms.has(behavior.id); } updateBehavior(behavior, params) { const tree = this.behaviors.build(); if (!this.behaviors.tree.transforms.has(behavior.id)) { const defaultParams = behavior.createDefaultParams(void 0, this.plugin); tree.to(PluginBehavior.getCategoryId(behavior)).apply(behavior, produce(defaultParams, params), { ref: behavior.id }); } else { tree.to(behavior.id).update(params); } return this.plugin.runTask(this.behaviors.updateTree(tree)); } dispose() { this.behaviors.cells.forEach(cell => { var _a, _b, _c, _d; if (PluginBehavior.Behavior.is(cell.obj)) { (_b = (_a = cell.obj.data).unregister) === null || _b === void 0 ? void 0 : _b.call(_a); (_d = (_c = cell.obj.data).dispose) === null || _d === void 0 ? void 0 : _d.call(_c); } }); super.dispose(); this.data.dispose(); this.behaviors.dispose(); this.animation.dispose(); } constructor(plugin) { super(); this.plugin = plugin; this.data = State.create(new SO.Root({}), { runTask: this.plugin.runTask, globalContext: this.plugin, historyCapacity: this.plugin.config.get(PluginConfig.State.HistoryCapacity) }); this.behaviors = State.create(new PluginBehavior.Root({}), { runTask: this.plugin.runTask, globalContext: this.plugin, rootState: { isLocked: true } }); this.events = { cell: { stateUpdated: merge(this.data.events.cell.stateUpdated, this.behaviors.events.cell.stateUpdated), created: merge(this.data.events.cell.created, this.behaviors.events.cell.created), removed: merge(this.data.events.cell.removed, this.behaviors.events.cell.removed), }, object: { created: merge(this.data.events.object.created, this.behaviors.events.object.created), removed: merge(this.data.events.object.removed, this.behaviors.events.object.removed), updated: merge(this.data.events.object.updated, this.behaviors.events.object.updated) } }; this.snapshotParams = this.ev.behavior(PluginState.DefaultSnapshotParams); this.setSnapshotParams = (params) => { this.snapshotParams.next({ ...PluginState.DefaultSnapshotParams, ...params }); }; } } (function (PluginState) { PluginState.SnapshotParams = { durationInMs: PD.Numeric(1500, { min: 100, max: 15000, step: 100 }, { label: 'Duration in ms' }), data: PD.Boolean(true), behavior: PD.Boolean(false), structureSelection: PD.Boolean(false), componentManager: PD.Boolean(true), animation: PD.Boolean(true), startAnimation: PD.Boolean(false), canvas3d: PD.Boolean(true), canvas3dContext: PD.Boolean(true), interactivity: PD.Boolean(true), camera: PD.Boolean(true), cameraTransition: PD.MappedStatic('animate', { animate: PD.Group({ durationInMs: PD.Numeric(250, { min: 100, max: 5000, step: 500 }, { label: 'Duration in ms' }), }), instant: PD.Group({}) }, { options: [['animate', 'Animate'], ['instant', 'Instant']] }), image: PD.Boolean(false), }; PluginState.DefaultSnapshotParams = PD.getDefaultValues(PluginState.SnapshotParams); PluginState.getMinFrameDuration = memoizeLatest((snapshot) => { if (!snapshot) return 1000 / 60; const { transition } = snapshot; if (!transition) return 1000 / 60; let minDuration = Infinity; for (const frame of transition.frames) { if (frame.durationInMs > 0 && frame.durationInMs < minDuration) { minDuration = frame.durationInMs; } } if (!Number.isFinite(minDuration)) return 1000 / 60; return minDuration; }); PluginState.getStateTransitionDuration = memoizeLatest((snapshot) => { if (!snapshot) return undefined; const { transition } = snapshot; if (!transition) return undefined; let totalDuration = 0; for (let i = 0; i < transition.frames.length; i++) { const frame = transition.frames[i]; totalDuration += frame.durationInMs; } return totalDuration; }); PluginState.getStateTransitionFrameTime = memoizeLatest((snapshot, frameIndex) => { if (!snapshot || frameIndex === undefined) return 0; const { transition } = snapshot; if (!transition) return 0; let currentDuration = 0; for (let i = 0; i < frameIndex; i++) { if (transition.frames.length <= i) break; const frame = transition.frames[i]; currentDuration += frame.durationInMs; } return currentDuration; }); function getStateTransitionFrameIndex(snapshot, timestamp) { var _a; const { transition } = snapshot; if (!(transition === null || transition === void 0 ? void 0 : transition.frames.length)) return undefined; let t = timestamp; if (transition.loop) { t %= (_a = PluginState.getStateTransitionDuration(snapshot)) !== null && _a !== void 0 ? _a : 1; } let currentDuration = 0; if (t <= transition.frames[0].durationInMs) return 0; for (let i = 0; i < transition.frames.length; i++) { if (currentDuration >= t) return i; const frame = transition.frames[i]; currentDuration += frame.durationInMs; } return transition.frames.length - 1; } PluginState.getStateTransitionFrameIndex = getStateTransitionFrameIndex; })(PluginState || (PluginState = {}));