molstar
Version:
A comprehensive macromolecular library.
31 lines (30 loc) • 1.5 kB
JavaScript
/**
* Copyright (c) 2018-2025 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { createRenderable } from '../renderable.js';
import { createGraphicsRenderItem } from '../webgl/render-item.js';
import { GlobalUniformSchema, BaseSchema, AttributeSpec, DefineSpec, InternalSchema, SizeSchema, GlobalTextureSchema, GlobalDefineSchema } from './schema.js';
import { PointsShaderCode } from '../shader-code.js';
import { ValueCell } from '../../mol-util/index.js';
export const PointsSchema = {
...BaseSchema,
...SizeSchema,
aGroup: AttributeSpec('float32', 1, 0),
aPosition: AttributeSpec('float32', 3, 0),
dPointSizeAttenuation: DefineSpec('boolean'),
dPointStyle: DefineSpec('string', ['square', 'circle', 'fuzzy']),
};
export function PointsRenderable(ctx, id, values, state, materialId, transparency, globals) {
const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...GlobalDefineSchema, ...InternalSchema, ...PointsSchema };
const renderValues = {
...values,
uObjectId: ValueCell.create(id),
dLightCount: ValueCell.create(globals.dLightCount),
dColorMarker: ValueCell.create(globals.dColorMarker),
};
const shaderCode = PointsShaderCode;
const renderItem = createGraphicsRenderItem(ctx, 'points', shaderCode, schema, renderValues, materialId, transparency);
return createRenderable(renderItem, renderValues, state);
}