molstar
Version:
A comprehensive macromolecular library.
42 lines (41 loc) • 2.11 kB
JavaScript
/**
* Copyright (c) 2020-2025 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { createRenderable } from '../renderable.js';
import { createGraphicsRenderItem } from '../webgl/render-item.js';
import { AttributeSpec, GlobalUniformSchema, InternalSchema, TextureSpec, ElementsSpec, DefineSpec, BaseSchema, UniformSpec, GlobalTextureSchema, GlobalDefineSchema } from './schema.js';
import { ImageShaderCode } from '../shader-code.js';
import { ValueCell } from '../../mol-util/value-cell.js';
export const ImageSchema = {
...BaseSchema,
aGroup: AttributeSpec('float32', 1, 0),
aPosition: AttributeSpec('float32', 3, 0),
aUv: AttributeSpec('float32', 2, 0),
elements: ElementsSpec('uint32'),
uImageTexDim: UniformSpec('v2'),
tImageTex: TextureSpec('image-uint8', 'rgba', 'ubyte', 'nearest'),
tGroupTex: TextureSpec('image-uint8', 'rgba', 'ubyte', 'nearest'),
tValueTex: TextureSpec('image-float32', 'alpha', 'float', 'linear'),
uTrimType: UniformSpec('i'),
uTrimCenter: UniformSpec('v3'),
uTrimRotation: UniformSpec('q'),
uTrimScale: UniformSpec('v3'),
uTrimTransform: UniformSpec('m4'),
uIsoLevel: UniformSpec('f'),
/** Same as `InterpolationTypeNames` in '../../mol-geo/geometry/image/image' */
dInterpolation: DefineSpec('string', ['nearest', 'catmulrom', 'mitchell', 'bspline']),
};
export function ImageRenderable(ctx, id, values, state, materialId, transparency, globals) {
const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...GlobalDefineSchema, ...InternalSchema, ...ImageSchema };
const renderValues = {
...values,
uObjectId: ValueCell.create(id),
dLightCount: ValueCell.create(globals.dLightCount),
dColorMarker: ValueCell.create(globals.dColorMarker),
};
const shaderCode = ImageShaderCode;
const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, renderValues, materialId, transparency);
return createRenderable(renderItem, renderValues, state);
}