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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2020-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { createRenderable } from '../renderable.js'; import { createGraphicsRenderItem } from '../webgl/render-item.js'; import { GlobalUniformSchema, BaseSchema, AttributeSpec, InternalSchema, SizeSchema, ElementsSpec, ValueSpec, DefineSpec, GlobalTextureSchema, UniformSpec, GlobalDefineSchema } from './schema.js'; import { CylindersShaderCode } from '../shader-code.js'; import { ValueCell } from '../../mol-util/index.js'; export const CylindersSchema = { ...BaseSchema, ...SizeSchema, aGroup: AttributeSpec('float32', 1, 0), aStart: AttributeSpec('float32', 3, 0), aEnd: AttributeSpec('float32', 3, 0), aMapping: AttributeSpec('float32', 3, 0), aScale: AttributeSpec('float32', 1, 0), aCap: AttributeSpec('float32', 1, 0), aColorMode: AttributeSpec('float32', 1, 0), elements: ElementsSpec('uint32'), padding: ValueSpec('number'), uDoubleSided: UniformSpec('b', 'material'), dIgnoreLight: DefineSpec('boolean'), dCelShaded: DefineSpec('boolean'), dXrayShaded: DefineSpec('string', ['off', 'on', 'inverted']), dTransparentBackfaces: DefineSpec('string', ['off', 'on', 'opaque']), dSolidInterior: DefineSpec('boolean'), uBumpFrequency: UniformSpec('f', 'material'), uBumpAmplitude: UniformSpec('f', 'material'), dDualColor: DefineSpec('boolean'), }; export function CylindersRenderable(ctx, id, values, state, materialId, transparency, globals) { const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...GlobalDefineSchema, ...InternalSchema, ...CylindersSchema }; const renderValues = { ...values, uObjectId: ValueCell.create(id), dLightCount: ValueCell.create(globals.dLightCount), dColorMarker: ValueCell.create(globals.dColorMarker), }; const shaderCode = CylindersShaderCode; const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, renderValues, materialId, transparency); return createRenderable(renderItem, renderValues, state); }