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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2018-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author David Sehnal <david.sehnal@gmail.com> * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { Representation } from '../../mol-repr/representation.js'; import { ModifiersKeys, ButtonsType } from '../../mol-util/input/input-observer.js'; import { RxEventHelper } from '../../mol-util/rx-event-helper.js'; import { Vec2, Vec3 } from '../../mol-math/linear-algebra.js'; import { ParamDefinition as PD } from '../../mol-util/param-definition.js'; import { Bond } from '../../mol-model/structure.js'; import { Ray3D } from '../../mol-math/geometry/primitives/ray3d.js'; const tmpPosA = Vec3(); const tmpPos = Vec3(); const tmpNorm = Vec3(); export const Canvas3dInteractionHelperParams = { maxFps: PD.Numeric(30, { min: 10, max: 60, step: 10 }), preferAtomPixelPadding: PD.Numeric(3, { min: 0, max: 20, step: 1 }, { description: 'Number of extra pixels at which to prefer atoms over bonds.' }), convertCoordsToRay: PD.Boolean(false, { description: 'Convert screen coordinates to ray for picking.' }), }; export class Canvas3dInteractionHelper { setProps(props) { Object.assign(this.props, props); } getTarget() { if (this.ray) { return this.ray; } else if (this.props.convertCoordsToRay) { return this.camera.getRay(Ray3D(), this.endX, this.input.height - this.endY); } else { return Vec2.create(this.endX, this.endY); } } handleMove() { const xyChanged = this.startX !== this.endX || this.startY !== this.endY || (this.input.pointerLock && !this.controls.isMoving); if (xyChanged) { this.pickData = this.canvasAsyncIdentify(this.getTarget()); this.startX = this.endX; this.startY = this.endY; } } handleClick() { const pickData = this.canvasIdentify(this.getTarget()); const loci = this.getLoci(pickData === null || pickData === void 0 ? void 0 : pickData.id, pickData === null || pickData === void 0 ? void 0 : pickData.position); this.events.click.next({ current: loci, buttons: this.buttons, button: this.button, modifiers: this.modifiers, page: Vec2.create(this.endX, this.endY), position: pickData === null || pickData === void 0 ? void 0 : pickData.position }); this.prevLoci = loci; } handleDrag() { const xyChanged = this.startX !== this.endX || this.startY !== this.endY || (this.input.pointerLock && !this.controls.isMoving); if (xyChanged && !this.outsideViewport(this.startX, this.startY, this.ray)) { this.events.drag.next({ current: this.prevLoci, buttons: this.buttons, button: this.button, modifiers: this.modifiers, pageStart: Vec2.create(this.startX, this.startY), pageEnd: Vec2.create(this.endX, this.endY) }); this.startX = this.endX; this.startY = this.endY; } } tick(t) { if (!this.inside) return; if (this.pickData) { const pickData = this.pickData.tryGet(); if (pickData !== 'pending') { this.position = pickData === null || pickData === void 0 ? void 0 : pickData.position; if (this.inside) { const loci = this.getLoci(pickData === null || pickData === void 0 ? void 0 : pickData.id, pickData === null || pickData === void 0 ? void 0 : pickData.position); this.events.hover.next({ current: loci, buttons: this.buttons, button: this.button, modifiers: this.modifiers, page: Vec2.create(this.endX, this.endY), position: pickData === null || pickData === void 0 ? void 0 : pickData.position }); this.prevLoci = loci; } this.pickData = undefined; } } if (t - this.prevT > 1000 / this.props.maxFps) { this.prevT = t; if (this.isInteracting) { this.handleDrag(); } else { this.handleMove(); } } } leave() { this.inside = false; if (!Representation.Loci.isEmpty(this.prevLoci)) { this.prevLoci = Representation.Loci.Empty; this.events.hover.next({ current: this.prevLoci, buttons: this.buttons, button: this.button, modifiers: this.modifiers }); } } move(x, y, buttons, button, modifiers, ray) { this.inside = true; this.buttons = buttons; this.button = button; this.modifiers = modifiers; this.ray = ray; this.endX = x; this.endY = y; } click(x, y, buttons, button, modifiers, ray) { this.endX = x; this.endY = y; this.buttons = buttons; this.button = button; this.modifiers = modifiers; this.ray = ray; this.handleClick(); } drag(x, y, buttons, button, modifiers) { this.endX = x; this.endY = y; this.buttons = buttons; this.button = button; this.modifiers = modifiers; this.handleDrag(); } modify(modifiers) { if (ModifiersKeys.areEqual(modifiers, this.modifiers)) return; this.modifiers = modifiers; this.events.hover.next({ current: this.prevLoci, buttons: this.buttons, button: this.button, modifiers: this.modifiers, page: Vec2.create(this.endX, this.endY), position: this.position }); } outsideViewport(x, y, ray) { if (ray) return false; const { input, camera: { viewport } } = this; x *= input.pixelRatio; y *= input.pixelRatio; return (x > viewport.x + viewport.width || input.height - y > viewport.y + viewport.height || x < viewport.x || input.height - y < viewport.y); } getLoci(pickingId, position) { var _a; const { repr, loci } = this.lociGetter(pickingId); if (position && repr && Bond.isLoci(loci) && loci.bonds.length === 2) { const { aUnit, aIndex } = loci.bonds[0]; aUnit.conformation.position(aUnit.elements[aIndex], tmpPosA); Vec3.sub(tmpNorm, this.camera.state.position, this.camera.state.target); Vec3.projectPointOnPlane(tmpPos, position, tmpNorm, tmpPosA); const pixelSize = this.camera.getPixelSize(tmpPos); let radius = repr.theme.size.size(loci.bonds[0]) * ((_a = repr.props.sizeFactor) !== null && _a !== void 0 ? _a : 1); if (repr.props.lineSizeAttenuation === false) { // divide by two to get radius radius *= pixelSize / 2; } radius += this.props.preferAtomPixelPadding * pixelSize; if (Vec3.distance(tmpPos, tmpPosA) < radius) { return { repr, loci: Bond.toFirstStructureElementLoci(loci) }; } } return { repr, loci }; } dispose() { this.ev.dispose(); } constructor(canvasIdentify, canvasAsyncIdentify, lociGetter, input, camera, controls, props = {}) { this.canvasIdentify = canvasIdentify; this.canvasAsyncIdentify = canvasAsyncIdentify; this.lociGetter = lociGetter; this.input = input; this.camera = camera; this.controls = controls; this.ev = RxEventHelper.create(); this.events = { hover: this.ev(), drag: this.ev(), click: this.ev(), }; this.startX = -1; this.startY = -1; this.endX = -1; this.endY = -1; this.ray = void 0; this.pickData = void 0; this.position = void 0; this.isInteracting = false; this.prevLoci = Representation.Loci.Empty; this.prevT = 0; this.inside = false; this.buttons = ButtonsType.create(0); this.button = ButtonsType.create(0); this.modifiers = ModifiersKeys.None; this.props = { ...PD.getDefaultValues(Canvas3dInteractionHelperParams), ...props }; input.drag.subscribe(({ x, y, buttons, button, modifiers }) => { this.isInteracting = true; // console.log('drag'); this.drag(x, y, buttons, button, modifiers); }); input.move.subscribe(({ x, y, inside, buttons, button, modifiers, onElement, ray }) => { if (!inside || this.isInteracting) return; if (!onElement) { this.leave(); return; } // console.log('move'); this.move(x, y, buttons, button, modifiers, ray); }); input.leave.subscribe(() => { // console.log('leave'); this.leave(); }); input.click.subscribe(({ x, y, buttons, button, modifiers, ray }) => { if (this.outsideViewport(x, y, ray)) return; // console.log('click'); this.click(x, y, buttons, button, modifiers, ray); }); input.interactionEnd.subscribe(() => { // console.log('interactionEnd'); this.isInteracting = false; }); input.modifiers.subscribe(modifiers => { // console.log('modifiers'); this.modify(modifiers); }); } }