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molstar

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A comprehensive macromolecular library.

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/** * Copyright (c) 2020-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ import { Scene } from '../../mol-gl/scene.js'; import { WebGLContext } from '../../mol-gl/webgl/context.js'; import { ParamDefinition as PD } from '../../mol-util/param-definition.js'; import { BoundingSphereHelper } from './bounding-sphere-helper.js'; import { CameraHelper } from './camera-helper.js'; import { HandleHelper } from './handle-helper.js'; import { PointerHelper } from './pointer-helper.js'; export declare const HelperParams: { debug: PD.Group<PD.Normalize<{ sceneBoundingSpheres: boolean; visibleSceneBoundingSpheres: boolean; objectBoundingSpheres: boolean; instanceBoundingSpheres: boolean; }>>; camera: PD.Group<PD.Normalize<{ helper: PD.Normalize<{ axes: /*elided*/ any; }>; }>>; handle: PD.Group<PD.Normalize<{ handle: PD.NamedParams<PD.Normalize<unknown>, "off"> | PD.NamedParams<PD.Normalize<{ alpha: /*elided*/ any; ignoreLight: /*elided*/ any; colorX: /*elided*/ any; colorY: /*elided*/ any; colorZ: /*elided*/ any; scale: /*elided*/ any; doubleSided: /*elided*/ any; flipSided: /*elided*/ any; flatShaded: /*elided*/ any; celShaded: /*elided*/ any; xrayShaded: /*elided*/ any; transparentBackfaces: /*elided*/ any; bumpFrequency: /*elided*/ any; bumpAmplitude: /*elided*/ any; quality: /*elided*/ any; material: /*elided*/ any; clip: /*elided*/ any; emissive: /*elided*/ any; density: /*elided*/ any; instanceGranularity: /*elided*/ any; lod: /*elided*/ any; cellSize: /*elided*/ any; batchSize: /*elided*/ any; }>, "on">; }>>; pointer: PD.Group<PD.Normalize<{ enabled: "off" | "on"; ignoreLight: boolean; color: import("../../mol-util/color/index.js").Color; hitColor: import("../../mol-util/color/index.js").Color; doubleSided: boolean; flipSided: boolean; flatShaded: boolean; celShaded: boolean; xrayShaded: boolean | "inverted"; transparentBackfaces: "off" | "on" | "opaque"; bumpFrequency: number; bumpAmplitude: number; alpha: number; quality: "auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest"; material: PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>; clip: PD.Normalize<{ variant: /*elided*/ any; objects: /*elided*/ any; }>; emissive: number; density: number; instanceGranularity: boolean; lod: import("../../mol-math/linear-algebra.js").Vec3; cellSize: number; batchSize: number; }>>; }; export declare const DefaultHelperProps: PD.Values<{ debug: PD.Group<PD.Normalize<{ sceneBoundingSpheres: boolean; visibleSceneBoundingSpheres: boolean; objectBoundingSpheres: boolean; instanceBoundingSpheres: boolean; }>>; camera: PD.Group<PD.Normalize<{ helper: PD.Normalize<{ axes: /*elided*/ any; }>; }>>; handle: PD.Group<PD.Normalize<{ handle: PD.NamedParams<PD.Normalize<unknown>, "off"> | PD.NamedParams<PD.Normalize<{ alpha: /*elided*/ any; ignoreLight: /*elided*/ any; colorX: /*elided*/ any; colorY: /*elided*/ any; colorZ: /*elided*/ any; scale: /*elided*/ any; doubleSided: /*elided*/ any; flipSided: /*elided*/ any; flatShaded: /*elided*/ any; celShaded: /*elided*/ any; xrayShaded: /*elided*/ any; transparentBackfaces: /*elided*/ any; bumpFrequency: /*elided*/ any; bumpAmplitude: /*elided*/ any; quality: /*elided*/ any; material: /*elided*/ any; clip: /*elided*/ any; emissive: /*elided*/ any; density: /*elided*/ any; instanceGranularity: /*elided*/ any; lod: /*elided*/ any; cellSize: /*elided*/ any; batchSize: /*elided*/ any; }>, "on">; }>>; pointer: PD.Group<PD.Normalize<{ enabled: "off" | "on"; ignoreLight: boolean; color: import("../../mol-util/color/index.js").Color; hitColor: import("../../mol-util/color/index.js").Color; doubleSided: boolean; flipSided: boolean; flatShaded: boolean; celShaded: boolean; xrayShaded: boolean | "inverted"; transparentBackfaces: "off" | "on" | "opaque"; bumpFrequency: number; bumpAmplitude: number; alpha: number; quality: "auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest"; material: PD.Normalize<{ metalness: number; roughness: number; bumpiness: number; }>; clip: PD.Normalize<{ variant: /*elided*/ any; objects: /*elided*/ any; }>; emissive: number; density: number; instanceGranularity: boolean; lod: import("../../mol-math/linear-algebra.js").Vec3; cellSize: number; batchSize: number; }>>; }>; export type HelperProps = PD.Values<typeof HelperParams>; export declare class Helper { readonly debug: BoundingSphereHelper; readonly camera: CameraHelper; readonly handle: HandleHelper; readonly pointer: PointerHelper; constructor(webgl: WebGLContext, scene: Scene, props?: Partial<HelperProps>); }