molstar
Version:
A comprehensive macromolecular library.
163 lines (162 loc) • 5.96 kB
TypeScript
/**
* Copyright (c) 2020-2025 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { Scene } from '../../mol-gl/scene.js';
import { WebGLContext } from '../../mol-gl/webgl/context.js';
import { ParamDefinition as PD } from '../../mol-util/param-definition.js';
import { BoundingSphereHelper } from './bounding-sphere-helper.js';
import { CameraHelper } from './camera-helper.js';
import { HandleHelper } from './handle-helper.js';
import { PointerHelper } from './pointer-helper.js';
export declare const HelperParams: {
debug: PD.Group<PD.Normalize<{
sceneBoundingSpheres: boolean;
visibleSceneBoundingSpheres: boolean;
objectBoundingSpheres: boolean;
instanceBoundingSpheres: boolean;
}>>;
camera: PD.Group<PD.Normalize<{
helper: PD.Normalize<{
axes: /*elided*/ any;
}>;
}>>;
handle: PD.Group<PD.Normalize<{
handle: PD.NamedParams<PD.Normalize<unknown>, "off"> | PD.NamedParams<PD.Normalize<{
alpha: /*elided*/ any;
ignoreLight: /*elided*/ any;
colorX: /*elided*/ any;
colorY: /*elided*/ any;
colorZ: /*elided*/ any;
scale: /*elided*/ any;
doubleSided: /*elided*/ any;
flipSided: /*elided*/ any;
flatShaded: /*elided*/ any;
celShaded: /*elided*/ any;
xrayShaded: /*elided*/ any;
transparentBackfaces: /*elided*/ any;
bumpFrequency: /*elided*/ any;
bumpAmplitude: /*elided*/ any;
quality: /*elided*/ any;
material: /*elided*/ any;
clip: /*elided*/ any;
emissive: /*elided*/ any;
density: /*elided*/ any;
instanceGranularity: /*elided*/ any;
lod: /*elided*/ any;
cellSize: /*elided*/ any;
batchSize: /*elided*/ any;
}>, "on">;
}>>;
pointer: PD.Group<PD.Normalize<{
enabled: "off" | "on";
ignoreLight: boolean;
color: import("../../mol-util/color/index.js").Color;
hitColor: import("../../mol-util/color/index.js").Color;
doubleSided: boolean;
flipSided: boolean;
flatShaded: boolean;
celShaded: boolean;
xrayShaded: boolean | "inverted";
transparentBackfaces: "off" | "on" | "opaque";
bumpFrequency: number;
bumpAmplitude: number;
alpha: number;
quality: "auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest";
material: PD.Normalize<{
metalness: number;
roughness: number;
bumpiness: number;
}>;
clip: PD.Normalize<{
variant: /*elided*/ any;
objects: /*elided*/ any;
}>;
emissive: number;
density: number;
instanceGranularity: boolean;
lod: import("../../mol-math/linear-algebra.js").Vec3;
cellSize: number;
batchSize: number;
}>>;
};
export declare const DefaultHelperProps: PD.Values<{
debug: PD.Group<PD.Normalize<{
sceneBoundingSpheres: boolean;
visibleSceneBoundingSpheres: boolean;
objectBoundingSpheres: boolean;
instanceBoundingSpheres: boolean;
}>>;
camera: PD.Group<PD.Normalize<{
helper: PD.Normalize<{
axes: /*elided*/ any;
}>;
}>>;
handle: PD.Group<PD.Normalize<{
handle: PD.NamedParams<PD.Normalize<unknown>, "off"> | PD.NamedParams<PD.Normalize<{
alpha: /*elided*/ any;
ignoreLight: /*elided*/ any;
colorX: /*elided*/ any;
colorY: /*elided*/ any;
colorZ: /*elided*/ any;
scale: /*elided*/ any;
doubleSided: /*elided*/ any;
flipSided: /*elided*/ any;
flatShaded: /*elided*/ any;
celShaded: /*elided*/ any;
xrayShaded: /*elided*/ any;
transparentBackfaces: /*elided*/ any;
bumpFrequency: /*elided*/ any;
bumpAmplitude: /*elided*/ any;
quality: /*elided*/ any;
material: /*elided*/ any;
clip: /*elided*/ any;
emissive: /*elided*/ any;
density: /*elided*/ any;
instanceGranularity: /*elided*/ any;
lod: /*elided*/ any;
cellSize: /*elided*/ any;
batchSize: /*elided*/ any;
}>, "on">;
}>>;
pointer: PD.Group<PD.Normalize<{
enabled: "off" | "on";
ignoreLight: boolean;
color: import("../../mol-util/color/index.js").Color;
hitColor: import("../../mol-util/color/index.js").Color;
doubleSided: boolean;
flipSided: boolean;
flatShaded: boolean;
celShaded: boolean;
xrayShaded: boolean | "inverted";
transparentBackfaces: "off" | "on" | "opaque";
bumpFrequency: number;
bumpAmplitude: number;
alpha: number;
quality: "auto" | "medium" | "high" | "low" | "custom" | "highest" | "higher" | "lower" | "lowest";
material: PD.Normalize<{
metalness: number;
roughness: number;
bumpiness: number;
}>;
clip: PD.Normalize<{
variant: /*elided*/ any;
objects: /*elided*/ any;
}>;
emissive: number;
density: number;
instanceGranularity: boolean;
lod: import("../../mol-math/linear-algebra.js").Vec3;
cellSize: number;
batchSize: number;
}>>;
}>;
export type HelperProps = PD.Values<typeof HelperParams>;
export declare class Helper {
readonly debug: BoundingSphereHelper;
readonly camera: CameraHelper;
readonly handle: HandleHelper;
readonly pointer: PointerHelper;
constructor(webgl: WebGLContext, scene: Scene, props?: Partial<HelperProps>);
}