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molstar

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A comprehensive macromolecular library.

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"use strict"; /** * Copyright (c) 2019-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ Object.defineProperty(exports, "__esModule", { value: true }); exports.SpheresSchema = void 0; exports.SpheresRenderable = SpheresRenderable; const renderable_1 = require("../renderable.js"); const render_item_1 = require("../webgl/render-item.js"); const schema_1 = require("./schema.js"); const shader_code_1 = require("../shader-code.js"); const mol_util_1 = require("../../mol-util/index.js"); exports.SpheresSchema = { ...schema_1.BaseSchema, ...schema_1.SizeSchema, uTexDim: (0, schema_1.UniformSpec)('v2'), tPositionGroup: (0, schema_1.TextureSpec)('image-float32', 'rgba', 'float', 'nearest'), padding: (0, schema_1.ValueSpec)('number'), uDoubleSided: (0, schema_1.UniformSpec)('b', 'material'), dIgnoreLight: (0, schema_1.DefineSpec)('boolean'), dCelShaded: (0, schema_1.DefineSpec)('boolean'), dXrayShaded: (0, schema_1.DefineSpec)('string', ['off', 'on', 'inverted']), dTransparentBackfaces: (0, schema_1.DefineSpec)('string', ['off', 'on', 'opaque']), dSolidInterior: (0, schema_1.DefineSpec)('boolean'), dClipPrimitive: (0, schema_1.DefineSpec)('boolean'), dApproximate: (0, schema_1.DefineSpec)('boolean'), uAlphaThickness: (0, schema_1.UniformSpec)('f'), uBumpFrequency: (0, schema_1.UniformSpec)('f', 'material'), uBumpAmplitude: (0, schema_1.UniformSpec)('f', 'material'), lodLevels: (0, schema_1.ValueSpec)('unknown'), centerBuffer: (0, schema_1.ValueSpec)('float32'), groupBuffer: (0, schema_1.ValueSpec)('float32'), }; function SpheresRenderable(ctx, id, values, state, materialId, transparency, globals) { const schema = { ...schema_1.GlobalUniformSchema, ...schema_1.GlobalTextureSchema, ...schema_1.GlobalDefineSchema, ...schema_1.InternalSchema, ...exports.SpheresSchema }; const renderValues = { ...values, uObjectId: mol_util_1.ValueCell.create(id), dLightCount: mol_util_1.ValueCell.create(globals.dLightCount), dColorMarker: mol_util_1.ValueCell.create(globals.dColorMarker), }; const shaderCode = shader_code_1.SpheresShaderCode; const renderItem = (0, render_item_1.createGraphicsRenderItem)(ctx, 'triangles', shaderCode, schema, renderValues, materialId, transparency); return (0, renderable_1.createRenderable)(renderItem, renderValues, state); }