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molstar

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A comprehensive macromolecular library.

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"use strict"; /** * Copyright (c) 2020-2025 mol* contributors, licensed under MIT, See LICENSE file for more info. * * @author Alexander Rose <alexander.rose@weirdbyte.de> */ Object.defineProperty(exports, "__esModule", { value: true }); exports.ImageSchema = void 0; exports.ImageRenderable = ImageRenderable; const renderable_1 = require("../renderable.js"); const render_item_1 = require("../webgl/render-item.js"); const schema_1 = require("./schema.js"); const shader_code_1 = require("../shader-code.js"); const value_cell_1 = require("../../mol-util/value-cell.js"); exports.ImageSchema = { ...schema_1.BaseSchema, aGroup: (0, schema_1.AttributeSpec)('float32', 1, 0), aPosition: (0, schema_1.AttributeSpec)('float32', 3, 0), aUv: (0, schema_1.AttributeSpec)('float32', 2, 0), elements: (0, schema_1.ElementsSpec)('uint32'), uImageTexDim: (0, schema_1.UniformSpec)('v2'), tImageTex: (0, schema_1.TextureSpec)('image-uint8', 'rgba', 'ubyte', 'nearest'), tGroupTex: (0, schema_1.TextureSpec)('image-uint8', 'rgba', 'ubyte', 'nearest'), tValueTex: (0, schema_1.TextureSpec)('image-float32', 'alpha', 'float', 'linear'), uTrimType: (0, schema_1.UniformSpec)('i'), uTrimCenter: (0, schema_1.UniformSpec)('v3'), uTrimRotation: (0, schema_1.UniformSpec)('q'), uTrimScale: (0, schema_1.UniformSpec)('v3'), uTrimTransform: (0, schema_1.UniformSpec)('m4'), uIsoLevel: (0, schema_1.UniformSpec)('f'), /** Same as `InterpolationTypeNames` in '../../mol-geo/geometry/image/image' */ dInterpolation: (0, schema_1.DefineSpec)('string', ['nearest', 'catmulrom', 'mitchell', 'bspline']), }; function ImageRenderable(ctx, id, values, state, materialId, transparency, globals) { const schema = { ...schema_1.GlobalUniformSchema, ...schema_1.GlobalTextureSchema, ...schema_1.GlobalDefineSchema, ...schema_1.InternalSchema, ...exports.ImageSchema }; const renderValues = { ...values, uObjectId: value_cell_1.ValueCell.create(id), dLightCount: value_cell_1.ValueCell.create(globals.dLightCount), dColorMarker: value_cell_1.ValueCell.create(globals.dColorMarker), }; const shaderCode = shader_code_1.ImageShaderCode; const renderItem = (0, render_item_1.createGraphicsRenderItem)(ctx, 'triangles', shaderCode, schema, renderValues, materialId, transparency); return (0, renderable_1.createRenderable)(renderItem, renderValues, state); }